Scavenging Loot / Monthly income.

By ChickenSalad, in Dark Heresy Gamemasters

hey, i searched for "sell items" and "corpse looting" but the only answers were in the other warhammer game forum.

So. to get down to it, my players are desperatly wanting to loot all the random items on dead bodies and use/sell them. I have read the DM section and the item section, but have found no solutions to said problem. I dont wanna feed my guys a line of BS about how the items are not in sellable condition or some such, but on the other hand i dont want them to be crazy rich from selling 500 autopistols. I suppose i could allow them to sell items for a fraction of the armoury price, but i feel like there is an easier answer and maybe i just missed it.

Second problem. I read that the players earn a monthly income, How do you guys handle this? Specifically in regards to the purge the unclean campaign. My guys just finished the first big fight of the adventure, and are running low on ammo. One of my guys is playing a scum, and he is being hesitant to help out in combat for monetary reasons! I just want to get some ideas of what other GMs are doing, paying them their monthly every session? Tracking in game time that passes and paying them once a "game month" has passed? etc. etc.

thanks in advance!

For the monthly salary of the characters, I keep track of the passage of time in my game (not to the exact minute and second, but in the ballpark) and they get their pay at the end of every month. If they travel to a mission via starship for 2 months then they get paid for the travel time as well, since they are "traveling on business".

When my game first started off the players did alot of the usual D&D style "loot every body" thing and some of the early pre-written adventures for DH actually encourage this somewhat. "This is all the gear we are issuing you. The Inquisitor expects you to be resourceful in the field to gather the tools that you might require". If you enforce issues of time, carrying capacity and social factors then the worst of this will be largely stopped: "Why is that man carrying 16 rifles and 43 pistols? Let's rob him! Our gang will love us!" "The reactor is going critical any moment now and the shuttle is lifting off the deck, leave the f*&%ing bodies and RUN!" Since you are now dealing with illicit goods (do you have the Guild documents for these weapons? They are out of their shipping crates and are clearly used. Look, this one has kill notches carved in it...) there is no way you should be giving them list price for their loot, especially if it is commonplace stuff like autopistols. Make them take a few Common Lore (Underworld) or similar tests to find a buyer, then if they succede have them offer to "take the goods off their hands" for something like 25-50% of the cost for a new item of the same type. Same for some of the more uncommon goodies... "Look, bolt pistols are always in demand, but this one bears the mark of House Regis and I will be risking my life by reselling this. Aristos take these things so personally. Surely such risks have their price, yes?"

Now that the game is well underway and several of the characters have large pools of cash and gear they are alot less in the scavenger mindset and focus on the missions. Sure, they will still take stuff they deem useful off their defeated foes (as they should!) but they no longer look at a Narco-gang as "15 stub pistols waiting to be sold" instead thinking "Do we need to deal with these retards to accomplish our mission?"

thanks so much for the speedy response!

tbh I found this useful to. Great response :)

Talking "selling weapons":

If the players really want to sell loot big time (and looting every weapon from every enemy is big time) they need someone with the Trade(Merchant) skill to find a customer willing and able to buy large quantity. Otherwise, they would have to set up shop (literally) somewhere. For finding a prospective buyer, you can use the same range as for finding the item (see the description for buying an item). But "drop" the "Availability by one step (used goods for sale!), but raise the time by one step (based on the "list" not modified for "used" or anything).

If the only want to sell one , give them a +20 bonus
If the want to sell up to 7 items, give them +10 bonus
Give them -10 as soon as we are talking about 25 and more pieces
Give them -20 for 50+ pieces.

If they pass the check they find a buyer, willing to pay 20% of list price
Every level of success gives another 5% or can be used to reduce the time.

Take note:
The price is harsh by intention. They do not have a trade network, will not be known (thereby dubious and/or shady business) and are into a "blitz sale" compared to much time resale can take if you do not sell "fresh warm bread". Take in account that the 40K universe is one where GUILDS are known and thereby the activity of the pc might either be illegitimate or of ill repute (after all, GUILDS work(ed) on the principle that they either had oligopol/monopol by law, brute force or by having the public believe that non-guilds/services goods are largely inferior.

I like Gregorius' idea because it allows the group to sell the loot for much-needed Thrones, but it also takes into account that it's going to look strange if a party of Acolytes (a motley bunch, if there ever was one) swaggers into a weapons shop and pops down a pile of obviously second-hand guns and other weapons. This will obviously be dependent on the type of world they're on, too. Hivers are likely to have, if not livery or uniforms, a generally homogeneous clothing style. The Acolytes will stand out as not belonging to any sort of trade guild. Thus, the shopkeep might assume the Acolytes are criminals who want to fence some stolen goods.

On a Feral World, however, they might get a much better deal, since advanced weaponry doesn't come along all that often. But that's assuming the Feral World doesn't try to barter a herd of grox in exchange for the pile o' gunz. Which, while amusing to the GM, won't amuse the party all that much.

I've always handled it as the PCs were detatched from their regular duties. The other option is they have some sort of cover which actively aids investigations.

The guardsman for example is attached to a rear echelon command group. He has a baracks to sleep, get meals, and gets standard pay. When he pleased his boss after a mission he was promoted to officer's rank. Which gave him private quarters , and a desk. He doesn't have duty outside his missions for the =][=. He basically goes on a bender for weeks after a mission until his money runs out. Then he stays at base. Training, or performing spot inspections of the guard or pdf. In theory he is detailed with special inspection duties, but his commanding officer actively avoids having the slightest idea what he does.

The adept on the other hand has a job as basically a filing clerk with the sector government. As a result he has access to records for the entire sector. He boss is an eccentric, and slightly senile adept who rarely gives him any work. The adept spends his days researching the descendants of a defunct noble house under Inquisitor orders. (Which became vital later in the campaign.)

The scum is a fence in his off time, and on occasion is bailed out of the local jail by the Arbiter.

The Arbiter is assigned to a non-existant investigation. He hangs out at the local fortress training, and doing his own personal investigations.

The assassin either attempts to sell his loot via the scum, go on drinking binges with the guardsman, or prays for forgiveness of his evil ways with the monks...

As far as what to spend money on? Why do you care? This isn't D&D money doesn't matter. Just keep the insanely rare stuff like lathe blades, force weapons, and the like simply unavailable. (Unless they do something to impress the =][=, or the tech priests.) Blessed gear isn't handed out to the non pious. So a task to prove their worth might be in order. They want power armor sure. They can't wear it on investigations, you can't easily lug it around, and who has time to stop run go get it out of storage and put it on. Heavy weapons are the same. Lug around a man portable lascannon? Show them the pictures here:
http://kofler.dot.at/40k/guard_units.html
Can they lug that around? Wouldn't the locals call the cops or the pdf if they see it.

There are very few items that are game changers. Bolt weapons with the errata are impressive, but carrying around a bolt weapon is basically screaming we are really really rich, and connected!!! People will be trying to either steal it or run the other way. Sure you could conceal a bolt pistol, but ammo runs out quick on the pistols. A boltgun is a massive rifle which you can't hide. On the other hand there are some great buys in the IH. The camo armored body glove, some of the battle drugs, a few tech items and a couple of weapons. Let them buy what ever they want within reason. It doesn't matter that much. Besides sooner or later they will get shot down, into water/swamp and have to abandon their gear any way right?

Remember the PCs work for a man/woman who can command armies, fleets, and command the doom of worlds. The PCs shouldn't need to rob the dead to pay for their ammo. Any sane Boss would provide for their needs. (needs not wants!!) In general this doesn't mean storm trooper carpace or power armor. Nor bolt guns, and heavy weapons. The DH setting assumes the PC are more covert operative types. If the =][= wanted people to kick butt and take initials it wouldn't be the PCs. It would be the sisters, storm troopers, entire companies of guardsmen and the like.

CthonicProteus said:

On a Feral World, however, they might get a much better deal, since advanced weaponry doesn't come along all that often. But that's assuming the Feral World doesn't try to barter a herd of grox in exchange for the pile o' gunz. Which, while amusing to the GM, won't amuse the party all that much.

...or they will maybe get a much worse deal! "A gun without ammo is nothing more then a club" A group of my guys&gal is around on Dusk. While they did score some revolvers and rifles, they did not got much for them. "

Yeah, fine thing that...but I already got one... how about ammo?" or

"Well, this thing DOES have more punch then my powderpistole... but you are only willing to give me six bullets. Leadballs and powder are somewhat affordable to me, but do you know wha the trader that stops by once every three month charges for bullets? Nah, my lad..."

or "Sorry, but in all honesty the only thing you need a pistol for is raising your hands against ye fellow men. For war, we have rifles. For argues, we have fists. No need for pistoles in our village..."