The FAQ is real!! All the nerfs

By LHyoda, in X-Wing

For those wondering about the loss of the droid on the Jumpmaster - it seems logical that the main reason was to limit K4 Security Droid. Without Unhinged, that's a lot fewer moves that trigger it and, crucially, the 3 banks that allow it to clear a large ship base (2-banks won't), so blocking a K4 Jump can reasonably slow down its efficiency now.

Just now, Zazaa said:

I'm sorry if I don't understand, but yes they had before all that, right? Or am I missing something here?

Other than they don't anymore..

I mean in the fiction, which is where FFG usually pulls the data for upgrade slots (unless the fiction doesn't exist yet). Historically, the Jumpmaster 5000 is a scout ship which just has some forward lasers. Dengar's Punishing One was modded for torpedo launchers, a quad turret, an astromech and even an Ion cannon.

Just now, shotbyscott said:

RIP Biggs...

Team Coco crying cry why conan obrien GIF

I like most changes in the aspect of gameplay.

Only thing i don't like is bomblet + genius interaction. Since sabine >>> cad bane, this means a clear scoring for turret Bombers:

Miranda >>> Rebel Nym >>> Scum Nym.

Also, i always dislike changes that make stuff completly worthless in Terms of buying.

Second and third Jumpmaster = worthless isnt a good signal for customers

1 hour ago, Pooleman said:

Wow. They really RAPED Biggs. Why? He is not a great pilot, has low pilot skill. This is offensive to me. If Biggs' ability is only once per game then he has no real value on the table.

Without the Biggs question they should be free to buff the T65. I hope

Just now, Kieransi said:

He means lore-wise. Lore-wise, Dengar added all that stuff to the Punishing One - normal Jumpmasters are scout ships used for mapping hyperspace lanes

Riiiiight! You guys actually made me feel bit better about that then! But I would like to get at least one torp and astromech from Punishing One tittle, lore-wise or no! :)

Just now, rafcpl6868 said:

Without the Biggs question they should be free to buff the T65. I hope

Just keep asking for it and in 4 years they will announce that they are releasing it a year after that.

2 minutes ago, UnitOmega said:

I mean in the fiction, which is where FFG usually pulls the data for upgrade slots (unless the fiction doesn't exist yet). Historically, the Jumpmaster 5000 is a scout ship which just has some forward lasers. Dengar's Punishing One was modded for torpedo launchers, a quad turret, an astromech and even an Ion cannon.

I see!

This is the best FAQ ever.

Just now, Pooleman said:

Just keep asking for it and in 4 years they will announce that they are releasing it a year after that.

Have hope my child for this exists:

Screen Shot 2017-10-25 at 1.47.20 PM.png

I am actually bit entertained by all this, it is actually HUGE bomb for Rebels and Scum, also good news for Imps.

3 minutes ago, Zazaa said:

Riiiiight! You guys actually made me feel bit better about that then! But I would like to get at least one torp and astromech from Punishing One tittle, lore-wise or no! :)

Edge of the Empire core rulebook made me feel better about it too. They have a lot of Jumpmaster lore in there - without torpedoes, it’s actually a pretty common ship. I’m planning on running a campaign when the new reprint of the WEG RPG comes out, including rules for adding in X-Wing to all the flying portions, where the PC’s run into some unfriendly hyperspace mappers and have to fight a whole bunch of two-dice Jumpmasters without any torps or droids!

Edited by Kieransi
1 minute ago, rafcpl6868 said:

Have hope my child for this exists:

Screen Shot 2017-10-25 at 1.47.20 PM.png

We shall see.

Fairship Rebel players be like:

I've hoped that SW71 was a Expansion Pack containing a T-65 and a TIE/LN --(movie TIE in, pardon the pun)-- with two new titles for each, pushing them back up the power curve so that the common man can recognize this game when seeing it played, again...as it was years ago.

I'm not as convinced as everyone else that Biggs is completely dead with this nerf. In most lists he still presents the exact same problems of target priority, at least early on. Do I shoot at Biggs to get him off the table or at a higher priority target that I might not kill, giving Biggs a chance to activate next turn? Obviously it really hits FSR because everyone in that list played off of that ability to keep everyone alive longer.

Edited by AlexW
4 minutes ago, Zazaa said:

I am actually bit entertained by all this, it is actually HUGE bomb for Rebels and Scum, also good news for Imps.

This FAQ makes me excited to play Rebels.

With the Biggs Crutch Crippled the faction can finally become something more interesting than Turret + Biggs and Clock Management.

Edited by Boom Owl
8 minutes ago, shotbyscott said:

RIP Biggs... now they can bring out an x-wing fix

Maybe that's the missing SKU...

Loving it. My only personal NPE across the table that was not hit is now miranda.

8 minutes ago, shotbyscott said:

RIP Biggs... now they can bring out an x-wing fix

Maybe that's the missing SKU...

12 minutes ago, Mediocrevan said:

Why did they nerf pulsed ray shields?

How is not being able to use it when you have max shields a nerf?

1 minute ago, Jo Jo said:

How is not being able to use it when you have max shields a nerf?

I can't use it on M3-As, and Khiraxzs to gain a 1 straight, which is something that neither ship can do. that 1 straight really helps on HLC M3-As

1 minute ago, Jo Jo said:

How is not being able to use it when you have max shields a nerf?

Previously (based on the precedent from r5p9 and garven), you could use it to ion yourself to get a 1s on a kihraxz or scyk. I never did it, or thought it was especially good outside of perhaps a rare occasion where telegraphing your next move doesnt' matter, but...

1 hour ago, Pooleman said:

It's crazy.

It should have stated, when Biggs choose to use his ability, he will always suffer one damage, even if after the attack, 0 damage is done to him.

1 minute ago, Jo Jo said:

How is not being able to use it when you have max shields a nerf?

You could use it to gain a white 1-straight on a Kihraxz or Scyc which don't normally have that move.