7 hours ago, Forgottenlore said:Frequently magic systems are divided into 2 elements, the skill needed to cast the spell and the power needed to fuel it. It is relatively easy to explain the power half being derived from brawn, but I’m having trouble seeing a rational for the skill aspect to be based there. Even an atheletc style of casting, such as dance, I would expect to be based on Agility rather than Brawn. What is it that the character does that determines whether he successfully cast a spell that is principly based on brawn? Reps? To cast fireball do a dozen push ups; teleport, 50 jumping jacks?
Thinking about what you just read, this one came to mind - think isometrics - so the magic is based on how hard you can tense your muscles, the more effective you can effectively use your strength against itself is what the skill is - anyone can lift something heavy - but the skill in superclenching the right musclegroups to balance another is a the skill, and the stronger you are the more muscles you can use that way. And the wound cost is the damage you get from forcing the magical power through those muscles.
A bodybuilder posing version of "ninja finger magic"