I've seen a fair bit of kvetching about the fact that the Jumpmaster 5000 expansion pack now includes a raft of upgrade cards that are physically impossible to equip to the ship they came with - a major break from X-wing tradition.
Well, this happened because of an Errata; why not fix it with an Errata? It's clear they didn't want the crew and salvaged astromech combo to allow for excessive synergies, but that's no reason we can't have the option of getting an astromech, right? Well, it just so happens that in-verse, the torpedo tubes and astromech slot were custom-fitted by Dengar himself. You know, to that customised scout ship he then gave a name to...
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Punishing One
Title. Jumpmaster-5000 only.
Increase your attack value by 1.
Your upgrade bar gains the (torpedo) upgrade icon.
You may equip (salvaged astromech) upgrade cards in your (crew) upgrade slot.
12pts
You could also go the route of Havoc and insist that the crew slot be replaced, but on a ship like this that's a bigger deal - with torpedo tubes gone from the base ship, there's really no other way to boost the ships firepower if you want to fatten it up, and so excluding crew so emphatically feels like it would be distinctly unfortunate. This way, then, you a torpedo (which is not nearly so powerful when you just paid 12pts to buy 3 attack already), and then get to equip either a crew or astromech. The trick here is that you still let Manaroo fly the Punishing One with Dengar to keep her company, but you can equip Dengar with his ol' buddy R5-P8 as well... without having the combos of Unhinged & K4 Droids (presumably the kind of combo they're still bothered about, at least) sticking around to ruin the party.
Et voila: The whole pack is now able to be used by the ship it comes with, the Punishing One title is a little more interesting in allowing combos the base ship couldn't, and balance complexity is still simpler, because you're not trying to comb through combos of astromech x crew every time you release one or the other.
Whatcha think?