2 hours ago, Reiver said:Biggs was All Per Round. People expected it to end up being Once Per Round, instead they made it All For One Round.
This is actually smart - Once Per Round, against even many three-ship builds, might as well be the same effect due to the amount of firepower that's being split. And check out Fair Ship Rebels - it's entire point was to have Biggs only suffer some of the damage thrown his way each round, through a great many tricks and hijinks. 'Once per round' would barely change that, and indeed, potentially result in variations that could do it even better.
All the fire, once per game? Makes the effect more consistent, and limits in a way that hurts things like FSR massively, while hurting "Biggs will soak fire on the first pass" a lot less. He'll be largely gone until the inevitable X-wing buff shows up, but once it does, and X-wings as a whole are useful again? You betcha he'll be back.
Regarding #5: The difference between K-wings and Missile Boats is that K-wings were perfectly capable of throwing out damage on SLAM turns via bombs; without their titles the Star Wing would have no such recourse. And as for the dials? Well, K-wings have turrets. They never needed to actually point in the right direction as much, so why bother with such agility?
I sure wouldn't mind some prize support to offer reprints of this stuff now, though!
For Biggs:
The better choice is: One for round , you Can choice 1 Attack ti friendly 1 range , and take the Attack instead friendly ship
For Slam: is not the same:
K wing have turret bit if Slam dont Attack same turn, Need another turn to make anything. Same the dial is not good and without turret dont make nothing.
For Imperial ship: It has a good dial and a reload action in Italia bar, he Can Slam and atk same turn. And it is too much.
If Nerf anche ability i think , you dont must create new rules to by-pass it
