Astromech with a Mech Suit: What's the Weirdest Thing Your Party Has Done?

By Underachiever599, in Star Wars: Force and Destiny RPG

So, in the most recent game I've run, the party encountered some malfunctioning cargo loading droids in the cargo bay of a Dreadnaught-class Heavy Cruiser. The droids were following their last command, which was to dump everything from the ship. So while these droids weren't programmed for combat, they were still trying to pick up the players and chuck them out the air lock. During the scuffle, one of my players had a bright idea. Disable one of the droids instead of destroying it, then reprogram it. Since we know droids can be reprogrammed to follow new masters (K-2SO), I allowed it without worrying about it too much (Just required a rather difficult computers check at the end of combat). After all, what game-breaking use could they possibly come up with for a cargo droid that wasn't programmed for combat?

My mistake was in underestimating the creativity of one of my players. The party has now decided to replace the head and torso of the cargo loader droid with an astromech socket, so that the party's astromech NPC will now have a mech suit. I'm totally going to allow it, because I think it's hilarious, and I can't wait to see what they do with M8-TY the Rustbeard in a mech suit.

Heheheheheheheh. I've had a player hide in the women's bathroom(with a male character and a female villain.)

Had a half cyborg Jawa build a killbot which doubled up as his transportation unit. Rocket launcher, rotary blaster, and two other things for arms. It was terrifying and did amazeballs in combat. 4 or 5 int + 4 mechanics.

The weirdest thing my party did....well... I don't know if was weird, but it was definitely crazy.

They lipped off to their Hutt patron.

Disguised our ship as a meteor by encasing it in ice, then using moons to gravity slingshot our way across a system before making an unpowered descent through the atmosphere. Then we turned on the power and made a non-crash landing through some pretty nifty pilotchecks, set off a team to take down a communications station and stormed and Imperial base. All in a days work so we can steal a shuttle for some people who we then borrow said shuttle from so that we can disguise our Mirialan (most human looking person we have in the crew) as an Imperial officer to break a crewmate out of jail. Oh, and we're going to have a fat Twi'lek gangster assist with the plan since the Mirialan has the social skills of a grease monkey, like an actual monkey covered in grease.

Step one has more or less been completed, can't see how step two can fail.

They tried to disgusise as wookies to be taken on board by trandoshan slavers.

Killed Luke Skywalker throwing his lightsaber at him. With the power on. then tried to replace him in the assault on the death star, resulting in the Empire getting a thousand years of unchallenged reign.

Put a reward on themselves in order to make a bounty hunter come after them (so they could get him). Did not consider that putting the reward announcement in the holonet might attract A FEW other bounty hunters. Were suprised when they showed up.

I have a plan for a failsafety belt. I'm going to rig a half dozen grenades in a semicircle around me, five stun and one ion, and have them set to detonate at the press of a button in case I ever get into an untenable situation in melee. Like while fighting the Lord Inquisitor, or something like that.

I wouldn't blame the GM that eventually has to deal with this conntraption if he gave my character some kind of brain damage for his nonlethal jihad - that much electricity(?) CAN'T be good for one's health.

I'm also hoping they'vecompletely forgotten about the belt if/when it comes up - it's as much about screwing over a superior fighter as it is the expression on my GM's face when the realization hits.

Our old Gthroc model 720 space turtle has been through a lot. Literally. You see, since it isnt blessed with an amazing handling score, but an excellent armor score, it is often easier to go straight through things than around them. Add a few crashes to that (letting the droid drive might have been a mistake in hindsight) and contracting jawas to repair the damage has left it as deficient in aesthetics as it in agility. Neither of which was helped when said jawas bolted on best jawa quality extra armor plates.

On the plus side, due to the current state of our poor ship we have managed to shake off pursuers by simply landing in a scrap yard and blending in.

Twice.

Edited by penpenpen

Whilst fleeing the Emperor's wrath (Swtor character) one of my friends performed a check or two to use his improvised shield as a sled and used force push to shoot himself away scooping up another PC as he went. It entirely broke the terror of the situation but it was really funny.

Maybe I was hopped up on meds or something, but one of the overarching plot focuses for the campaign I'm running was the group discovering the location of a holocron which was truly, truly ancient. Ultimately, through many, many sessions of gathering intel and allies, the group set out to navigate the ruins where the holocron was thought to be. Long story short, they made it through all of the trapped rooms of the ruins, only to hit the holocron guardian's Force illusion.

The Force illusion was extremely powerful, and made for some rather humorous moments. My favorite, however, was when the group found themselves unexpectedly in a realm with features similar to Candyland (yes, the board game). Gum drop minions, large marshmallow rabbits, and a licorice wearing boss. My group has loved this campaign ever since then.

Hijacked a Interdictor class Star Destroyer; long story short, it pays to be the sole heir to KDY. All the codes work!

On 10/26/2017 at 5:00 PM, Degenerate Mind said:

I have a plan for a failsafety belt. I'm going to rig a half dozen grenades in a semicircle around me, five stun and one ion, and have them set to detonate at the press of a button in case I ever get into an untenable situation in melee. Like while fighting the Lord Inquisitor, or something like that.

I wouldn't blame the GM that eventually has to deal with this conntraption if he gave my character some kind of brain damage for his nonlethal jihad - that much electricity(?) CAN'T be good for one's health.

I'm also hoping they'vecompletely forgotten about the belt if/when it comes up - it's as much about screwing over a superior fighter as it is the expression on my GM's face when the realization hits.

In an rcr campaign my character (who I have recently reprised for the current tor campaign) I had a few surprise the gm moments

In the first session I went over the edge of a cloud city (different planet) with the mcguffin and used the grapnel spike launcher so I could move horizontally onto an apartment balcony, I helped myself to a change of clothes and walked through security.

Later on the same cloud city we needed to get into a hanger turned market place, that only merchants with the proper I'd could get into, I think the gm expected us to sneak in, but at my suggestion we just got the legitimate id's and walked in the front door. Actually the rest of the party went in the front door. I went to the "7-11" type shop directly above the hanger said "bathroom bathroom bathroom credits" dropped 2 handfuls of credits on his gounter he pointed to the back, i reversed lock picked it (locked from the outside), and then went down on my grapnel spike launcher to provide over watch as the rest of the party walked in. When the inevitable (for our party) fight broke out and a bunch of bad guys piled on a party member I tossed a thermal detonator (not armed) at a group of npcs to make them scatter. It surprised me when that player had his character picked up the thermal detonator armed and tossed it.

Another time the gm had an npc try to gas us (my character and that pc). The gm pulled off the con to get us in the room awesomely, but the look on his face was priceless when I just put on my helmet (padded flight suit provided protection against gasses and vacuum), and checked my Lightsaber swing against the npcs neck when he came back in.

In the current campaign the same character speaks in fortune cookie (I got a few pages of quotes, almost all from the 1970'same "Kung fu" TV show)

In rcr the character was built as a sentinel (consular class archetype with a different set of class skills and feats) and soldier (I was aiming for the defensive throw talent because it was the only way to effectively mix Lightsaber and unarmed combat in that game, couldn't get it until level 7 and the campaign ended at level 4) in ffg the character is built as a niman-disciple and martial artist (the Lightsaber + martial artist combo is a lot easier to pull off in ffg), thematically the character is a Jedi meets Shaolin monk type character.

In character creation, one of my players decided that his Duros is allergic to clothing and must be a nudist as a result. On top of this the character has the same physic of the player's girlfriend's brother! We never let him live this down! Admittedly the clothing allergy has gone away since creation.

Not sure if this fits the theme the op was looking for.

Once had our party captured when they got into argument that end with three PC's running out of strain by poking, slapping and insulting each other. They got captured when a few guards noticed them. Three stooged our way to prison. The whole thing stared when one pc wanted to sneak by while the other wanted a direct attack on the guards. Got to give them credit for role playing there intellect 1 characters so well. Four member party with two pc had intellect 1 slapping and trying to insult each other and a third trying to get them to stop. The fourth stayed out of it. From a certain point of view this was social pvp at it's best, you haven't lived until you have heard gamorrean your mom jokes used to inflict strain on a party member. Needless to say we decided to try a new campaign and new characters soon after.

:lol: :lol: :lol: ROFLMAO!!!! :lol: :lol: :lol:

Nara-Nara Binks. Sheesa Jar-Jar's love-child. Shesa huntin da bounties, and desya catch dis guy, and heesa badda bombad sith. So, Sheesa callin da Uncle Vader...

More crazyness has happened as well now, like picking up and carrying a ataru striker, using force force leap to get out to medium and then throwing her at a bounty hunter who was camped out at long from the original starting point. Not entierly sure if that's supported by the rules, but it was crazy and pretty awesome. Might have to start calling that manevour a gravball special.

The party was in a high-end cantina making important social rolls and the droid got bored. The droid was a custom cybernetics droid with the doctor and mechanic specializations. He decided he would play scientists and spike a random person's drink with anesthetic and observe the effects. Fortunately, the random person turned out to be the group's scoundrel pilot, and not the alien he was trying to sweet talk.

In a different incident, the politico used our ship's comm to convince some space pirates that we vanguard of a larger force. When they realized it was just a YT-1300 attacking them, their reaction was "A kriffin' freighter!?"