help me to find best ship for snap-jake list

By shakaumruk, in X-Wing Squad Lists

hi, i need some help to find 38 to add to my jake-snap list:

A-Wing: · Jake Farrell (24)
Veteran Instincts (1)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Intensity (Exhausted) (2)
T-70 X-Wing: · "Snap" Wexley (28)
Intensity (Exhausted) (2)
· BB-8 (2)
Autothrusters (2)
Primed Thrusters (1)
-- TOTAL ------- 62/100p. --

i think some ship:

Scurrg H-6 Bomber: · Captain Nym (30)
Adaptability (Increase) (0)
Extra Munitions (2)
Cluster Missiles (4)
Guidance Chips (0)
· Rey (2)

Scurrg H-6 Bomber: · Captain Nym (30)
Adaptability (Increase) (0)
Autoblaster Turret (2)
· Bomblet Generator (3)
· Havoc (0)
Advanced Sensors (3)
-- TOTAL ------- 38p. --

T-70 X-Wing: · Poe Dameron (31)
Adaptability (Increase) (0)
· R5-P9 (3)
Autothrusters (2)
Pattern Analyzer (2)

T-70 X-Wing: · Ello Asty (30)
Veteran Instincts (1)
· R2-D2 (4)
Autothrusters (2)

some suggestions to help me ?

thanks

Nym without seems like he's missing out on most of his potential, but the Bomblet version is fine (proxy Genius if you don't have Most Wanted). I'd swap VI/Adaptability with Jake, though. It's probably more important for Nym to get to 10 than for Jake to get to 9 (and Adaptability Jake could be dropped down to match Snap for flexibility in games against low PS pilots). If you're hurting for another point in the list, Jake's VI is one of the first places I'd look. He'd still be a pretty nifty ship at PS8 and a mere 26 points.

Miranda Doni with TLT, Bomblet Generator, and Long Range Scanners fits in at 38 points.

Auzitucks are often solid. Tactician, Breach Specialist, and either Predator or Expertise is a great build. Alternately, Rage and Inspiring Recruit is the start of good things. Add a Tactician, a second I-Recruit and Experimental Interface to also Reinforce each turn, Finn for an extra attack die, or Kanan Jarrus to open up the white moves on your dial. Any pilot works fine--whatever fits your points budget (Lowhhrick is fine, just don't try too hard for his ability, if it happens, it happens).

Red Ace might be an option. R2-D2, Comm Relay, and Autothrusters comes in at 38 points.

///

Another great third ship is a cheap Snap Wexley. Hear me out. The build you've currently put on Snap is also great on Poe. Making Poe the one with Intensity/BB-8 (and Black One), and then taking a cheap Snap for 32 points would also work well. Strong building blocks are R2 Astromech, Targeting Astromech, Primed Thrusters, Pattern Analyzer, Adaptability, VI, Autothrusters, and Integrated Astromech. He clearly can't get them all, but he can take some.

It's kind of a more common build with Intensity Poe (and going Jake + Poe + any other 3rd ship), but that Poe is common because he's pretty good. Snap Intensity looks fun, though.

Edited by theBitterFig

Nym with bomblet seems solid .

Poe intensity , Need to try it.

But prefer snap intensity, too manu action and focus in him really good.

Love azikut with breach+ tactician+ expertise. Prefer wullfarro to lowrich, bit try both.

Instead help me to understand :

Azikut + rage+ experimental+ inspiring recruit; i take 3 stress token but remove Two. Is really efficent build?

Thanks

Maybe Nien Numb? Snap Shot/Pattern Analyser/R3-A2/Integrated is quite a nasty stress-giver and can pull some very silly moves.

Jan Ors with Kanan or Kyle and TLT

Edited by Boom Owl
6 hours ago, shakaumruk said:

Azikut + rage+ experimental+ inspiring recruit; i take 3 stress token but remove Two. Is really efficent build?

Get a second Inspiring Recruit on there (he's not limited). That way, you'll clear three stress each turn.

I always recommend Kyle Katarn with TLT, Trick Shot, Moldy Crow and either Recon Spec or Chewbacca with Jake. It makes Jake SUPER lethal with start of combat activations especially if you use Intensity. I haven't tried Snap Jake yet, but I have done Juke/Intensity Jake with Kyle and oh boy is it fun. The 3rd ship is the question, I've used Lowhhrick so far, been good and having trouble thinking of better options.

EDIT: I'm dumb and thought Snap as in Snap Shot. Forget this comment.

Edited by RStan

SNAP JAKE LIST? (100)

"Snap" Wexley — T-70 X-Wing

Push the Limit

R2-F2

Pattern Analyzer

Integrated Astromech

Jake Farrell — A-Wing

Veteran Instincts

Chardaan Refit

Intensity

A-Wing Test Pilot

Poe Dameron (PS9) — T-70 X-Wing

Intensity

BB-8

Sensor Cluster

Integrated Astromech

@Pooleman I’m intrigued by your PTL / R2-F2 combo.

R2-F2 is generally considered a poor astromech choice for the points, but maybe with PTL getting to increase agility and another action makes it not so bad.

Have you had much success with it?

Edited by BlodVargarna

Technical specifics are classified at this time. A public release request has been submitted.

I think it works well. But like every thing one wrong choice or a ball dice roll and all the best plans go right out the window.

the jake and snap build for the moment is not variable.

the third ship, is a problem.

have 2 agility ship with high manovrability and great action ( boost, barrell and 2 focus/ (1 focus ,1 evade )) is good.

the third ship is important.

a turret ship ? if must play a twin paly miranda. need regen third ship, probably is the main target.

hawk: love hawk , really but here risk go down in 1 turn.

azikut inspire a lot, renforce token, give it some survivaly. and wulfarro in late game, gain a turn to 4 dice attack. but i cant decide a build : rage + 2 inspiring recruit is a chance, probably better a expertise build.

nym , is solid for me.

really dont find a fine build .

does this fit?

Sabine Wren (21)
Intensity (2)
Twin Laser Turret (6)
Recon Specialist (3)
Vectored Thrusters (2)

Total: 34

View in Yet Another Squad Builder

Vectored Thrusters doesn't make a lot of sense on Sabine; she already has a Barrel Roll.

///

If we're going 34 point Attack Shuttle builds...

Ezra Bridger (20): Lone Wolf (2), Twin Laser Turret (6), Lando Calrissian (3), Experimental Interface (3). - 34 Pts.

Evade into EI/Lando, for at least one evade token, a blank-reroll, and two soft-focus for defense dice.

Edited by theBitterFig

I have not the third intensity.

Now with the FAQ go out, i'm thinking that nym is not perfect foto this list. Or i play but ignore its ability.

Sabine shuttle , is good, but già survivally?

Thinking Also to play :

VCX-100: Lothal Rebel (35)
Autoblaster Turret (2)
Wookiee Commandos (1)
-- TOTAL ------- 38p. --

What do you think?

1 hour ago, theBitterFig said:

Vectored Thrusters doesn't make a lot of sense on Sabine; she already has a Barrel Roll.

///

If we're going 34 point Attack Shuttle builds...

Ezra Bridger (20): Lone Wolf (2), Twin Laser Turret (6), Lando Calrissian (3), Experimental Interface (3). - 34 Pts.

Evade into EI/Lando, for at least one evade token, a blank-reroll, and two soft-focus for defense dice.

oh yea, she does. whooops

I see what your doing, the intensity sabine is pretty tanky tho, and still throws out offense.

2 hours ago, shakaumruk said:

Thinking Also to play :

VCX-100: Lothal Rebel (35)
Autoblaster Turret (2)
Wookiee Commandos (1)
-- TOTAL ------- 38p. --

What do you think?

I think a VCX would be a lot better with Fire Control System and Chopper crew. Wookiee Commandos are strong with Twin Laser Turrets, since you get multiple attacks, and it will free you up to Evade as your action. On an Autoblaster Turret VCX, I don't think that's really true. You'll need to get more work out of your primary weapon, and to maximize that, having focus and target lock is really strong. Maybe get the point by droping VI to Adaptability on Jake?

If you're unwilling to drop the point, I'd test out dropping Autoblaster Turret. Take Fire Control System, Chopper, and Hera Syndulla.

9 hours ago, BlodVargarna said:

@Pooleman I’m intrigued by your PTL / R2-F2 combo.

R2-F2 is generally considered a poor astromech choice for the points, but maybe with PTL getting to increase agility and another action makes it not so bad.

Have you had much success with it?

Another good option is to put experimental interface on and replace PTL with adaptability. You gain a PS point (which) might matter and you can us EI to perform that agility increase.

6 hours ago, theBitterFig said:

I think a VCX would be a lot better with Fire Control System and Chopper crew. Wookiee Commandos are strong with Twin Laser Turrets, since you get multiple attacks, and it will free you up to Evade as your action. On an Autoblaster Turret VCX, I don't think that's really true. You'll need to get more work out of your primary weapon, and to maximize that, having focus and target lock is really strong. Maybe get the point by droping VI to Adaptability on Jake?

If you're unwilling to drop the point, I'd test out dropping Autoblaster Turret. Take Fire Control System, Chopper, and Hera Syndulla.

I agree.

Thinking Also to :

TIE Fighter: · Sabine Wren (15)
Veteran Instincts (1)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
· Jyn Erso (2)
-- TOTAL ------- 38p. --

What do you think?

I don't really think Sabine needs VI. I'd probably just go Trick Shot. You'll be able to Barrel Roll out from behind asteroids before you move, so flying to hide behind them makes a lot of sense.

I'd swap Jyn for Rey on Ahsoka. Rey makes you resilient against bumps, and allows you to barrel roll as your action, draw a token off of Rey, then spend it to give a free action to another ship. That increase in her radius of effect is huge, particularly with ships like Jake and Snap which move a lot. Ahsoka giving Jake a Focus action is also wicked cool. If he evades or target locks as his action, then Ahsoka slides in and gives him a free action, he'd be able to Focus-(boost or barrel roll)-Intensity into Focus-(boost or barrel roll), all at the start of the combat phase.

Allright. Make change.

Another ship:

Auzituck Gunship: · Wullffwarro (30)
Expertise (4)
Hull Upgrade (3)
Breach Specialist (1)
· "Chopper" (0)
-- TOTAL ------- 38p. --

Auzituck Gunship: · Wullffwarro (30)
Expertise (4)
Breach Specialist (1)
· C-3PO (3)
-- TOTAL ------- 38p. --

Auzituck Gunship: · Wullffwarro (30)
Expertise (4)
Breach Specialist (1)
Tactician (2)
-- TOTAL ------- 37p. --

Auzituck Gunship: · Lowhhrick (28)
Predator (3)
· Chewbacca (4)
· C-3PO (3)
-- TOTAL ------- 38p. --

What is your game plan to push damage through with ol Jakey boy there? The tragic thing about A-Wings is how unoffensive they are.

I personally love Snap with VI, it makes his ability much more useful, and Primed Thrusters lets him Tallon or K and do it too. BB-8 is a respectable choice, but I also like R2 astromech on him, frees him up after pulling a red.

In such a case, a great third ship would be PS9 Poetensity with Primed Thrusters, BB-8, Black One, IA, or switch Autos/IA between the T-70s. This list might not hit particularly hard, but is almost unmatched in squirelliness.

I look olaying this ship that probably stata range One or enemy's range out for most game.

Now Need a third ship that Can take 1-2 turn of Fire and make damage. This is my thinking.

Now foto this and After the new FAQ, azykut seems good , but Need find It.

Have suggestions for me

Play Two game today.

Two different list

1)

A-Wing: · Jake Farrell (24)
Intensity (Exhausted) (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Veteran Instincts (1)
T-70 X-Wing: · "Snap" Wexley (28)
Intensity (Exhausted) (2)
· BB-8 (2)
Autothrusters (2)
Primed Thrusters (1)
Auzituck Gunship: · Wullffwarro (30)
Expertise (4)
Tactician (2)
Breach Specialist (1)
-- TOTAL ------- 99p. --

Lost. Forget wulfarro's ability.

Consideration: breach Specialist is really good but tactician is situational.

I want substitute It, thinking :

C3po, Dash, baze.

Any suggestion?

2)

A-Wing: · Jake Farrell (24)
Intensity (Exhausted) (2)
Proton Rockets (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Veteran Instincts (1)
T-70 X-Wing: · "Snap" Wexley (28)
Veteran Instincts (1)
· BB-8 (2)
Autothrusters (2)
Primed Thrusters (1)
Attack Shuttle: · Hera Syndulla (Attack Shuttle) (22)
Veteran Instincts (1)
Twin Laser Turret (6)
Shield Upgrade (4)
· Nien Nunb (1)
-- TOTAL ------- 100/100p. --

I win.

Consideration: Proton Rocket on Jake boost him, One Attack but make more damage for that turn.

Hera+ twin laser+ PS 9, make her evasive and probably out range One for most time .

Like this list. But i think is better snap with intensity. Ti have It i Need change shield upgrade with hull upgrade in Hera. Wha do you think?

Probably the First has a better tank, instead the second is more manovrabilty.

What do you think?

Edited by shakaumruk