Basically, for a classless point-buy structure, FFG's game feels an awful lot like classes, and multiclassing feels just as punishing as it does in d20. I realize that even within one spec, there are so many ways to spend lots and lots of points that you probably won't run out of things to buy, but I like the idea of diversity as well as focus if that's how some PC's see their interests taking them.
While still waiting to how Genesys handles talent trees, can someone point me to any existing alternative to the career/specialization-centric model? On the Edge forum, I recall reading about some folks pondering smaller, more concentrated trees (such as sniping, medicine, etc) that are easier to buy into. Ideally that opens up character creation to make each PC truly customized, but I realize it also threatens even greater opportunity to game the game.
Glancing at FFG's Star Wars after years of sourcebook supplements, a given career has numerous specializations that could be branched into in order to give that career at least a some sense of diversity, but something still feels a little off about it. I've read that many/most PC's don't branch beyond a single career and spec because of the XP surcharge of doing so (which continues to become more prohibitive) and yet nearly any fantasy character you would try to stat would easily fork into at least two specializations if not quite a few more. Certainly the Star Wars iconic characters themselves are "multi-classed" across the board.
It may be that I simply either waive the surcharge for picking up a new in-career specialization or flatten it to +10 for in-career or +20 for out-of-career one, rather than ramping the charge based on how many you have.
Edited by Dragonshadow