Bombs Away!

By emeraldbeacon, in X-Wing Rules Questions

A couple of bomb-related questions...

  1. If multiple bombs would detonate at the same time (such as one ship hitting several cluster mines, or two Bomblets due to Rebel Nym), who determines the order in which they detonate? What if both friendly and enemy bombs are involved?
  2. If multiple friendly bombs are detonating at the same time, does Rebel Nym have to declare whether or not a bomb is NOT detonating right away, or can he allow the bombs to explode (one at a time) before finally deciding whether or not to freeze one bomb?
  3. If multiple ships are hit by the same Bomblet, who determines the order in which they roll for damage (for purposes of cards like Emperor Palpatine or Cad Bane)?
  4. If a ship triggers multiple mines due to flying over them all, do they all detonate, or do they stop exploding if the ship is "destroyed" before the last one explodes?
  5. If multiple friendly bombs detonate at once, does Sabine Wren's crew ability (yes, I know it's once per turn) have a trigger opportunity after each individual bomb, or only after all the bombs detonate? Do they all explode, THEN they all get removed... or does each bomb trigger, then get removed, one at a time?
  6. Specifically, when does a ship that is destroyed by bombs get removed from the table?

1. The player with initiative resolves all of his bombs in the order of his choosing, then the other player does the same.

2. Bombs detonate one at a time, and Nym's ability triggers only as each one attempts to detonate. Therefore he can wait to see the result of one bomb before deciding whether or not to hold the next one in line.

3. The player controlling the bomb chooses the order (see "Resolving Simultaneous Effects" in the FAQ).

4. They all detonate.

5. Sabine triggers after each bomb. Specifically, she triggers when "a friendly bomb token is removed", so you'd resolve the bomb's effect, remove the token, trigger Sabine (or not), then move on to the next bomb. Note there is some debate on whether Sabine's effect is optional or not; this answer assumes she is.

6. After resolving the effect of the bomb that killed it. Though I'm not 100% sure on this one, so if someone else knows better, please say so.

Edited by DR4CO

Ok, a couple more...

7. A ship flies over a mine during the activation phase, and rolls for damage, which would destroy it. Does it still get to complete its activation, before being removed?

8. If Tel Trevura suffers bomb damage that would destroy him the first time, does he replace his damage cards before or after my opportunity to use Sabine?

7: It is destroyed as soon as the manoeuvre is resolved.

8: Tel's ability resolves strictly before Sabine's.

21 hours ago, thespaceinvader said:

7: It is destroyed as soon as the manoeuvre is resolved.

8: Tel's ability resolves strictly before Sabine's.

7. Just to be clear: After the maneuver is resolved and before actions. So no you can't drop an action bomb, or Black Market Slicer Tools or anything like that