New FAQ is out, go check it out yourself, some big Erratas were handed down as well but thought I'd summarize clarifications relevant to long standing arguments that have appeared on the forum. These are in order of appearance in the FAQ and in my own words, as always please read the rules for yourself and double check me.
Sunny Bounder: If you have a TL and focus with Sunny Bounder and roll only hits and Eyes, you may spend Focus to turn everything to hits, then spend the TL and reroll 0 dice to create a reroll opportunity and trigger Sunny's ability to add an additional hit. (I believe this was generally agreed upon but it had been brought up a few times so I included it)
Jabba/Extra Munitions: Any ship in your squad can use Illicit Tokens as described on Jabbas card. If Jabba's ship is destroyed the tokens CAN still be used by other ships. If Boba Fett removes Jabba or Extra Munitions the tokens can still be used. (So don't use Boba on those because basically it does nothing)
Cluster Bombs: If you place these with Minefield Mapper you have to do so as described in the Bomb card with all 3 tokens together.
Dead Man's Switch: If a ship flees the battlefield the effect DOES happen, but only parts of the ship still on the battlefield are used to check range. If the entire ship is out of play there is no range to check so nothing happens.
Palpatine: If you use him with Lightweight Frame you have to use him either before the initial roll and only change the initial roll or before the additional roll and only change the additional roll.
Guidance Chips: If your attack value is 3 or higher and you choose to make use of Guidance Chips then you MUST change the affected die to a crit.
Minefield Mapper: If you have Extra Munitions on a bomb you may discard the token rather than the card per the EM rules but you may NOT choose the same card more than once to be targeted by MM even if you have multiple bombs equipped. So if you have prox plus cluster with EM you may drop a maximum of one of each with MM.
Pattern Analyzer: If you use the ability of this upgrade it moves Perform Action ahead of Check Pilot Stress and Cleanup essentially making Perform Action part of the maneuver now rather than after it. Maneuvers are not complete until cleanup is complete. So abilities that trigger "After performing a maneuver" (the big argument of course centering on Snap Wexley) would still not trigger until after the Stress step.
Special Ops Training: If you wish to use the ability to make an additional rear arc attack then you MUST make a forward arc attack first and not roll the additional die.
Targeting Synchronizer: The two clauses of the card are independant. You may spend the TL to satisfy a game effect (such as a normal dice re-roll) whether you are using munitions or not.
That's the big ones, again, please go read the whole thing yourself, there are several Erratas as well plus some other clarifications that I didn't include because I hadn't seen them be big on the forum but may be of interest to you.