Just spitballing, but I think it'd be pretty cool if the game had an optional "last stand" mechanic for skirmishes; something like a heroic surge of strength when the odds are against you, but the effort you exert (and the injuries you get) will kill you. Some initial thoughts on how this might work (not exhaustive by any means):
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Activation condition: doesn't make a whole lot of sense to be able to activate it when everyone is in good health. So it might require one or more of the following:
- Incapacitated or Dying.
- A critical strike of a particular severity.
- Companions/allies Incapacitated, Dying, or suffered critical strikes
- A certain number of adversaries who can fight (not incapacitated or dying)
- Something related to the "how will your character die?" bit from 20 questions
- Power-up conditions: maybe some or all of the above conditions aren't required, but make the "last stand" option stronger; the worse your situation, the better the last stand.
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Possible benefits of last stand:
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Improved attacks. Some options:
- Maybe all successful attacks are treated as critical strikes
- Maybe all successful attacks against minions just kill them (or maybe the last stand player can choose between unconscious and killed)
- Success assumed; all successes treated as bonus successes
- Ignores strife and being compromised
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Ignore damage (kinda the point, right? Raises the question of--what's the point of attacking you?
- Maybe they raise the TN of certain checks, like fitness checks for movement; some enemies can attack you to slow you, giving others the chance to maneuver, pursue other goals, or escape (if they can stand the shame )
- Honor or glory bump for adversaries who try to fight (assuming they don't run)
- Glory/honor boost to the last stand character
- You're alive until the end of the scene/skirmish, but you die at the end
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Improved attacks. Some options:
- Cannot clash
- PC only
What do folks think? Anything you'd add or remove?
Definitely wouldn't be suitable for all campaigns, but could be cool for some!
Edited by sidescrollerNot enough cowbell