"Extra Motivation" was the title of the last Genesys article from 29th September (grrrr). So far we have sadly no infos aside from what we already knew from Star Wars. The major meat of the game is still shrouded in mystery though Genesys is already in print and we are in Q4 for some weeks. The success of the game will be determined by the way they resolve the specifics of each genre. But when we break down thos specifics into mechanical details those specifics can be handled universaly. If I cast a fireball or throw a grenade, the mechanical resolution will probably the same, it's rather the narration that differs. To enhance spells, add universal qualities to it, grant it universal magnitudes etc like it is done for the force in SW. What we know so far by the Runebound char sheets is, there are skills for different kinds of "magic usage".
My approach would be, grant a sizable pool of universal qualities you can aply to gear but also to supernatural effects like magic. In combination with a pool of universal talents (and enhancements like for force powers in SW) you would be literally able to really reproduce any desirable effect.
To play a bit with this approach, let us reproduce some classic non-combat spells with means described above.
Example from D&D:
Heroism: A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to bein g frightened a nd gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
I'd say here we have the quality of immunity to a certain kind of effect, in this case fear. And the boost of hit points, I would add one wound for every leftover success. This could be also a quality enhancing the wound threshhold.
How would you imagine the following spell from D&D with narrative dice mechanis?
Suggestion: You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.
Any other ideas on depicting non combat spells?