Deck Building Advice

By Big Tom Casual, in Arkham Horror: The Card Game

Ok, I have spent countless hours reading through these and other forums, looking at Arkham DB and various other things all talking about deck builds and such.

All the different options and opinions have my head spinning so I’d like to ask advice on a specific set of characters.

My my wife and I are going to start Dunwich. I have everything released to date, including Carcosa. I have only one core set. We’d like to play Rex and Jenny.

Any thoughts on this would be deeply appreciated. You all are awesome, what a great community.

Edit: Ignore most of this, I read Roland and Jenny

My take and only mine. A lot of this is synergies with Roland and Jenny, Roland can really get clues quick but has some weaknesses. Jenny doesn't have many weaknesses, is flush with cash and can help mitigate Rolands weaknesses.

1. Roland needs to straddle almost dead even getting clues and killing things. He will be the primary clue getter. He also tends to be broke a lot and struggle with his Sanity.

2. Jenny needs to be able to kill stuff, evade stuff and get clues. The big issue here is that there are no Level 0 Rogue cards for helping you get clues.

I would suggest Roland gets teamwork, Jenny passing him cash will be huge and Roland can float her some weapons as well.

Jenny needs to start with Flashlights and at a very early opportunity add Lockpicks in addition to that to her deck. That should be enough clue finding support. Having some Liquid Courage may be useful to prop up Roland. I also find Lone Wolf helpful more often than not, but you have to be careful how you manage it and you need to make sure splitting up doesn't hurt you more than it helps each turn (Elusive can help here).

I would ensure that each of them starts with 5-6 weapons, including their signature cards. This may be hard with just one core, but see what you can do.

Let me know if you want more. Maybe post a few sample decks?

Edited by Jobu

hm. Rex and Jenny. Well, Rex only goes one direction, and that is getting as many clues as possible. So I would use Jenny's 5 out-of-faction picks to amp up her combat ability.

But let's talk about Rex first. Personally I find a Rex deck sort of builds itself. Just take as much clue-giving things as you possibly can. for out-of-faction picks I would recommend 2x Delve Too Deep. This card really helps amp up the experience gain of your characters and while it's not necessary, it's both helpful and suspenseful and fun. I like to run Fire Axe in Rex to give him some ability to defend himself. Lantern looks good also. Include things to bump up your Lore, such as Magnifying glass and Dr. Milan Christopher, hopefully you will get 2 clues at once a fair amount of the time. Your XP path is pretty easy to lay out, Higher Education is probably his first pick up, I like Deduction-(2xp) a lot as an early pick up as well. You'll want to decide early if you are going for Strange Solution or not. There are pros and cons each way. Strange solution can be powerful, especially if you use one of Rex's out-of-faction picks to grab Scavenging (Disc of Itzamna is also great with Scavenging). But it's not exactly trivial to get to that point, each strange solution is 4xp, so you'll have to do quite a few missions with a somewhat sub-optimal card in that slot, and you can always spend that xp on other things. Like I said, both ways have their merits, but pick one direction at the beginning and stick with it.

Jenny: I like 2x Prepared for the Worst as some of her out-of-faction picks. Jenny's Twin .45s are powerful early on, and later you can use Prepared for the Worst to search for your ultimate weapon, the Chicago Typewriter, which I recommend picking up quickly, despite the hefty xp cost. Physical Training can be a good card to include if you are using only 1 core. If you have 2 cores, you can probably save the out-of-faction pick by taking 2x Hard Knocks instead. It's a bit of an oddball, but I like Dark Horse as an out of faction pick for Jenny. Jenny makes a lot of money but she also spends a lot of money, Dark Horse provides a boost a lot of the time. Strong, but it's certainly not the only way to go. You could just as easily pick the Machete from Guardian, or a Beat Cop. Dynamite Blast or Dodge can work well. XP path I would try to get Chicago Typewriter as soon as possible, I like to include Contraband pretty much to help out the ammo situation on the Chicago Typewriter, and keep you in powerful ammo the whole game. Other good XP pick ups are Leo de Lucca (1 xp) and Charisma.

I hope this gives you a place to start, I'd be happy to follow up if you'd like other suggestions.

Edited by awp832