Give me three reasons double GUNBOATs aren't viable

By Celestial Lizards, in X-Wing

19 minutes ago, Celestial Lizards said:

I mean, I flew this on Sunday and it was surprisingly really good against Poe/Chewie/Dravis and Nym/Dengar

Major Vynder — Alpha-class Star Wing 26
Predator 3
Ion Pulse Missiles 3
Cluster Missiles 4
Advanced SLAM 2
Os-1 Arsenal Loadout 2
Ship Total: 40
Lieutenant Karsabi — Alpha-class Star Wing 24
Wired 1
XX-23 S-Thread Tracers 1
"Mangler" Cannon 4
Jamming Beam 1
XG-1 Assault Configuration 1
Ship Total: 32
Black Eight Squadron Pilot — TIE Punisher 23
Accuracy Corrector 3
Twin Ion Engine Mk. II 1
Ship Total: 27

I shall name it: The LMAO List!

You can't fly something that isn't released. Sorry bud.

2 minutes ago, Rogue_Group1 said:

You can't fly something that isn't released. Sorry bud.

Not in an official event you can't. In casual play, if your opponent is fine with it, why not?

56 minutes ago, Celestial Lizards said:

Go on. I dare you.

Because triple missile boats are so much better? :P

8 minutes ago, Rogue_Group1 said:

You can't fly something that isn't released. Sorry bud.

Hold my beer and watch me … :P

Edited by SEApocalypse
12 minutes ago, Rogue_Group1 said:

You can't fly something that isn't released. Sorry bud.

yump.gif

1 hour ago, Celestial Lizards said:

Go on. I dare you.

Because you still have to spend another 200 points to play Epic, the one true form of XWM.

Black One (if you're running the missile variant, that is).

I worry about ever getting hit, with only two ships. If I'm fielding two ships in XWMG, they're going to be a large base, period. Another ship is always more valuable than a fat small ship.

40 minutes ago, Rogue_Group1 said:

You can't fly something that isn't released. Sorry bud.

Have you heard about our lord and saviour, M0un, and his gift to all of X-Wing-kind, the ever improving VASSAL module? Pretty easy over there.

Two of the reasons are in your thread title.

1 hour ago, FTS Gecko said:

To start with. At the rate my fellow Gunboat cultists enthusiasts are buying them, we may be about to see a repeat of The Great K-Wing Drought Of 2016.

How long did people have to buy one before they disappeared?

1 hour ago, Darth Meanie said:

Because you still have to spend another 200 points to play Epic, the one true form of XWM.

Isn't that the truth.

I played an epic league over the summer, and 100/6 just has not felt the same ever since.

I need to get a bigger game table ....

4 hours ago, ScummyRebel said:

Isn't that the truth.

I played an epic league over the summer, and 100/6 just has not felt the same ever since.

I need to get a bigger game table ....

Careful, padawan, getting fed up with standard leads to epic, epic leads to bigger tables, bigger tables lead to armada. And never return from armada you can. ;-)

14 minutes ago, SEApocalypse said:

And never return from armada you can. ;-)

QFT. Armada scratches an itch X-wing never could, and never will. I think I'd have been happier with X-wing if I didn't realise how good Armada was, and what I was missing.

Now, if you'll excuse me, I'm off to work on a list that hyperspaces a Victory Star Destroyer and six Decimators in behind the enemy front, using Lambda shuttles to co-ordinate the hyperspace point.

Most people seem to be leaning towards 1 ace GUNBOAT or two generics.

Agh, I need to be smart about this! How many should I get?

1 minute ago, Celestial Lizards said:

Most people seem to be leaning towards 1 ace GUNBOAT or two generics.

Agh, I need to be smart about this! How many should I get?

12? Why are you even asking, you want a full nu-squadron?!?
Nu_Squadron_Pilot_Alpha-class_Star_Wing_

I'm sure I could fit 2 Rhos with Kylo. Maybe even Vynder if I'm careful...

1) Can't get to PS 10/11, so dies to Nymn
2) Relies on 80 degree arc, no turret
3) No bombs

:P I kid I kid, Gunboat is going to make mid PS, forward arc ships great again!

No turnarounds on the dial is concerning. I've never run a SLAM ship so I can't visualize how well these things can maneuver. The lack of reposition actions means it has to be in the right place at the right time to utilize the cannons/missiles, basically boom n' zoom to the best of its ability since it can't tangle in a dogfight. The way it's going to operate is to slow-roll approach like a B-Wing and hammer on targets with the cannons, then hit the accelerator when you're in danger of getting in a turn battle. With all of that, facing highly maneuverable ships that pick where they go is going to be a problem.

In terms of defense it only has two agility and no action to boost the defense other than Focus. Taking Advanced SLAM means you can't use any modifications to increase defenses. It's not nimble enough to dodge firing arcs, it's going to rely entirely on the seven hit points it has between hull and shields. If it can't win a shootout or can't escape with SLAM, there's not much to protect it against dedicated attacks.

Both ace pilot abilities pertain only to having weapons disabled tokens, Which only come from SLAMs, meaning if you have no use for SLAMs (ie slow rolling cannon assaults) the pilot abilities won't serve. Vynder is useful on the retreat when SLAM won't carry him far enough, and Karsabi allows you to race up and attack. Neither ace allows you something direct and fantastic like choosing damage cards or reduce agility- these abilities only function if you SLAM. Otherwise, they are worth it for their pilot skill, which need VI to get to competitive levels.

That's what I've come up with. Otherwise, looking forward to requesting reinforcements.

You can "K-turn", sort of. With a turn maneuver followed by a slam with the same maneuver, you can turn 180 degrees.

With speed 2 turns, it puts you just a hair over a 4 speed template's worth of distance to your right or left.

Speed 3 turns put you a 5 speed template plus an inch or so to your right or left.

Remember also that you 3 bank followed by a 3 bank slam can get you some serious distance. Most ships won't be able to keep up unless they also have slam and are facing the same direction.

You can't be afraid to disengage, spend a turn to reload and reset your approach, then come in for another pass.

5 hours ago, Celestial Lizards said:

I'm sure I could fit 2 Rhos with Kylo. Maybe even Vynder if I'm careful...

This is something I'm going to try when get my ships.

It's not gonna win worlds, that's for sure.

But seems like a fun ship, and people will fly it no matter what.

As a recent converted believer, i'm buying 2 for sure.

18 hours ago, Rettere said:

Black One (if you're running the missile variant, that is).

Now that is a fair point. Given that even with Deadeye or whatever, you still need a lock to trigger OS-1, stuff like Kagi, Countermeasures and Black One are going to be annoying.

There might be an argument for putting Thread Tracers in one of your spare missile slots, or in ensuring that at least some of the Gunboats are cannon variants.

Given Karsabi's ability to SLAM, then discard the weapons disabled token and fire a [focus] missile, he might be a good tracer-launcher.

Vynder does look like an interesting dogfighter.

6 hours ago, Norsehound said:

Both ace pilot abilities pertain only to having weapons disabled tokens, Which only come from SLAMs, meaning if you have no use for SLAMs (ie slow rolling cannon assaults) the pilot abilities won't serve.

Not true.

Swx69-reload-action-and-jam-tokens.png

Reloading missiles also provides a token. This means that OS-1 Arsenal configuration can reload as an action then fire missiles immediately, giving you infinite ammo without needing a 'break' to reload if you can provide the target lock and other dice modification.

Karsabi can reload, drop the disabled token and be ready to fire immediately even at a non-locked target (deadeye and an off-board source of focus may be good here)

Vynder can treat his reload action as if it was R2-F2, giving him an action-linked way to increase his agility. Obviously Advanced SLAM lets you get that plus a focus on SLAM, but if you have an external source of focus, again, it may be worth it.

Edited by Magnus Grendel
Major Vynder — Alpha-class Star Wing 26
Wired 1
Cluster Missiles 4
"Mangler" Cannon 4
Jamming Beam 1
Advanced SLAM 2
XG-1 Assault Configuration 1
Ship Total: 39
Major Stridan — Upsilon-class Shuttle 32
Recon Specialist 3
Systems Officer 2
Weapons Guidance 2
Ship Total: 39
Nu Squadron Pilot — Alpha-class Star Wing 18
Jamming Beam 1
Advanced SLAM 2
XG-1 Assault Configuration 1
Ship Total: 22

Eh. I got bored.

Unnamed Squadron (99)

Lieutenant Karsabi — Alpha-class Star Wing 24
Wired 1
Proton Torpedoes 4
Harpoon Missiles 4
Guidance Chips 0
Os-1 Arsenal Loadout 2
Ship Total: 35
Nu Squadron Pilot — Alpha-class Star Wing 18
Proton Torpedoes 4
Linked Battery 2
Flechette Cannon 2
Guidance Chips 0
XG-1 Assault Configuration 1
Ship Total: 27
Colonel Jendon — Lambda-Class Shuttle 26
Fire-Control System 2
"Mangler" Cannon 4
Kylo Ren 3
Systems Officer 2
Ship Total: 37

Could be fun.

I like the idea of Stridan with Systems Officer, but isn't the whole shtick to get target locks for Os-1?