The FAQ is real!! All the nerfs

By LHyoda, in X-Wing

21 minutes ago, DR4CO said:

Making it non-optional would forever take K4 Security Droid off the chopping block.

But yeah, I could get behind this plan.

I do like the idea of it being optional specifically to let you fly, eg, Manaroo with Dengar crew, or swap out for the Painbot instead if you like - it adds a lot of versatility to the title, but avoids allowing the K4+Unhinged combo that they're clearly worried about.

Bonus points: It makes the title usable again while avoiding the combos that they nerfed to begin with.

... maaan, I'm really hope they go for something like this, now. Dangit, where's my FFG Employee badge when I need one... :P

Edit: Liked the idea enough I threw it into its own thread, here.

Edited by Reiver

These nerfs seem like they will alter the meta enough that I will have to find time to start playing again. Been preordering since the original starter, but when Scum and the Jumpmaster took over, I stopped bothering to find games, especially now that 40K 8th is a ton of fun. But FFG may be winning me back. Now just for a Skipray Blastboat.

My thinking:

1) Nerf to jumpmaster is ok, probably too aggressive Nerf. But they Need Nerf It with the First FAQ After It ho out. A lot of cards ho nerfed for jumpmaster ship.

2) Nerf Biggs. One for round is better then One for game. Too aggressive .

3) Guidance chip is ok.

4) Genius, It ok

5) Advance Slam is bad. It go out ti permitt a ship' bad Dial have a manovrability.

Then Nerf It and in next wave put a ship' with a great Dial that Can Slam and shoot in same turn. A no sense Nerf if you by-pass the rule with your new ship

Now a consideration:

Better test is necessary, have top manu carda nerfed for bad test, and now the game is ridiculus. Every card have a changed text.

Need a reprint card and permitt ti have the correct card.

Thanks

10 hours ago, Princess LeidAnEgg said:

Are you kidding me. They just nerfed an entire ship.

I´m loving this, to see all the people cry who thought Palpatine and Defender nerfs were justified.

6 hours ago, schmidty1701 said:

To all of you complaining about TLT, there is no way they can nerf it, short of raising the cost. They won't make it unique because it's a weapon upgrade, not a Modification or Title. You might as well stop complaining and simply accept it. The fact that is costs 6 points is fair enough for what it does.

They could do other stuff to it, it is sadly so powerful that all other turrets are obsolete so No I Will not Accept it

2 minutes ago, jocke01 said:

They could do other stuff to it, it is sadly so powerful that all other turrets are obsolete so No I Will not Accept it

Exactly. There are lots of possibilities to tone this sucker down.

2 minutes ago, debiler said:

Exactly. There are lots of possibilities to tone this sucker down.

Name some

You know, I think that Biggs "nerf" makes a whole lot of thematic sense.

I'm so pleased.

I just hope they now make a policy of issuing errated cards as kit prizes rather than random terrible ones. It would make a whole lot of sense to have a policy of making sure as many corrected copies of those cards are available as possible.

And yeah, they missed TLT. We'll see how prevalent it is in the #newmeta I guess.

51 minutes ago, thespaceinvader said:

I just hope they now make a policy of issuing errated cards as kit prizes rather than random terrible ones.

Never even considered that. That would be a pretty clever way to do it.

Though you know people would complain somehow.

8 minutes ago, the1hodgy said:

Though you know people would complain somehow.

I can start complaining to prove your point.

So what about us filthy casual flyers that don't go to tournaments? (Local store tournaments look casual enough but doesn't seem to be a thing in my area).

Edited by Andreu
8 minutes ago, Andreu said:

So what about us filthy casual flyers that don't go to tournaments? (Local store tournaments look casual enough but doesn't seem to be a thing in my area).

eBay.

1 minute ago, Procastination said:

eBay.

Seriously, there will be dozens of any given participation alt-art available within a couple of days of the kit coming out, and hundreds floating around by the end of each quarter.

I know if I had the spoons to get round to it I could sell about 10 Gunners, 5 or so Predators, and at least 4 C-3POs all by myself.

21 minutes ago, Andreu said:

So what about us filthy casual flyers that don't go to tournaments?

As a brave and powerful leader once said.

[Edit: damnit was too slow making that"]

maxresdefault.jpg

Edited by the1hodgy
2 hours ago, schmidty1701 said:

Name some

"You cannot modify your attack dice"

4 hours ago, shakaumruk said:

My thinking:

1) Nerf to jumpmaster is ok, probably too aggressive Nerf. But they Need Nerf It with the First FAQ After It ho out. A lot of cards ho nerfed for jumpmaster ship.

2) Nerf Biggs. One for round is better then One for game. Too aggressive .

3) Guidance chip is ok.

4) Genius, It ok

5) Advance Slam is bad. It go out ti permitt a ship' bad Dial have a manovrability.

Then Nerf It and in next wave put a ship' with a great Dial that Can Slam and shoot in same turn. A no sense Nerf if you by-pass the rule with your new ship

Now a consideration:

Better test is necessary, have top manu carda nerfed for bad test, and now the game is ridiculus. Every card have a changed text.

Need a reprint card and permitt ti have the correct card.

Thanks

Biggs was All Per Round. People expected it to end up being Once Per Round, instead they made it All For One Round.

This is actually smart - Once Per Round, against even many three-ship builds, might as well be the same effect due to the amount of firepower that's being split. And check out Fair Ship Rebels - it's entire point was to have Biggs only suffer some of the damage thrown his way each round, through a great many tricks and hijinks. 'Once per round' would barely change that, and indeed, potentially result in variations that could do it even better.

All the fire, once per game? Makes the effect more consistent, and limits in a way that hurts things like FSR massively, while hurting "Biggs will soak fire on the first pass" a lot less. He'll be largely gone until the inevitable X-wing buff shows up, but once it does, and X-wings as a whole are useful again? You betcha he'll be back.

Regarding #5: The difference between K-wings and Missile Boats is that K-wings were perfectly capable of throwing out damage on SLAM turns via bombs; without their titles the Star Wing would have no such recourse. And as for the dials? Well, K-wings have turrets. They never needed to actually point in the right direction as much, so why bother with such agility? :)

I sure wouldn't mind some prize support to offer reprints of this stuff now, though!

19 hours ago, Kieransi said:

Genius requires you to discard the card, so he doesn’t work with Bomblets or Extra Munitions.

Wouldn't he work... once... with EM and Bomblet Generator? EM says to discard the token instead of the card. By that logic (not really serious here) you could argue that BG gets two EM tokens since it takes up two bomb slots. (You'd likely be wrong but you could argue it).

7 minutes ago, Parable said:

Wouldn't he work... once... with EM and Bomblet Generator? EM says to discard the token instead of the card. By that logic (not really serious here) you could argue that BG gets two EM tokens since it takes up two bomb slots. (You'd likely be wrong but you could argue it).

You would be wrong.

Bomblet is only a single card. It gets only a single EM token. WHen you would discard it, you can discard the token instead.

He would work once fine with Bomblet Gen, and then another time if you wanted to discard it.

9 hours ago, Darth Obvious said:

Agreed. I don't play JM5Ks but now the whole expansion is wrecked. Why include Salvaged Astromech cards if the ship can't use them? Likewise, the whole point of Advanced SLAM for the K-Wing was to drop bombs, as FFG pointed out in their preview article.

.....see full write-up above...

Is sum, there is a difference between clarifying rules, FAQs to maintain the core mechanic (e.g., Genius), and outright changing the mechanic of a ship or pilot. This last option is not one with which I agree. Lastly, the designers seem to have lost any way to differentiate factions. Everything is becoming homogeneous and consequently, I may be done with X-Wing. I will play with the ships I already own with friends in accordance with the 4.3.3 FAQ, but FFG seems to be out of touch with the game and the real issues in it.

@Darth Obvious, you're not so nearly obvious. You're analysis did get me thinking, I agree that the JM5K Scouts shouldn't have an EPT. But, overall, I am starting to really agree with FFG on this FAQ. Honestly, I cannot believe I am typing this as my spiritual gift is cynicism. With that in mind, I therefore fundamentally disagree with the weight of your counterpoints. Attani needed curtailing even if the resulting meta doesn't open the door for it (though I feel it will), even if keeping it un-spammed in Epic is the only result. SLAM is now what it is, see Gunboat. The Genius nerf was, actually genius. Biggs felt heavy handed at first read, but it isn't, see Palpatine.

8 hours ago, Kaptin Krunch said:

I disagree- most of the nerfs either are appropriate (Asla, biggs) or don't go far enough (Jumpmaster needs a dial nerf).

This.

8 hours ago, Reiver said:

That's not a bad plan, actually. Better yet if it's optional!

  • Punishing One
    Title. Jumpmaster-5000 only.
    Increase your attack value by 1.
    Your upgrade bar gains the (torpedo) upgrade icon.
    You may equip (salvaged astromech) upgrade cards in your (crew) upgrade slots.

No, I'm buying what corporate is selling; again, I am surprised. Beyond Torpedos, which I'm still shocked they didn't land on the title), I still think it's the dial that they were trying to ratchet back a huge-bit. Foe a large base freighter, let's all be honest, it is sick (see Lambda). And to add the greens? Yeah, that b**** needed nerfing, with a bloody hammer. Dengar on his toilet will still see lots of play, but he wont be Scum pilots only real choice...Talonbane and Guri rejoice!

Edited by clanofwolves
10 hours ago, Reiver said:

As for Biggs? That's a cunning nerf... if you intend to buff X-wings as a whole. It'll be fantastic once his chassis is worth taking again; the ability to draw away that one volley is plenty good enough, if he's a perfectly serviceable pilot the rest of the time. Like Lowhrick, but with a single bigger effect, instead of a long-running weaker one. Just got to wait for the fix, now. Perhaps a Rebels expac?

This. Soooo much this. I am looking forward to an ace pack with some new E-wings, whatever other ship and loads of new goodies for the T65 and B-wing.

Edited by Ram

This card may or may not be the fix, but we are getting a non unique 'Flight Control? Astromech' in the Phantom II expansion.

"After you e(xecute a maneuver,) if you did (not overlap a ship) or obstacl(e, and there is an) enemy shi(p inside your firing) arc at R(ange ???, you may) perform (a free boost or) barrel (roll action?")

Possibly a point reduction on this as well?

Probably not, but it might be priced competitively. I'd guess at 2 points, to match BB8s better effect, but unique availability.

17 hours ago, PhantomFO said:

Biggs isn't going anywhere.

He's only one turn a game, but that turn is going to annoy the **** out of you, especially once we get X-Wing titles that give him annoying wingmen who you can't shoot when you really need to.

I know, but I like hyperbole.

Like all the changes but the Jumps'.

If they want to go with hard Pilot cards erratas here, why not just increase the cost by 2-3 and make it balanced. Now they've created this unprecedented situation where the ship comes with upgrade cards it can't use. That sucks big time.