Next FAQ / Errata predictions

By BlodVargarna, in X-Wing

Here’s one I think we might see sooner or later:

R2-D2 astromech: errata to read if you reveal and execute a green maneuver without overlapping another ship or obstacle you may add one shield up to your starting number of shields.

I think that that we might see this based off of past errata that have sought to reward careful flying (x7 and now Genius).

What do you think of this one?

What other FAQ or errata do you think FFG will

mod?

The TLT has to die a painful death.

-> Range 1-2 or 2 (No turret upgrade ever should have range 3)

-> TL requirement

-> Second shot only when 1st misses or only 2 dice.

(Yes all together I am serious. If You want to keep it as it is, double the costs!)

Edited by Hannes Solo

Sabine : costs zero points, auto damage increased to 3, "once per turn" removed.

Then FFG fixes it their classic way : remove crew slot from all rebel ships.

4 minutes ago, Giledhil said:

Sabine : costs zero points, auto damage increased to 3, "once per turn" removed.

Then FFG fixes it their classic way : remove crew slot from all rebel ships.

No, only from those that can carry bombs, so that they cannot abuse it, you know? Like Frank said in the last podcast about why the Resistance Bomber doesn't have crew slots. :rolleyes:

TLT and Sabine are the last big powerhouses I think, unless VI and Adaptability get capped at 9.

26 minutes ago, Hannes Solo said:

The TLT has to die a painful death.

-> TL requirement

That would actually be fair.

1 hour ago, Odanan said:

That would actually be fair.

Needs at least a range nerf on top of that

1 hour ago, thespaceinvader said:

TLT and Sabine are the last big powerhouses I think, unless VI and Adaptability get capped at 9.

Yes I forget that.
Hardcap for PS at 9

I'd like to see K4 being a free action. I can also get behind R2-D2 being a 'if you don't bump'

You should't get actions for nothing.

5 minutes ago, The Penguin UK said:

I'd like to see K4 being a free action. I can also get behind R2-D2 being a 'if you don't bump'

You should't get actions for nothing.

Neither of these are for nothing. Having to do a green move is not nothing. Nor is 3 (or 4) points.

x7 got hit because it was too cheap, not because it was inherently unbalancing to get tokens for free.

30 minutes ago, Hannes Solo said:

Hardcap for PS at 9

I still think VI should be during the combat phase only. Whisper isn't hurt (too) badly, and it should soften the PS wars a little (allowing vader & co to take a real ept), whilst retaining some utility in the card for alpha-strike lists.

Stop trying to Nerf all the things!

I think tlt and k4 are the most likely candidates for the future. I'd rather it be a simple errata not the massive changes like we just went through. I think k4 is fine because it's 3 points and really is only great in one ship that got burned to the ground lately. There are better choices for the Lancer and.the other ships that take crew don't have the greens needed for making it worthwhile.

Tlt maybe could use a "your opponent gets a range 3 die bonus" or something. It's just a hair too OP, and it doesn't need a major nerf.

2 minutes ago, ScummyRebel said:

Stop trying to Nerf all the things!

I think tlt and k4 are the most likely candidates for the future. I'd rather it be a simple errata not the massive changes like we just went through. I think k4 is fine because it's 3 points and really is only great in one ship that got burned to the ground lately. There are better choices for the Lancer and.the other ships that take crew don't have the greens needed for making it worthwhile.

Tlt maybe could use a "your opponent gets a range 3 die bonus" or something. It's just a hair too OP, and it doesn't need a major nerf.

Not trying to nerf, just trying to predict what FFG will do next based on what they did. And now that K4 is brought up, I think it too will go the way of "if you don't overlap..."

2 hours ago, Hannes Solo said:

The TLT has to die a painful death.

-> Range 1-2 or 2 (No turret upgrade ever should have range 3)

-> TL requirement

-> Second shot only when 1st misses or only 2 dice.

(Yes all together I am serious. If You want to keep it as it is, double the costs!)

Ban! Ban!! Ban!!!

Just cut TLT loose and create a new card based on what you said above. I am so sick of things not doing what they used to do. Just make a better version and bury the old one.

Living game my ***; XWM is turning into an undead zombie of rotten flesh.

Just now, ScummyRebel said:

Tlt maybe could use a "your opponent gets a range 3 die bonus" or something. It's just a hair too OP, and it doesn't need a major nerf.

TLT needs a major Nerf its the most disgustingly undercostet pice of OP Equipment this game has. Compare it to the other turrets! Compare it to the Ion turret that is priced only one point lower. Before the TLT was introduced people used the ion turret actually.
If people thik TLT is OKish its probably cause thy play it on HAWKs or Y-Wings it seems OK on the cause they are overcosted.

-> Nerf the TLT (hard)
-> Buff Y-Wings and HWKs

Make VI unique......

I Think TLT just needs to give the range 3 extra die to be ok. tokened up aces (like Mr Fell etc) should be able to weather the storm well enough and it hurts the big ships more as they have less greens.

It wouldnt be too much to just put a line akin to "turret weapons grant range bonuses to defenders" only TLT gets hit and doesn't muck up the design space too much and no need for errata'd cards to be made/reprinted for TLT.

2 minutes ago, taulover55 said:

I Think TLT just needs to give the range 3 extra die to be ok. tokened up aces (like Mr Fell etc) should be able to weather the storm well enough and it hurts the big ships more as they have less greens.

It wouldnt be too much to just put a line akin to "turret weapons grant range bonuses to defenders" only TLT gets hit and doesn't muck up the design space too much and no need for errata'd cards to be made/reprinted for TLT.

I like this fix. Minimal pain to explain to newbies instead of why their card no longer works the way they think it does.

9 minutes ago, taulover55 said:

I Think TLT just needs to give the range 3 extra die to be ok. tokened up aces (like Mr Fell etc) should be able to weather the storm well enough and it hurts the big ships more as they have less greens.

It wouldnt be too much to just put a line akin to "turret weapons grant range bonuses to defenders" only TLT gets hit and doesn't muck up the design space too much and no need for errata'd cards to be made/reprinted for TLT.

I love the mechanic in citruscannon's Supremacy variant, all secondary weapons defense gain the range bonus if not in arc.

Eh. I don't mind TLT that much. Yeah, I'll run it on Aggressors, but really, very few ships can use it and it's very expensive for what it is. Get into Range 1 with stacked evades and you're fine.

8 minutes ago, Hannes Solo said:

TLT needs a major Nerf its the most disgustingly undercostet pice of OP Equipment this game has. Compare it to the other turrets! Compare it to the Ion turret that is priced only one point lower. Before the TLT was introduced people used the ion turret actually.
If people thik TLT is OKish its probably cause thy play it on HAWKs or Y-Wings it seems OK on the cause they are overcosted.

-> Nerf the TLT (hard)
-> Buff Y-Wings and HWKs

Actually don't compare it to those, because they are and (with the exception of the fringe ICT on the earliest Stresshog) always have been terrible. Seriously, even the semi-decent ICT lost any merit as early as wave 2, when the large base ion rule screwed it over, meaning you would have to either run 2, which was way too expensive, or risk a large portion of your list doing absolutely nothing in a great number of matchups.

TLT is not the problem, Miranda is. Kanan, sometimes. Captain Nym. These ships all have ways to modify the TLT or to gain another benefit. A proper nerf to Miranda and a clause that limits your modification to focus (no FCS target lock, no Accuracy Corrector) only would go a long way. Then think about a +2 point increase to make quad TLT on good platforms impossible. If that still isn't enough, add a clause that turns crits into focus after you roll.

Saying that there may not be any range 3 turrets is just saying the HWK should not exist. A ship that does absolutely nothing at range 3 and has no ability to close range is basicaly unplayable these days (and was at the very least questionable wave 3).

Simplest way to fix TLT is just to make it hit only on hits.

Speaking of Miranda ...her regen should be tied to her primary weapon. Using TLT, doing a 2 dice shot to regen a shield, then a second 3 dice shot is LAME.

TLT fix: Crits count as blanks OR this attack cannot be modified


I don't mind R2D2 regening good. R2 is a main character, should be powerful. I dislike that everyone and their mother in the rebellion is using r2d2.

It always astonishes me how many peoples TLT fixes do absolutely nothing to make it more interesting.

That's my biggest concern when looking at TLT - not making it weaker, that's kind of a side point, but making it less dull.

So, for me: you lose the second attack unless the target is in arc or you have a lock on them.