I've had some luck with the below 4 ship list; Wampa is really there as a distraction and actually a very good blocker to help ensure that large based ships can't get to range one of the Agressors, if he dies, so what he's only 14 points. The Agressors are nippy and can be hard to kill and generally put out quite consistent damage. The QD build is perfect for me and I doubt I'd change it.
However I've struggled in some games to throw enough damage out (thinking against high agility/tokened/autothrusters ships here) and wonder what peoples thoughts are on dropping Wampa for the named Agressors, mostly just for the EPT and using predator. This comes with the added bonus of using the focus for defence more freely. Open to suggestions!
TIE Aggressor: Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)
TIE Aggressor: Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)
TIE/sf Fighter: · "Quickdraw" (29)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE Fighter: · "Wampa" (14)
-- TOTAL ------- 100p. --
Or:
TIE/sf Fighter: · "Quickdraw" (29)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE Aggressor: · "Lieutenant Kestal" (22)
Predator (3)
Twin Laser Turret (6)
Lightweight Frame (2)
TIE Aggressor: · "Double Edge" (19)
Predator (3)
Twin Laser Turret (6)
Lightweight Frame (2)
-- TOTAL ------- 99p. --