The FAQ is real!! All the nerfs

By LHyoda, in X-Wing

4 hours ago, SabineKey said:

Fair, but Lizard asked.

Gasp? A nickname?

YOU HEAR THAT, MA? I'M BEING APPRECIATED FOR ALL MY BULL****!

I also just got the 400th post. I shouldn't take pride in that but somehow I do.

Edited by Celestial Lizards
19 minutes ago, pflrocha said:

Dengar has been nerfed!?!

This build is still possible:

Dengar — JumpMaster 5000 33
Expertise 4
K4 Security Droid 3
Punishing One 12

Ship Total: 52

What else do you need?....

Without unhinged astromech you're losing the 3-speed green moves to trigger K4 which is a bit of a nerf. Still a decent Dengar but a slightly weaker one.

39 minutes ago, EastCoast said:

Yessir, I surely do. That's why I looked at Legion, considered for a moment painstakingly painting up a core set, then looked at the lead designer and then was like, "Nope. Fool me once..." That game is going to be a hot mess by wave 3.

Yeah.

Honestly I want to keep playing this game, but I haven't since the K-Wing came out, and I don't feel like I've missed truly wonderful things because what really started pissing me off was how many secondary and tertiary effects were being applied every round. Drove me absolutely out of my mind. I can't keep track of all this crap.

3 hours ago, Danomight said:

Do you mean broken as in it no longer works or broken as in overpowered? This ruling definitively says that the combo works.

Yes but there was an argument the unit stayed cloaked after the swap. This is not the case

Edited by Ralgon
4 minutes ago, Ralgon said:

Yes but there was an argument the unit stayed cloaked after the swap. This is not the case

What? Yes, it does. "If the ship has a cloak token, that token is not discarded."

Edited by Jeff Wilder
5 hours ago, Parakitor said:

WOAH, woah, woah. Special Ops Training:

Does this mean I can't shoot two dice out the back, and then shoot two dice out the front? What if I really want that focus token for the aft shot, so I want to try that shot first? If I am understanding that correctly, I guess it's not a big deal.

This has always been the case, for the record. The trigger for the extra aft shot is rolling only two dice on the front shot.

53 minutes ago, mdl0114 said:

Without unhinged astromech you're losing the 3-speed green moves to trigger K4 which is a bit of a nerf. Still a decent Dengar but a slightly weaker one.

It's important to recognise the significance of losing those particular greens - the Jumpmaster now cannot clear a large base ship and still get a free target lock out of it from K4 Security Droid, so blocking them can be a bit more meaningful. Given that Unhinged also made the 3-straight green, this can slow down any K4-dependant Jumpmaster considerably, and it also no longer has any greens on the right side, as it should really always have been.
I think it appears to be a smaller knock to Dengar than it actually is - he's going to have a much harder time getting fully modified shots than before, and becomes much more predictable.

To all of you complaining about TLT, there is no way they can nerf it, short of raising the cost. They won't make it unique because it's a weapon upgrade, not a Modification or Title. You might as well stop complaining and simply accept it. The fact that is costs 6 points is fair enough for what it does.

2 hours ago, schmidty1701 said:

To all of you complaining about TLT, there is no way they can nerf it, short of raising the cost. They won't make it unique because it's a weapon upgrade, not a Modification or Title. You might as well stop complaining and simply accept it. The fact that is costs 6 points is fair enough for what it does.

It could be nerfed, or we could have a card rotation and replace them with a different 2-3 turret upgrade that only does 1 damage and 1 stress. with Card only upgrade packs.

Just rotate out all the old upgrades. and print out new cards for the pilots. There X-wing fix, TLT nerf, whatever is plaguing the meta you can just

cURE iT wITH cHANGETzeentch.png

Edited by Marinealver

So the Reddit leak was correct. Fine. Whatever.

But next time, please leak something less... heated. Something more useful. Something like...

The Silencer preview!!!

29 minutes ago, MalusCalibur said:

It's important to recognise the significance of losing those particular greens - the Jumpmaster now cannot clear a large base ship and still get a free target lock out of it from K4 Security Droid, so blocking them can be a bit more meaningful. Given that Unhinged also made the 3-straight green, this can slow down any K4-dependant Jumpmaster considerably, and it also no longer has any greens on the right side, as it should really always have been.
I think it appears to be a smaller knock to Dengar than it actually is - he's going to have a much harder time getting fully modified shots than before, and becomes much more predictable.

While true, they still get the free TL on a bump with K4, and if paired with expertise ensures a completely modded attack every 1-2 straight or left move (other than the 2 segnor's) even with a bump. It's still a nerf to Dengar to not be able to go right at all or 3 speed and free TL but blocking him isn't necessarily going to hurt him that much.

Edited by mdl0114

Why do people want a TLT nerf?

Get in that doughnut Bro!

(unless said doughnut is where the bombs are, then you know. Just soak the TLT and use auto thrusters.)

Edited by TylerTT

It may just be me but I still think that Biggs is a good team player, just not annoyingly so any more. FFS Rebels and Kanan bull has gone but I´ d still take him in a triple ship list...

Put it this way, let´ s say you are facing a list with twin regeneraters, R5P9 Poe and TLT Miranda, along with Biggs. If they are coming in on the first joust, who is your target priority, assuming that Biggs chooses NOT to trigger? I´ d argue that you want to go for Biggs anyway unless you are packing heavy enough shots to guarantee taking down one of the other two in the single round. Otherwise Biggs is going to trigger in the next round and save their regenerating butt... So Biggs still gets to be... Biggs. In some match ups. Not all, but that´ s the way a good fix should be...

I like the FAQ and am glad that it, finally, is landing.

36 minutes ago, schmidty1701 said:

To all of you complaining about TLT, there is no way they can nerf it, short of raising the cost. They won't make it unique because it's a weapon upgrade, not a Modification or Title. You might as well stop complaining and simply accept it. The fact that is costs 6 points is fair enough for what it does.

I'd like to see the second attack not kick in if the first damages a defender that has 0 or 1 agility.

I think you're generally correct, but I'd like to see something small like that.

I'm mostly sad that Feedback Array got nerfed.

And am waiting for Punishing One to get a torp and mech slot.

And am really curious to see what this does to the meta in the meantime. Aces were being driven out before the Palp nerf; that was just the last straw. Is the wholesale nerfage enough to bring them back? I can't think of much else that will stand up to massed TLT again.

As for Biggs? That's a cunning nerf... if you intend to buff X-wings as a whole. It'll be fantastic once his chassis is worth taking again; the ability to draw away that one volley is plenty good enough, if he's a perfectly serviceable pilot the rest of the time. Like Lowhrick, but with a single bigger effect, instead of a long-running weaker one. Just got to wait for the fix, now. Perhaps a Rebels expac?

Edited by Reiver

Darn nit FFG! At least give the Jump-Master its astromech slot back. Without it, there are only 2 SHIPS IN THE WHOLE GAME THAT CAN TAKE SALVAGED ASTROMECHS. I understand why they did it, but this isn't the way to go.

Punishing one honestly should work like havoc. Lose the crew slot to get an astromech

44 minutes ago, Celestial Lizards said:

So the Reddit leak was correct. Fine. Whatever.

But next time, please leak something less... heated. Something more useful. Something like...

The Silencer preview!!!

If I remember correctly said removed upgrade slots were supposed to be transferred onto the title. The leak still lied:P

3 hours ago, pflrocha said:

Dengar has been nerfed!?!

This build is still possible:

Dengar — JumpMaster 5000 33
Expertise 4
K4 Security Droid 3
Punishing One 12

Ship Total: 52

What else do you need?....

Swap to Lone Wolf and Recon Specialist, which drops to 50 points. 50!

It'll open up the dial, too, where you won't need to pull a green to get full action economy. Barrel Rolls and bumping will be worse, though.

But a mere 50 points!

10 hours ago, Kaptin Krunch said:

So no jumps can use any torps or salvomechs? I would assume Punishing One would have given those slots back, but I didn't see any changes to the title.

Agreed. I don't play JM5Ks but now the whole expansion is wrecked. Why include Salvaged Astromech cards if the ship can't use them? Likewise, the whole point of Advanced SLAM for the K-Wing was to drop bombs, as FFG pointed out in their preview article.

I would have liked to see more minor corrections rather than such a severe correction.

(1) Remove the EPT slot from unnamed JM5K pilots.

(2) Limit Biggs to ONCE PER ROUND.

(3) Leave Attani Mindlink alone. It was already leaving the field of competitive play.

(4) Leave Advanced SLAM alone.

(5) Changes to Genius only reinforced a core mechanic (blocking). This card was being exploited so the change honors the intent of the card. This is the only change to do so.

As as result, I think this will negatively affect the X-Wing community and gameplay.

(1) JM5Ks are basically useless and the lack of a Salvaged Astromech even with the Title makes this ship boring. Moreover, in an ordinance heavy meta, this can no longer equip any ordinance. This is basically the same as FFG saying they don't want anyone to play JM5Ks any more. I'm not sure why FFG is still selling the Punishing One expansion in its current form since they have so heavily altered the play mechanic of the ship. At the very least, the Salvaged Astromech should have been included in the Title, but I would also favor at least one Torpedo there as well.

(2) Biggs was a problem in some situations, but there are many work around, including the upcoming Harpoon Missile. BTW, I am not impressed with the FFG interview on Scum & Villainy--but a big thanks for bringing them on. In particular, the one game designer had no reason for Harpoon Missiles apart from it being a mechanic he liked. When asked about the negative affect of these Harpoon Missiles on Imperial swarms, he basically said they were dead and gave no indication he was interested in bringing it back.

(3) Attani Mindlink was on its way out of the field of competition before this nerf, so this was really unnecessary. If FFG wanted to nerf it, this should have been done a year ago.

(4) To alter Advanced SLAM is to alter a fundamental mechanic which FFG used to sell the ship in the first place--SLAM bombing. This was a fun and creative aspect of the game only ruined by bomblet generator and perhaps Sabine. Yet instead of limiting Sabine crew card with a range limitation or a frequency limitation (e.g., once per round), they nerf Advanced SLAM. Stupid.

(5) The only reasonable nerf was Genius, and that only clarified rules which upheld a core game mechanic (i.e., blocking).

Is sum, there is a difference between clarifying rules, FAQs to maintain the core mechanic (e.g., Genius), and outright changing the mechanic of a ship or pilot. This last option is not one with which I agree. Lastly, the designers seem to have lost any way to differentiate factions. Everything is becoming homogeneous and consequently, I may be done with X-Wing. I will play with the ships I already own with friends in accordance with the 4.3.3 FAQ, but FFG seems to be out of touch with the game and the real issues in it.

1 hour ago, VanderLegion said:

Punishing one honestly should work like havoc. Lose the crew slot to get an astromech

Dang it, ran out of likes!

But anyway, that sounds good to me.

3 minutes ago, Kaptin Krunch said:

I disagree- most of the nerfs either are appropriate (Asla, biggs) or don't go far enough (Jumpmaster needs a dial nerf) They also didn't nerf a good chunk of other stuff that needs to get tweaked (asensors, TLT, etc). The only but that was too hard was AML, and that did need to get tweaked down in power somehow.

If you think Aslam was fair and balanced, there's a good chance you are a low-skill shitter who needs to procure prowess. They sold it as being able to Aslam a reveal bomb, so that's not like dropping bombs is the defining mechanic of SLAM - it's "go fast, no shooting".

No. I see no reason to Nerf anything OTHER than the jump master, and that was WAY to drastic. It just needed a dial change, or become more expensive, but NOOOO, FFG: "Do you like the torpedo slots and the salvaged astromech slot on the jump master?" Community: "YEAH!" FFG: "WELL TO BAD, THEY'RE GONE NOW!!!!!"

2 hours ago, VanderLegion said:

Punishing one honestly should work like havoc. Lose the crew slot to get an astromech

That's not a bad plan, actually. Better yet if it's optional!

  • Punishing One
    Title. Jumpmaster-5000 only.
    Increase your attack value by 1.
    Your upgrade bar gains the (torpedo) upgrade icon.
    You may equip (salvaged astromech) upgrade cards in your (crew) upgrade slots.
Edited by Reiver
4 minutes ago, Reiver said:

That's not a bad plan, actually. Better yet if it's optional!

  • Punishing One
    Title. Jumpmaster-5000 only.
    Increase your attack value by 1.
    Your upgrade bar gains the (torpedo) upgrade icon. You may equip (salvaged astromech) upgrade cards on place of (crew) upgrades.

Making it non-optional would forever take K4 Security Droid off the chopping block.

But yeah, I could get behind this plan.

K4 without Unhinged is much worse anyway. No more 3-forward or 3-bank into a torpedo attack.