48 minutes ago, Aaron Foss said:Twin Laser Turret and Predator - are they both too good? For both of these, it seems like they easily outclass every other possible option, and that raises alarm bells in my head that something is probably wrong.
Is the HWK-290 too weak? It has good upgrade slots, but that dial is so awful for a ship that is supposed to be nimble, and the 1 red die is a joke.
Lastly, are there any house rules / tweaks you have had fun with in your games? We are definitely doing shared/pooled XP, and clearly we are trying to open up the ship options a bit, but I'm wondering what other little tweaks are out there that folks have enjoyed.
we have a slightly ....relaxed... approach to upgrades to say the least, definitely focusing on fun.
predator - we have made it something that is earned for killing 5 of a specific type of ship, we also made it a single re-roll regardless of PS and it's no longer an EPT.
TLT - in Battle Star Pallas this upgrade is locked until season 2, probably for good reason. not sure how you would do this in normal HotAC, but pitting it behind a PS wall would probably be a good idea.
if you want to give the HWK a hand, there is a title in the back of the aforementioned Battle Star Pallas that works as quite a nice fix, it costs 10pts, but it adds two bomb slots and an illicit slot, increases the primary weapon value by 1, and makes the primary weapon a turret.
fun/house rules - we do have a couple, and it has made it so pretty much any ship can be competitive (this also ties in with the fact that we don't alter the alliance overhaul or Vaksai titles).
1) We allow all ships, from all factions, large and small base. Once you pick your first ship (26pts, nothing higher than PS2) you are locked to that faction and can't change it later on.
2) We allow season 1 of the Custom Card League (from these very forums)
3) We also allow a little bit of flexibility with title cards.
3a) If a ship does not have an official title card available it can take the title card of any other ship in it's faction that uses the same size base, at triple the listed cost (minimum 3 to deal with 0pt titles).
3b) if a ship does have an official title card it may take another ships title at triple the cost (min 3pts) as long as its the same base-size. I'm this case the extra title uses up a mod slot
in case anyone was interested by the reasoning behind the title card changes - we felt that a title just represented a particular custom build of a space-frame, and as we are flying a squadron of mercenaries and bounty hunters it seemed right that we would also have pushed our ships past the norm.
and yes, if abused these rules can lead to some powerful builds - but keep in mind we fly in a squadron of 12 players on one table, so the AI has us firmly outnumbered