A players plot deck, being the only sure-fire means of controlling what happens on a particular turn that a player has, as well as being the only known quantity at any given moment, is a powerful aspect of GoT.
That being said, what strategy do people use to formulate the plot deck you use?
In the past many players built a plot deck that had a particular goal in mind, then built a play deck around the plot deck. Is this approach something you use? What percentage (if any) thought put into a deck is geared towards plot effects, claim, income, inititative. Are there a certain number of plots you think need to be resets, that need claim 2?
For me, I always build my play deck first. In the LCG environment the plot deck has less means of driving a specific deck type than in prior environments. There are no Others plots and the traited plots out now (other than City) do not form much cohesion of effect to facilitate building a deck around them. I do specifically try to focus on getting two 2-claim plots in my decks and at least one resent (previously this was Wildfire primarily, now Valar almost exclusively). Fleeing to the Wall is REALLY starting to be a necessity. I would say I am somewhat significantly driven by plot stats instead of effects (professional bean-counter here) and thus my plot decks can be somewhat predictable, though the sequence is purely driven by the game state.