I feel like there's this weird dichotomy here:
On one hand overwhelmingly it feels like folks favor the reboot of the timeline. The battle cry here is "clean it up for the new players, there's decades of lore out there and it's going to freak them out!"
On the other hand when talking about character creation for a game that we're talking about streamlining so new players can get into it, (which is getting timeline rebooted anyway so it's not like the families have stories to preserve) all of a sudden the battle cry switches completely around and it becomes "don't dumb down my L5R--if new players don't like it they can just play something else"
That's interesting to me.
I would imagine that one of the key benefits of trimming all the fat off L5R and taking it back to the beginning would be to remove complexity. But it doesn't seem like that's the case at all. It seems like people overwhelmingly want a game that's so complex that it can't all fit into a single beta test version. Like they aren't mad that there aren't a bajillion minor clans and schools because it's the playtest--but feel pretty ironclad that they better all be in the core book!
I would have imagined the pressure would have been totally the other way--that the world had gotten too big, all the details too filled in, that people would want more control to shape the details of the world so it isn't such a beast to try and run.
I sort of wonder if people have an underlying reason for why they want to keep what they want to keep and cut what they want to cut or if it's just entirely whim. It certainly seems that way--it doesn't seem like there's any reason to it. Yet at the same time there seems to be a clear consensus.
It's odd.
Edited by Agasha_Kazusinge