18 minutes ago, jamie nasmyth said:So I have to feel that the game is in a really good place now. However if activation remains an issue my solution would be to hand the player with fewer ships initiative and do away with point bids or retain it when there is a tie in the number of activations. This still gives an advantage to the player with more activations in that they will have scope to activate multiple ships after the other player but the layer with fewer ships will not be first lasted putting a crimp on things like avenger or demo.
I've thought that was a good idea every time I've seen it posted but I've never gotten around to trying it out. I think it's probably the best solution to activations because I don't see it as requiring a change to the way objectives are handled.

