I've been talking with some folks at the FLGS about starting HotAC up, and some have asked about expanding on the player ship options - particularly with respect to Scum ships (many of the Scum frames are favorite models for some of the group). I would love to hear what other people think about adding some of these ships as options for the players - particularly with respect to balance and personal experience flying them.
Looking over the various ships, The Khiraxz seems like a pretty obvious X-Wing analogue, shuffling the dial a bit and trading the torpedo and astromech for missile and illicit. That seems like a pretty straightforward 'safe' option to open up.
One question that I would have about it is how to treat the Vaksai title. Should the upgrade cost reduction be a factor? The simple -1 point for each upgrade is fine for standard competitive play, but it doesn't really feel flavorful (or correct) that it works the same way with multiple 'pilot skill' abilities, or EPT pickups.
Additionally, adding on 2 more mod slots pretty lackluster. It opens up the option to have a couple of mod slot pieces early, but as the XP racks up, it seems like many of the slots would just default to shield upgrades, and that doesn't seem very fun, nor very interesting... there's just not much of a 'building up to a cool thing' factor in piling on extra shields like there is with engine upgrade + autothrusters + stealth device (or similar other 'combo' of upgrades).
Is there any merit in having the title give the player a choice of either 2 mod slots (if they just want the vanilla option) or trade those two slots for slot of a different type? Off the top of my head, a (salvaged) astromech slot might be nifty. Or maybe a second illicit, since the title is supposed to represent more custom/strange modifications. System and tech upgrades both feel suitably specialized/weird to match the feeling that the title is about, but I worry about system in particular being maybe too good, and tech maybe making the ship feel too shiny and high-tech rather than lovingly hacked together in proper scum fashion.
Has anyone tried running a Protectorate Starfighter ? This one also seems to have a fairly similar analogue in the A-Wing with 4 total HP, but a bit more risky with 4 hull rather than 2 shields and 2 hull, and having a single ordnance slot. The extra attack die is obviously a big boost, but maybe with the riskier defensive stats this is maybe a welcome change as I hear that the A-Wing is "hard mode" for the campaign?
Obviously we don't have enough info about the M12 Kimogila yet, but assuming the dial is reasonable, it seems like it could be another B-Wing(ish) analogue, which also seems like a fairly safe option. The G-1A similarly seems like a pretty safe option for people.
I have heard mixed reports on the ARC-170 . It seems very similar to the startlingly large swathe of "Pretty much a B-Wing" ships (3 attack / 1 agility / 8-9hp) ships, but the combo of crew and astromech certainly can be very potent.