First of all this is not a complaining post, just a point of view on the Core Set.
After playing a lot the core, I came to this conclusion, the policy is in fact stronger than the military.
To be more specific I will stick to the two main MIL decks Lion and Uni, and the two main POL, Crane and Scorpion.
Here are my points, starting with the most obvious:
1 - Banzai! - It is almost inevitable to use 3 copies of this card on all decks, this card is a very important resource for political decks, because besides being able to break a province in its weakest skill, it is also an important weapon to defense. On the other side we have court games, but uni and lion do not have great values of glory, so they can not enjoy it so well. The best card to defend against political attacks at the moment is a captive audience, another honor cost card, can compromise the use of assassination (one of the best cards in the core) in your MIL deck.
2 - Dashes - I have already done a topic here about how I think is a little OP the "sent home bowed" effect, more specifically the bowed... This makes the use of these cards extremely risky, however I can not see the Lion deck running without the Berserker or the Uni without Moto Horde, there are no properly replacement in the core set. Scorpion has the Bayushi Liar too, but at least he has an advantage, sincerity (sincere liar? XD).
3 - Rally to the Cause and Kuroi Mori - the two previous points lead to this, Without a card that guarantees a great bonus in politics as Banzai does for military, breaking kuroi mori is a true nightmare (okay there are many posts about this already).. other than that, all competitive decks are running Rally to the Cause, this allied to the key characters with dash makes Lion and Unicorn decks need to scout, which delays the game and leads to the next point..
4 - Midgame - Lion and Uni are essentially rush decks. These decks do not have a second ( efficient ) option of winning the game. This one for me is the key point. Scorpion and Crane, as well as being effective at breaking down provinces in political conflicts, have control cards, and are also very good at changing the game style when necessary, and achieving victory by dishonor. More than that, they do it naturally with the tempo of the game, they are perhaps as good as the Phoenix in midgame. In this position, on military side, is the Crab.
5 - Dependency - Lion and Uni have some of the strongest combos in the game (Charge or Cavalry Reserves + For Greater Glory, I am Ready + Captive Audience...) but are also extremely dependent on these cards to win. When the cards do not come at the right time, or when they take a counter, the game gets stuck. Political decks, despite not having super powerful combos, are more consistent with random combinations of cards.
I am not saying Lion and Uni are Weak, just the way MIL decks won the games seems more based on luck having the right cards at the right time, despite the game inherent strategy of choosing rings, dividing attacks and defenses, etc...