The FAQ is real!! All the nerfs

By LHyoda, in X-Wing

So my take and this is going to be quick because I already spent too much time on it and people are just going to call me a noob that wants my OP toys even though I don't play JM5K or Biggs, or TLT-wings, or Nym. So all those nerfhearders can go nerf off, they got what they wanted.

Erratas

  • Adv Slam We all knew it was coming, that's fine. Just a straight up nerf to what the last dev team thoguht would be a cool trick. The same dev team that gave us JM5Ks.
  • Atanni Mindlink IMHO it should have been transformed into a condition. I am not a fan about condition being 2 cards for a single upgrade, but I feel conditions would fit better. A New precedent setter but at this point there is no precedent so hog wild for the erratas. A complete 18- from FFG's original stance on erratas.
  • Genius Well a correction design to keep the Nym-a-kazi from abusing collisions more than Oicun. Doesn't change much in the way he is played with other ships.
  • Biggs Darklighter OVERCORRECTION. That is exactly what it is. Now sure once per round or the first attack would have been a better nerf. Sure Biggs did restrict the design space but he really was the only thing keeping X-wings seen on the table of a game of X-wing. Now call it something else, Star Wars Jumpmaster 5000 miniatures.
  • Jumpmasters Well this has thrown precedent and all integrity the cards have out the window. Everything and anything is now subject to change and on top of all this JM5Ks are STILL OP! The only thing next is to nerf the dial (all straights are treated as white) increase the point cost by 2 and drop firepower to 1.

Clarifications

  • Conditions on Destroyed ships Just some housekeeping, move along.
  • Rolling and Rerolling just explaining that rerolls are considered as dice modification, anything that is not (such as dice cocked) is just rolling.
  • Blinded Pilot Added Feedback array to the list of cards that this crit affects.
  • I will show you the darkside Kylo Ren action clarification.
  • Dash Rendar Must use his ability before the maneuver is done. Just some housekeeping tightening up the rules.
  • Dengar New Biggs interaction nuff said, still OP needs to be Pilot skill 8 and +2 points.
  • Double Edge cannot abuse that OP modification Munitions Failsafe (may be some sarasam)
  • Lt. Kestal You use his ability in the Attacker Modifies Defense dice as normal, so it does not work the same as crack shot.
  • Adv Targeting Computer Cannot use Targeting Syncronizer for their effect. So no TL stacking unless you are Redline.
  • Boba Fet So Boba fet can effect conditions but not tokens. So Killing Jabba doesn't remove all illicit tokens and they can still be used. But he could use it on Ghost and thus removing the title all together as for the other card it says no longer provides that effect. So does that mean the phantom is gone or must undock? I'm going to mark that for later discussion.
  • Cikatro Vizago So he does work with the permanent cloaking device as you can discard the cloakign device and keep the cloak token until you discard it with a decloak.
  • Cluster Mines See minefield mapper
  • Deadmans switch Will trigger if out of play but only if part of the base is still in the play area. If it is completely out then it does not go off.
  • Emperor Palp Palp can be used on the extra die from Light Weight Frame die separately so sort of a buff to LWF.
  • Feedback Array You must be able to attack to use it, so you cannot use it on Blinded pilot or when cloaked, or if you have a weapons disabled. You can use it when you could make an attack but have no targets available such as bumping or out of arc but inside range 1.
  • Guidance Chips Sort of a nerf to 3 firepower ships as 3 firepower has to chose a <crit> and not a <hit> so on any thing that allows for <crits> to be canceled first is now a negative.
  • Gunner Says you can use Gunner or IG-88D to copy IG-88B but not both.
  • Hot Shot Copilot More clarafication that it only forces the pilot to spend a focus not straight up discard it. Also if a ship is unable to spend a focus token i.e. snap shot then hot Shot Copilot has no effect.
  • Jabba the Hutt Illicit tokens still work even when Jabba is no longer in play.
  • M9-G8 More clarifications on interaction with other pilots that have target lock abilities.
  • Minefield Mapper Allows you to use EM tokens to place bombs but you can't place bombs twice by spending both the token and the upgrade card. So how most of us played.
  • Navagator slight buff to Imperial Boba Fet with the Fetagator.
  • Pattern Analyzer Just some more clarafications on when a ship takes stress from things like debris clouds.
  • Pulse Ray Shield Doesn't give you more than 1 shield token, but will ionize you if you already have one and for some reason want to use it.
  • R5-P9 Again you can use it by spending a focus token but if you are already at max shields you do not gain a shield token.
  • Special Ops Training So the first attack sets the behavior of this card. If you attack primary first you treat it as the primary modification and cannot make an attack from the rear aux. If you want to make an attack from bot rear and front arc you have to attack rear arc first.
  • Targeting Syncronizer Clarifications mostly, ships can use it even if they do not have the TL action in their bar

FAQ

  • Discarding and removing tokens are the same effect, well duh. No stupid questions amiright
  • Mine damage takes place after the ship completes the maneuver. Possibly for interactions with something like deadman's switch. If a proxy mine kills a Z-95 dead man is measured from the final position of the Z-95 not form the mine token.

A long one and well overdue. Now the clarifications needed to come out months ago. The errata could have waited until now to ruin the game. Yes it is ruined, Dengar is still OP and no more X-wings in X-wing. Cards might as well be bookmarks. Sort of like this one below.

ox8nfwrxfwcz.jpg

This is horrible and people are still going to call me an idiot because it "nerfs" their most hated ship. But just like the last what is it 4 or 5 nerfs, still doesn't work. Heck it would have been better if they banned the entire Jumpmaster 5000 expansion. but oh well.

539cce8f2b4056fab58d72c0318075bc4de78236

it says 8 health on a JM5K isn't it 9 i haven't played them for a hot minute?

1 hour ago, Stoneface said:

It was in bold beneath the link. Must've been added after original post.

It wasn't on the first print. Why is this so hard to understand? The downloaded PDF that was first put on the FFG site said July 24. Honest. I'm not making this up. I can email the PDF for everyone who's convinced it's always been November.

Shades of Orwell here.

3 minutes ago, Marinealver said:

So my take and this is going to be quick because I already spent too much time on it and people are just going to call me a noob that wants my OP toys even though I don't play JM5K or Biggs, or TLT-wings, or Nym. So all those nerfhearders can go nerf off, they got what they wanted.

Erratas

  • Adv Slam We all knew it was coming, that's fine. Just a straight up nerf to what the last dev team thoguht would be a cool trick. The same dev team that gave us JM5Ks.
  • Atanni Mindlink IMHO it should have been transformed into a condition. I am not a fan about condition being 2 cards for a single upgrade, but I feel conditions would fit better. A New precedent setter but at this point there is no precedent so hog wild for the erratas. A complete 18- from FFG's original stance on erratas.
  • Genius Well a correction design to keep the Nym-a-kazi from abusing collisions more than Oicun. Doesn't change much in the way he is played with other ships.
  • Biggs Darklighter OVERCORRECTION. That is exactly what it is. Now sure once per round or the first attack would have been a better nerf. Sure Biggs did restrict the design space but he really was the only thing keeping X-wings seen on the table of a game of X-wing. Now call it something else, Star Wars Jumpmaster 5000 miniatures.
  • Jumpmasters Well this has thrown precedent and all integrity the cards have out the window. Everything and anything is now subject to change and on top of all this JM5Ks are STILL OP! The only thing next is to nerf the dial (all straights are treated as white) increase the point cost by 2 and drop firepower to 1.

Clarifications

  • Conditions on Destroyed ships Just some housekeeping, move along.
  • Rolling and Rerolling just explaining that rerolls are considered as dice modification, anything that is not (such as dice cocked) is just rolling.
  • Blinded Pilot Added Feedback array to the list of cards that this crit affects.
  • I will show you the darkside Kylo Ren action clarification.
  • Dash Rendar Must use his ability before the maneuver is done. Just some housekeeping tightening up the rules.
  • Dengar New Biggs interaction nuff said, still OP needs to be Pilot skill 8 and +2 points.
  • Double Edge cannot abuse that OP modification Munitions Failsafe (may be some sarasam)
  • Lt. Kestal You use his ability in the Attacker Modifies Defense dice as normal, so it does not work the same as crack shot.
  • Adv Targeting Computer Cannot use Targeting Syncronizer for their effect. So no TL stacking unless you are Redline.
  • Boba Fet So Boba fet can effect conditions but not tokens. So Killing Jabba doesn't remove all illicit tokens and they can still be used. But he could use it on Ghost and thus removing the title all together as for the other card it says no longer provides that effect. So does that mean the phantom is gone or must undock? I'm going to mark that for later discussion.
  • Cikatro Vizago So he does work with the permanent cloaking device as you can discard the cloakign device and keep the cloak token until you discard it with a decloak.
  • Cluster Mines See minefield mapper
  • Deadmans switch Will trigger if out of play but only if part of the base is still in the play area. If it is completely out then it does not go off.
  • Emperor Palp Palp can be used on the extra die from Light Weight Frame die separately so sort of a buff to LWF.
  • Feedback Array You must be able to attack to use it, so you cannot use it on Blinded pilot or when cloaked, or if you have a weapons disabled. You can use it when you could make an attack but have no targets available such as bumping or out of arc but inside range 1.
  • Guidance Chips Sort of a nerf to 3 firepower ships as 3 firepower has to chose a <crit> and not a <hit> so on any thing that allows for <crits> to be canceled first is now a negative.
  • Gunner Says you can use Gunner or IG-88D to copy IG-88B but not both.
  • Hot Shot Copilot More clarafication that it only forces the pilot to spend a focus not straight up discard it. Also if a ship is unable to spend a focus token i.e. snap shot then hot Shot Copilot has no effect.
  • Jabba the Hutt Illicit tokens still work even when Jabba is no longer in play.
  • M9-G8 More clarifications on interaction with other pilots that have target lock abilities.
  • Minefield Mapper Allows you to use EM tokens to place bombs but you can't place bombs twice by spending both the token and the upgrade card. So how most of us played.
  • Navagator slight buff to Imperial Boba Fet with the Fetagator.
  • Pattern Analyzer Just some more clarafications on when a ship takes stress from things like debris clouds.
  • Pulse Ray Shield Doesn't give you more than 1 shield token, but will ionize you if you already have one and for some reason want to use it.
  • R5-P9 Again you can use it by spending a focus token but if you are already at max shields you do not gain a shield token.
  • Special Ops Training So the first attack sets the behavior of this card. If you attack primary first you treat it as the primary modification and cannot make an attack from the rear aux. If you want to make an attack from bot rear and front arc you have to attack rear arc first.
  • Targeting Syncronizer Clarifications mostly, ships can use it even if they do not have the TL action in their bar

FAQ

  • Discarding and removing tokens are the same effect, well duh. No stupid questions amiright
  • Mine damage takes place after the ship completes the maneuver. Possibly for interactions with something like deadman's switch. If a proxy mine kills a Z-95 dead man is measured from the final position of the Z-95 not form the mine token.

A long one and well overdue. Now the clarifications needed to come out months ago. The errata could have waited until now to ruin the game. Yes it is ruined, Dengar is still OP and no more X-wings in X-wing. Cards might as well be bookmarks. Sort of like this one below.

ox8nfwrxfwcz.jpg

This is horrible and people are still going to call me an idiot because it "nerfs" their most hated ship. But just like the last what is it 4 or 5 nerfs, still doesn't work. Heck it would have been better if they banned the entire Jumpmaster 5000 expansion. but oh well.

539cce8f2b4056fab58d72c0318075bc4de78236

You spelled Soontir Fel wrong. Also, Biggs still has an amazingly powerful ability, he just isn't meta-warping broken anymore. Jumps are broken in every conceivable way, the whole thing needs to be redesigned from the ground up, but there is zero chance that FFG will do that, so this hamfisted fix is all we're going to get.

About Biggs:
wasn't it easier to just say "Biggs Darklighter as no text" !?

5 minutes ago, pflrocha said:

About Biggs:
wasn't it easier to just say "Biggs Darklighter as no text" !?

Biggs still has a great ability though....

11 minutes ago, Marinealver said:

:snip:

I'm yet to see you provide anything but panic, hyperbole, and "change is to be feared" as to how errata and FAQs ruin the game...

Without going into a full blown panic attack, can you provide evidence (evidence, that thing you have yet to provide, not more hyperbole) that game balancing changes destroys games?

Can you prove that keeping a stagnant and exceedingly limited core of massively OP ships that do nothing but enable horrific NPE helps the game?

5 hours ago, Darth Meanie said:

FFG really need to get the actual cards up to date.

I wish that was possible. We need a trade in program!

15 minutes ago, Marinealver said:

So my take and this is going to be quick because I already spent too much time on it and people are just going to call me a noob that wants my OP toys even though I don't play JM5K or Biggs, or TLT-wings, or Nym. So all those nerfhearders can go nerf off, they got what they wanted.

Erratas

  • Adv Slam We all knew it was coming, that's fine. Just a straight up nerf to what the last dev team thoguht would be a cool trick. The same dev team that gave us JM5Ks.
  • Atanni Mindlink IMHO it should have been transformed into a condition. I am not a fan about condition being 2 cards for a single upgrade, but I feel conditions would fit better. A New precedent setter but at this point there is no precedent so hog wild for the erratas. A complete 18- from FFG's original stance on erratas.
  • Genius Well a correction design to keep the Nym-a-kazi from abusing collisions more than Oicun. Doesn't change much in the way he is played with other ships.
  • Biggs Darklighter OVERCORRECTION. That is exactly what it is. Now sure once per round or the first attack would have been a better nerf. Sure Biggs did restrict the design space but he really was the only thing keeping X-wings seen on the table of a game of X-wing. Now call it something else, Star Wars Jumpmaster 5000 miniatures.
  • Jumpmasters Well this has thrown precedent and all integrity the cards have out the window. Everything and anything is now subject to change and on top of all this JM5Ks are STILL OP! The only thing next is to nerf the dial (all straights are treated as white) increase the point cost by 2 and drop firepower to 1.

A long one and well overdue. Now the clarifications needed to come out months ago. The errata could have waited until now to ruin the game. Yes it is ruined, Dengar is still OP and no more X-wings in X-wing. Cards might as well be bookmarks. Sort of like this one below.

Attani - who cares? It's a faction restricted, single card from the game's strongest faction. It's like complaining that Ruthlessness isn't any good. I don't think anyone who doesn't run it frequently actually cares that it's not top-tier any more (although it's still quite good).

Biggs - it's an utterly necessary nerf for the continued progression of the game. Biggs was a meta-monster since his conception, essentially blah, blah blah. We all know it. His nerf, I believe, is th first step towards getting an actual T-65 fix. Most likely a title. And that will bring X-wings into the game in a way Biggs can't.

JM5K - you mean that cards/ships that are blatantly twice as powerful as their counterparts are being nerfed for the sake of balance?! Imagine that...

I'm not sure if Dengar retains his OP status. He's certainly still very good, but he's lost a lot of the tricks he used to have. With Attanni also gone, he's unlikely to be seen in 3-ship lists (with filler Inaldra), so his best builds are going to be light, and easier to counter.

1 minute ago, Gadgetron said:

I'm yet to see you provide anything but panic, hyperbole, and "change is to be feared" as to how errata and FAQs ruin the game...

Without going into a full blown panic attack, can you provide evidence (evidence, that thing you have yet to provide, not more hyperbole) that game balancing changes destroys games?

Can you prove that keeping a stagnant and exceedingly limited core of massively OP ships that do nothing but enable horrific NPE helps the game?

Dengar still hasn't been Nerf. Print is DEAD!

18 minutes ago, Marinealver said:

Gunner Says you can use Gunner or IG-88D to copy IG-88B but not both.

You have this one confused. Here's what this means:

IF You have a YV-666 equipped with a cannon, IG-88D crew, and a Gunner
AND Your squad also has IG-88B with the IG-2000 title
AND your YV-666 performs an attack that misses
THEN you can perform two more attacks with that YV-666. You can perform your cannon attack first, then follow up with a primary weapon attack.

The reason this works is that both events use the same trigger. However, IG-88B's pilot ability specifies that it's "Once per round" instead of "You cannot perform any more attacks." Thus, you can use both effects as long as you resolve the cannon shot first.

Remember when this game was simple and readily, easily accessible?

I miss that, I really do.

20 minutes ago, Marinealver said:

Dengar still hasn't been Nerf. Print is DEAD!

Pretty sure he lost 2 torpedoes and a mech.

I believe you have r5p9 confused. It has not been mentioned to say you cant gain an extra shield. It got the mention to confirm you cant spend the focus token when you have full shields.

Eg: Garven has full shields but at the end of the round used to be able to spend a focus token with r5p9, inturn give the focus token to kyle katarn in his moldy crow. Under the new faq this can now only happen if garven is actually down a shield.

20 minutes ago, Marinealver said:

Dengar still hasn't been Nerf. Print is DEAD!

Pretty sure he lost 2 torpedoes and a mech.

6 hours ago, balindamood said:

Yeah. This would be the first time that FFG has an expansion that the cards in the expansion does not work on anything in the box.

They put things in boxes all the time that don’t work with the things in the box.

This is the first time that it is not equipable and in the same box though.

4 minutes ago, Rakky Wistol said:

They put things in boxes all the time that don’t work with the things in the box.

This is the first time that it is not equipable and in the same box though.

Let me just equip this Stealth Device on my Imperial Firespray....

39 minutes ago, Marinealver said:

Dengar still hasn't been Nerf. Print is DEAD!

so, hyperbole, gotcha.

Special Ops Training (page 21):

"The proper sequence of events when using this card is as follows: if the ship attacks with its primary weapon from its primary firing arc it can choose to roll an additional attack die; if it does not roll an additional attack die, it may perform an attack from its auxiliary firing arc. Therefore, if a ship begins by attacking with its primary weapon from its auxiliary firing arc, it cannot use the effect of Special Ops Training."

In other words, if you choose NOT to add the extra die for your front arc primary attack, you may still fire from the front arc with 2 dice and then from the rear arc with 2 dice, per the upgrade text: "When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. If you do not, you may perform an additional attack from your auxiliary firing arc." Or from the rear first, then the front. (Emphasis is mine in both quotes.)

So what you stated about attacking with the rear arc first I don't think is accurate.

1 hour ago, Marinealver said:

Special Ops Training So the first attack sets the behavior of this card. If you attack primary first you treat it as the primary modification and cannot make an attack from the rear aux. If you want to make an attack from bot rear and front arc you have to attack rear arc first.

Am I interpreting this clarification correctly?

Edited by Force Majeure
33 minutes ago, Captain Lackwit said:

Remember when this game was simple and readily, easily accessible?

I miss that, I really do.

Yessir, I surely do. That's why I looked at Legion, considered for a moment painstakingly painting up a core set, then looked at the lead designer and then was like, "Nope. Fool me once..." That game is going to be a hot mess by wave 3.

5 hours ago, Pooleman said:

Team Coco crying cry why conan obrien GIF

To improve the game.

Dengar has been nerfed!?!

This build is still possible:

Dengar — JumpMaster 5000 33
Expertise 4
K4 Security Droid 3
Punishing One 12

Ship Total: 52

What else do you need?....

Edited by pflrocha
1 hour ago, Marinealver said:
  • Special Ops Training So the first attack sets the behavior of this card. If you attack primary first you treat it as the primary modification and cannot make an attack from the rear aux. If you want to make an attack from bot rear and front arc you have to attack rear arc first.

Um, no. If you want to shoot out of both arcs, you shoot the front first. The title triggers from the shot out the front. When you shoot out the front you make a choice to add an attack die or not. If you choose not to add the attack die then you can shoot out the aux arc in addition to the attack out the front. If you choose to shoot out the aux arc first, you cannot then shoot out the front.

The clarification is for those who interpreted the card as allowing two shots out of the aux arc.

4 hours ago, Celestial Lizards said:

Can someone do me a huge favor and list the changes in plain English?

Old English?

Middle English?

or

Modern?

If you offer me enough I will personally create Post-Modern English (equipped with emoji’s and stickers) even though it’s already so last year.

3 minutes ago, pflrocha said:

Dengar has been nerfed!?!

This build is still possible:

Dengar — JumpMaster 5000 33
Expertise 4
K4 Security Droid 3
Punishing One 12

Ship Total: 52

What else do you need?....

engine upgrade