Yep virtually every teir 1 deck is either unplayable now due to point changes or takes a massive hit. It's like a brand new game and I'm excited to see how it plays out
Edited by Mace WinduNew Rules Reference Guide
both pleased and a bit upset.
My Phasma's Posse deck is now illegal (ePhasma, DeathTrooper, StormTrooper).....ugh now i need to ditch the DeathTrooper to still run ephasma (think i'll just go with a tie fighter at that point)
Also WOW Imperial Inspection got hammered! Dude, not even worth using now!
edit: Ok im annoyed...
Hutt Ties: Either option can be chosen, even if a player does not have any resources or dice.
WHY THE **** DID YOU RULE IT THAT WAY!? Seriously there are SO MANY CARDS that are 100% trash purely because you let us pick and remove 0 things!
Edited by Vineheart01Is it me or did they increase the point values on the wrong phasma?
2 minutes ago, Mep said:Is it me or did they increase the point values on the wrong phasma?
Rey's staff icon indicates the 2player starter phasma
Its the right one. The old "legendary" pos did not need a price increase (cut more like it)
Comical, the 2player starter is now illegal as an elite pair. For villains anyway
Edited by Vineheart01And just like that.... FFG destroyed all trust that they can play test and properly balance the powers of this game with out confusing erratas. To totally change the print on the cards is unacceptable. "What I meant to say" is not a professional way to create and maintain a game.
Star Wars fans deserve better than this.
In the actual rules document, the errata is correct. However, in the article explaining the changes, it says "Captain Phasma (Awakenings, 1) is an efficient character who pairs well with several characters, like Kylo Ren (Awakenings, 11), Darth Vader (Awakenings, 10), and Cad Bane (Empire at War, 18), to form very potent teams. We are increasing each of her point values by 1 to weaken those teams and encourage deck diversity. (Captain Phasma is now 13/16 points)"
If you click on Captain Phasma it even sends you to the Awakenings version of the card.
The actual rules document says: "CAPTAIN PHASMA (U2) 10/14 POINTS)"
U2 is the Two Player Starter symbol.
What i find hilarious about it is they are outright adamant against changing costs in xwing. The jm5k has been undercosted like **** for over a year and the xwing has been overcosted since the beginning but they wont touch squad values to fix them.
Yet they changed the values in destiny immediately. Wtf?
1 minute ago, Stone37 said:And just like that.... FFG destroyed all trust that they can play test and properly balance the powers of this game with out confusing erratas. To totally change the print on the cards is unacceptable. "What I meant to say" is not a professional way to create and maintain a game.
Star Wars fans deserve better than this.
Anyone who trusted FFG like that in the first place hasn't been paying attention for, oh, the last decade or so.
Errata has always been their preferred approach, rather than banning. But with Disney's approval requirements, it's probably extra difficult. They're not going to want to see popular characters like Poe or Phasma simply banned from play.
So the new Vibroknife, I’m curious about how it works with modifiers. The errata states that it and anything resolved by it is unblockable. But what if you modify the vibroknife? For instance, if I’m resolving the 1 melee side of the vibroknife and the +2 on say Quinlan, is that 3 unblockable damage or 1 unblockable and 2 blockable damage?
Just now, Vineheart01 said:What i find hilarious about it is they are outright adamant against changing costs in xwing. The jm5k has been undercosted like **** for over a year and the xwing has been overcosted since the beginning but they wont touch squad values to fix them.
Yet they changed the values in destiny immediately. Wtf?
Different design teams, different philosophies. Imperial Assault saw early and aggressive errata as well.
X-wing's approach has always been to try and bring everything else up to the high level through better/free/cost-reducing upgrades. I haven't played in a few years, but barely recognize the game for the power explosion that's happened.
Just now, PeoplesChampion said:So the new Vibroknife, I’m curious about how it works with modifiers. The errata states that it and anything resolved by it is unblockable. But what if you modify the vibroknife? For instance, if I’m resolving the 1 melee side of the vibroknife and the +2 on say Quinlan, is that 3 unblockable damage or 1 unblockable and 2 blockable damage?
When you resolve modifiers, only one die is really "dealing" damage - the base die. Everything else just changes that.
So if your Vibroknife is showing a +1, and you resolve it with a 2 and +2, that's 5 total unblockable.
So which version of Phasma got the points increase? When I first looked at the article, the picture linked was to Awakenings Phasma. But now it links to the 2-player set Phasma. The article refers to Awakenings Phasma and the point increase fits with that version but that could be the usual FFG article mistake.
Just a little confused.
Edited by Derpzilla88Articles are always messed up, i flatout ignored it and went straight to the print.
The print is the one that actually holds weight not the article. 2player starter phasma got thwacked a point.
The It’s a Trap errata seems unnecessarily harsh to me. I’m also a little concerned that any time an uncommon is really good, it gets errata’ed.
The Poe Dameron nerf also seems to set a poor precedent for errataing legendaries. It makes me think I should just sell any legendaries I open, because once the set they’re from goes out of print, they’ll get errata’ed.
Finally, why couldn’t they also decrease the cost of some characters? Luminara Unduli is still completely unplayable.
1 minute ago, Kieransi said:The It’s a Trap errata seems unnecessarily harsh to me. I’m also a little concerned that any time an uncommon is really good, it gets errata’ed.
The Poe Dameron nerf also seems to set a poor precedent for errataing legendaries. It makes me think I should just sell any legendaries I open, because once the set they’re from goes out of print, they’ll get errata’ed.
Finally, why couldn’t they also decrease the cost of some characters? Luminara Unduli is still completely unplayable.
Presumably because the overcosted characters suck for the people who own them and want to play them but they don't break the entire game. The undercosted characters are so powerful than you can't play anything BUT them, limiting the game to only those who own them and want to play them.
1 minute ago, Kieransi said:Finally, why couldn’t they also decrease the cost of some characters? Luminara Unduli is still completely unplayable.
Overpriced characters don't hurt the game. They sit in the box, rarely get used, but otherwise don't really have any impact.
There's a notable burden to errata. It shouldn't be done without good reason. Underpriced cards hurt the entire game, closing down the competitive play options dramatically. Overpriced hurt nothing.
3 minutes ago, Kieransi said:The Poe Dameron nerf also seems to set a poor precedent for errataing legendaries. It makes me think I should just sell any legendaries I open, because once the set they’re from goes out of print, they’ll get errata’ed.
This makes no sense. Cards which are good will have higher prices. Cards which are VERY good or TOO good will have even higher prices. If you let high value prevent you from fixing problems, you'll literally never fix anything, because the cards most needing to be fixed will have the highest value.
1 minute ago, Buhallin said:When you resolve modifiers, only one die is really "dealing" damage - the base die. Everything else just changes that.
So if your Vibroknife is showing a +1, and you resolve it with a 2 and +2, that's 5 total unblockable.
Thanks! I guess I need to look at the RRG closer. But with that information that is exactly the errata that I was hoping for. Vibroknife is still usable, just no longer absurdly overpowered.
Can we have someone Edit the Article? It references the incorrect phasma. Really Sad whoever made the article clearly didn't peer review or just didn't read the content it was writing about.
7 minutes ago, Kieransi said:The It’s a Trap errata seems unnecessarily harsh to me.
It's a Trap was way way out of line. Compare it to concentrate which costs 2 to fix 2, now IaT costs 1 with two conditions (opponent showing the side and you can only fix red dice) to fix 2. It lines up just fine now. Heroes were one good character away from abusing that card hard so better to fix it now than later.
10 minutes ago, Buhallin said:This makes no sense. Cards which are good will have higher prices. Cards which are VERY good or TOO good will have even higher prices. If you let high value prevent you from fixing problems, you'll literally never fix anything, because the cards most needing to be fixed will have the highest value.
I’m not rich. My collection just took a $100+ hit. Coming from X-Wing, that’s a lot for me. I’m still excited, because this might attract new players, and my whole collection’s worthless if nobody plays, but I think it’s fair for me to be annoyed at them nuking legendaries that I spent forever collecting but leaving Rey completely untouched.
Edited by Kieransicomically enough, its a trap wasnt abusable by an Akbar deck lol.
In the end the only change im actually pissed about is the rule in favor of "select and discard 0" when forced to chose 2 things....ugh...
3 minutes ago, Kieransi said:but leaving Rey completely untouched.
Oh she isnt untouched
You can only replace 1 upgrade per round now. So she cant just swap out multiple ambushes to get a ton of actions anymore.
Edited by Vineheart01Rey has been hit with once per round
2 minutes ago, Kieransi said:I’m not rich. My collection just took a $100+ hit. Coming from X-Wing, that’s a lot for me. I’m still excited, because this might attract new players, and my whole collection’s worthless if nobody plays, but I think it’s fair for me to be annoyed at them nuking legendaries that I spent forever collecting but leaving Rey completely untouched.
Rey is not completely untouched. She gets hit pretty hard by the once per round limit on replacing upgrades.
I'm not completely unsympathetic to the people who see the value of their collections go down. But the health of the game has to take priority. And, again, there will be a direct correlation between card power and value. Basing errata decisions on value is completely self-contradictory.
3 minutes ago, Vineheart01 said:comically enough, its a trap wasnt abusable by an Akbar deck lol.
In the end the only change im actually pissed about is the rule in favor of "select and discard 0" when forced to chose 2 things....ugh...
Actually that’s always been the rule, they just clarified it with Hutt Ties.