Next FAQ / Errata predictions

By BlodVargarna, in X-Wing

I'd love to see a slight wording change in the "Revealing Red Maneuvers" section on Page 7, as such "When a player reveals a red maneuver for a stressed ship and that ship cannot perform red maneuvers [...]"

Basically, it's a carve-out for Hera crew, and any other similar effects they might print in the future. It's minor, but I'd like perfect clarity that Hera allows you to skip all the parts of the rule (such as no effects after revealing your dial other than those which change you away from Red maneuvers).

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While I don't mind a TLT nerf, I particularly hate "crits count as blanks." It's at once very confusing for ordinary dice rolls, and it gets obviated by stuff like Accuracy Corrector. I understand the basic premise of weakening the rolls, I just don't think that'd be a good way to do it. The Unguided Rockets wording would be a lot stronger, or perhaps limiting the second shot to in-arc only.

I only half agree with @Admiral Deathrain that the issue is more on the specific pilots than the card itself. I think it's true that Miranda and title-Ghosts amplify the issues of TLT, but the flip side is that 4x TLT generics is occaisonally a list which will make the cut at top events, even if it doesn't win. TLT generics, crack Swarms, and Torpedo Jumpmasters were pretty much the only generic-spam lists left, and they nerfed torpboats out of existence. I don't mean to say that generic lists should be essentially excluded, but when they're enabled by single cards, perhaps that card needs to be examined.

Edited by theBitterFig

When was the last time you actually saw quad TLT at the top of things? I haven't since the age of Parattanni, which was not a lot harder to fly and so much faster at killing things - we have only increased that speed since then!

3 minutes ago, Admiral Deathrain said:

When was the last time you actually saw quad TLT at the top of things? I haven't since the age of Parattanni, which was not a lot harder to fly and so much faster at killing things - we have only increased that speed since then!

Who said anything about QUAD TLT?

Miranda, Hera, and Nym have all been at the top of things, Miranda has been most of the time since she was released, and Kanan Biggs is (was?) one of those lists that I suspect only didn't make it to the top of things more often because it is so boring to fly that even the minmaxiest meta-chaser will go find something more entertaining..

They all use TLTs.

1 hour ago, Admiral Deathrain said:

When was the last time you actually saw quad TLT at the top of things? I haven't since the age of Parattanni, which was not a lot harder to fly and so much faster at killing things - we have only increased that speed since then!

I might be a bit out of date... 2016 Worlds had a 4x Thug and 2x Thug+Shadowcaster, but ****, that feels like so long ago when I think about it.

Still, Sienar Specialist at #17 on Meta-Wing, the second-highest generic after Contracted Scout. Syndicate Thug dropped down to #49.

1 hour ago, thespaceinvader said:

Who said anything about QUAD TLT?

It me.

I’d like deadeye to be un-nerfed. I’d like TLT to be nerfed. I’d like Sabine crew to have a range limit rather than triggering anywhere on the board. Or she can die. I’m not fussed.

Putting overall power level aside, TLT is awkward from a design perspective because it covers several times as much space as any other turret does, meaning any other turret needs to be truly crazy to be worth running over TLT.

Nerf Garven and Ibitsam!

17 minutes ago, Squark said:

Putting overall power level aside, TLT is awkward from a design perspective because it covers several times as much space as any other turret does, meaning any other turret needs to be truly crazy to be worth running over TLT.

I think it's both sides: damage and area.

A TLT is roughly about the same damage as a 3-dice PWT against an average ship, and it also covers roughly twice the area of an Ion Cannon Turret. A TLT which was Range 1-2 would do about as much damage as a Blaster or Synced Turret, but without the token restrictions, which might be fair for the extra points cost. I bet many folks would still run a 6-point range 1-2 TLT over a Synced, just because it'd be easier to use.

On the other hand, a new 3 or 4 point turret which was a single attack otherwise mostly like TLT (in that it cancels dice and deals one damage, with no other effects), and still range 2-3, I don't think that would crowd out other turrets in the same way. You'd get more area coverage, but you'd lose damage compared to Synced, or control compared to Ion. I think that'd probably be an interesting trade-off.

I'm with @thespaceinvader that the best TLT nerf would be a more interesting one than just nerfing dice results. Second shot being in-arc only is my favorite suggested change (I've seen it elsewhere, repeated it myself).

5 hours ago, thespaceinvader said:

Neither of these are for nothing. Having to do a green move is not nothing. Nor is 3 (or 4) points.

x7 got hit because it was too cheap, not because it was inherently unbalancing to get tokens for free.

Personally, I think for scum (and definitely before the jumpmasters lost the droid slot), green moves are pretty much nothing. As for R2 - I'm a big Corran player, so it's not in my interests to see it nerfed, but it would be fair.

X7 WAS inherently unbalanced. Same for K4 - the fact that with K4 and mindlink, Dengar was able to get focus and a TL despite being stressed and bumping tells you that.