
Have you heard the tragedy of Darth Biggs?
Too much of a nerf. Once per round would've been fine.
The Rebels will be represented on the field like the Imps have been this last year.
Once per game cycle, you may use this ability. All nerfs this cycle must target you if they are able.
8 minutes ago, Stoneface said:Too much of a nerf. Once per round would've been fine.
The Rebels will be represented on the field like the Imps have been this last year.
Could be worse. Coulda been once per tournament.
First player to scream
"Blast it Biggs!! Where are you???!!!"
is the only player who gets to use Biggs.
Edited by Darth MeanieLet's also be fair. Biggs rarely got major use out of his ability more than one round anyway. After the initial engagement the formations would break up and you'd be able to avoid him, or he'd just be dead.
12 minutes ago, BadMotivator said:Let's also be fair. Biggs rarely got major use out of his ability more than one round anyway. After the initial engagement the formations would break up and you'd be able to avoid him, or he'd just be dead.
Clearly you've never encountered FSR. Biggs forever.
It's a good move... Strong, perhaps too strong. We'll see what plays out.
Just now, Stoneface said:Too much of a nerf. Once per round would've been fine.
The Rebels will be represented on the field like the Imps have been this last year.
That's almost a buff. It makes it easy to spread damage around when you can choose the attack Biggs tanks. Once per game was needed. Maybe they can actually fix the T-65 now. Also Rebels will hardly disappear because Biggs is nerfed (and if they do, then that's even more evidence that he was warping Rebel listbuilding, good riddance Biggs). Nymranda, Dash/Miranda, etc. Dash is freaking everywhere, I manage to play against him at every tournament I go to. I'm thankful I don't have to see Kanan/Biggs ever again.
26 minutes ago, defkhan1 said:That's almost a buff. It makes it easy to spread damage around when you can choose the attack Biggs tanks. Once per game was needed. Maybe they can actually fix the T-65 now. Also Rebels will hardly disappear because Biggs is nerfed (and if they do, then that's even more evidence that he was warping Rebel listbuilding, good riddance Biggs). Nymranda, Dash/Miranda, etc. Dash is freaking everywhere, I manage to play against him at every tournament I go to. I'm thankful I don't have to see Kanan/Biggs ever again.
Buff against TLT/bomb list, once per round doesn't buff against alpha strikers.
Dont worry. Kannan lowhrick will be the new kannan Biggs.
33 minutes ago, LagJanson said:Clearly you've never encountered FSR. Biggs forever.
It's a good move... Strong, perhaps too strong. We'll see what plays out.
Yeah FSR was just NPE sitting in the corner. Hopefully people will go back to non-NPE versions of FSR now.
5 minutes ago, FlyingAnchors said:Yeah FSR was just NPE sitting in the corner. Hopefully people will go back to non-NPE versions of FSR now.
I'm not sure all that many people actually fortress with it. I certainly didn't the few times I flew it. My few opponents also came out of the corner.
7 hours ago, RufusDaMan said:

4 minutes ago, LagJanson said:I'm not sure all that many people actually fortress with it. I certainly didn't the few times I flew it. My few opponents also came out of the corner.
You flew honorably. Anyway I'd like to see stuff like Paul's 2015 FSR (stress bot, y, z blocker, Poe) come back.
52 minutes ago, LagJanson said:Clearly you've never encountered FSR. Biggs forever.
It's a good move... Strong, perhaps too strong. We'll see what plays out.
I think that's rather @BadMotivator's point being made - for plenty of lists, through plenty of the games lifespan, Biggs only ever got his ability once or twice in the whole game, and yet even for that bare handful of rounds he was fantastic. Formation flying could emphasise that, but then Biggs just died fast enough that he still only lasted a couple rounds; they were just really valuable rounds.
Now we have combos like FSR and Kanan, emphasised even further by Integrated Astromech on the X-wing itself, Biggs has suddenly started living a whole lot longer than ever - through the entirety of a 75 minute match, for instance. This is generally when the designers notice that maybe there's a problem here after all... especially when it's abundantly clear that the chassis he's flying is abundantly underpowered even with the extra hitpoint they handed it.
I look forward to X-wings getting buffed to the point that they're (hopefully) fantastic again, in a game where you fly X-wings for the sake that they're X-wings. And when that day comes, you'll start flying Biggs again because having a solid jouster on the table that's also capable of screwing with enemy target priority so emphatically, even once per game, is pretty bloody fantastic.
Edited by Reiver1 minute ago, Reiver said:I think that's rather @BadMotivator's point being made - for plenty of lists, through plenty of the games lifespan, Biggs only ever got his ability once or twice in the whole game, and yet even for that bare handful of rounds he was fantastic. Formation flying could emphasise that, but then Biggs just died fast enough that he still only lasted a couple rounds; they were just really valuable rounds.
Now we have combos like FSR and Kanan, emphasised even further by Integrated Astromech on the X-wing itself, Biggs has suddenly started living a whole lot longer than ever - through the entirety of a 75 minute match, for instance. This is generally when the designers notice that maybe there's a problem here after all... especially when it's abundantly clear that the chassis he's flying is abundantly underpowered even with the extra hitpoint they handed it.
I look forward to X-wings getting buffed to the point that they're (hopefully) fantastic again, in a game where you fly X-wings for the sake that they're X-wings. And when that day comes, you'll start flying Biggs again because screwing with enemy target priority so emphatically, even once per game, is pretty bloody fantastic.
If that was his point it was lost in translation.
I'll be overjoyed if an Xwing buff comes at the expense of FSR. I'm also not even ready to say Biggs is done even at this point. His ability is still freaking annoying to face.
1 minute ago, LagJanson said:If that was his point it was lost in translation.
I'll be overjoyed if an Xwing buff comes at the expense of FSR. I'm also not even ready to say Biggs is done even at this point. His ability is still freaking annoying to face.
Being able to trigger it at the start of the Combat phase, even for one round, could be tactically fantastic if, eg, the X-wing becomes offensively powerful again: Drawing fire off a damaged ship to let it live another round (or two, if it messed up the opponents positioning!), while being meaningfully contributing to the fight the rest of the time? Yes, please.
Would’ve been fine with it if they forced secondaries to target him again. But as is...he’s pretty ******* useless.
Edit—maybe that’s an overstatement; time will tell. He may have a place, but I doubt he’ll be decent again until the T-65 fix hits, which is sure to be 6 months or sos t this point.
Edited by Ailowynn1 hour ago, Stoneface said:Too much of a nerf. Once per round would've been fine.
Once per round would have had almost zero impact. Players aren't going to split their fire trying to bring down Miri/Kanan/whoever Biggs is protecting with their weakest guns. It would just present the illusion of a choice and he'd continue warping the design and squad building of his entire faction.
8 minutes ago, Ailowynn said:Edit—maybe that’s an overstatement; time will tell. He may have a place, but I doubt he’ll be decent again until the T-65 fix hits, which is sure to be 6 months or sos t this point.
Unless...
... SWX71...!?
57 minutes ago, Ailowynn said:Would’ve been fine with it if they forced secondaries to target him again. But as is...he’s pretty ******* useless.
Edit—maybe that’s an overstatement; time will tell. He may have a place, but I doubt he’ll be decent again until the T-65 fix hits, which is sure to be 6 months or sos t this point.
We don’t actually want Biggs to be good in this game. Making Selflessness was also a huge mistake. The game is a Tactical dogfighting game, it is not an MMO. Abilities that take away tactical decisions from players are bad.
This isn’t really a nerf. Yeah some squads get hit - I think FSR will struggle - but others should be fine. Biggs Lowie Miranda or Kanan Biggs should actually be fine. You can’t kill Biggs wingmates in 1 round which means Biggs can not use his ability on the first round of fire. Choosing to not shoot Biggs is tactically a terrible decision because next round you will more than likely have to shoot Biggs.
So really for some squads (including the best squad right now) are kind of unaffected. I personally don’t like this change. It really doesn’t address the issue. I wish they just banned him. They’ve tried way too hard to kee him in the game with his current ability in a way that makes him just as useful in many of the most annoying lists he was used in.
3 hours ago, Stoneface said:The Rebels will be represented on the field like the Imps have been this last year.
Taken in isolation I’d agree but FFG have been fairly judicious in their use of the nerf hammer on Scum. This should open up the field for everyone but who knows.
3 hours ago, Stoneface said:The Rebels will be represented on the field like the Imps have been this last year.
Sorry to double up on you like this, Stoneface, but: Dash is untouched, Rey is untouched, Lowie is untouched, Selflessness is untouched, Poe is untouched and is about to get a boost next wave, Miri only needs a minor tweak if she's even on action bomb duty, Rebel Nym can survive the loss of Genius, and there is this handy little super-jouster called Jess Pava who happens to be able to slot directly into Biggs' place.
Rebels are not going anywhere any time soon.
Edited by DR4COThe Palpatine nerf was justified by "opening up Imperial design space". Doesn´t this do the same for Rebels?
No faction should be dependent on one pilot. The Biggs nerf is just right. I´m having fun watching the reactions.
I'm fine with the "once per game" thing. He still works for three ship rebel builds that only need him for the first approach but kills list that constantly take abuse him like Kanen-Biggs.
However I feel like if they make it a once per game ability they should also roll back his last Nerf, so you cant bypass him with ordnance.
Edited by Duskwalker6 hours ago, Duskwalker said:I'm fine with the "once per game" thing. He still works for three ship rebel builds that only need him for the first approach but kills list that constantly take abuse him like Kanen-Biggs.
However I feel like if they make it a once per game ability they should also roll back his last Nerf, so you cant bypass him with ordnance.
The thing is, that wasn't a 'nerf' - it's how his ability as written works since they wrote the timing chart. Because you pick the weapon you're firing before you pick a target, you can't be retroactively forced to change weapon back to one that can shoot at biggs.
On the other hand, because his ability triggers at the start of the combat phase, you already know if that biggs is sat there next to a ship with rude words spelt out in target locks, and popping his ability is pointless; you can't be forced to 'waste' his once-per-game ability.
If you play alternate formats where nerfs don't matter:
"It will be like old times, Luke. They'll never stop us."
Edited by Celestial Lizards