- With the introduction of the Mantis Clan, I was wondering how people would see a naval engagement playing out in the game?
- Obviously some sort of epic fleet engagement with hundreds of ships on each side would be a mass battle, and can be abstracted up just like one on land, but how about two ships?
- In theory, we should have the tools in the beta as it stands to address this.
We have, for the sake of argument:
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a pair of more-or-less warships
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The Mantis Clan Ship
Unyo
('Cloud Falcon')
- A Mantis captain, Unyo no Satoshi. For simplicity we'll use the Veteran Bushi profile, who we can give a rank of seafaring because he's Mantis clan.
- Assorted officers with the same statline
- A crew of professional sailors, archers and marines we can treat as an ashigaru army in mass battles and as a mix of ashigaru and peasants at skirmish scale
- The larger size of the mantis ship, possibly equivalent to an 'outpost' fortified position
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The Pirate Ship
Mikazuki
('Sickle Moon')
- A Pirate Captain, Kagetaka. For the sake of argument we'll use the Bandit Lord profile, who we can give two ranks of seafaring because he's supposed to be an adversary and the GM says so.
- Assorted officers we'll consider Experienced Bandits
- A crew of ne'er-do-wells we can treat as a peasant levy army in mass battles and as a mix of bandits and peasants at skirmish scale
- A bolt thrower (consider it a Third Watchtower Command Ballista), for which we have stats, or the archery trait from a samurai army in mass battles
-
The Mantis Clan Ship
Unyo
('Cloud Falcon')
How would you resolve this scene?
What tests would you call for?
What kind of conflict(s) would you use?
How would you manage damage to the ship versus casualties amongst the crew?
Edited by Magnus Grendel