[Quest Question] Shadowfall Mountain

By Silidus, in Descent: Journeys in the Dark

So had a question here that I couldn't find the answer to.

In ShadowFall Mountain Encounter 2 - the setup rules are as follows;

The overlord collects 1 blue, 1 red 1 white, and 1 green objective token. If each hero moved off the map through the exit during encounter 1, the heroes choose the colour of 1 of these objective tokens and the overlord sets it aside, Then, the overlord chooses 1 of the remaining objective tokens, places it in his play area, and sets the remaining objective tokens aside (See Light in the Darkness). The heroes should not know the colour of the chosen objective token."

So based on this, the overlord has a single hidden objective token is his play area, that corresponds to one of the 4 doors marked on the map. Each door on the map is marked with a specific token colour.

But then Light in the Darkness reads;

"Each time a door is destroyed, the overlord reveals the corresponding objective token, if the overlord reveals the objective token in his play area, Kadlasars lair is exposed."

So from the sound of this, its the tokens on the doors that are hidden (scrambled?) and the OL token in his play area that is displayed. I was unable to find any other posted questions about this or an answered FAQ.

The color of the objective token that the Overlord has in his play area represents Kadlasar's Lair. The Overlord picks this token after taking into consideration where each lair and its color is on the map.

If the color of the objective token the heroes reveal when they break down the door matches the color of that Overlord's token, then they've found the lair.

The idea is that there are ordinarily 3 'fake lairs' and 1 'real lair'. If the heroes were successful in Encounter 1 the advantage they get is that one of the 'fake lairs' is removed from consideration, giving them a 1/3 chance to find the right lair first try. Otherwise its a 1/4 chance.

EDIT: Fixed. There were 4 lairs, not 3. I remembered wrong.

Edited by Charmy
5 minutes ago, Charmy said:

The color of the objective token that the Overlord has in his play area represents Kadlasar's Lair. The Overlord picks this token after taking into consideration where each lair and its color is on the map.

If the color of the objective token the heroes reveal when they break down the door matches the color of that Overlord's token, then they've found the lair.

The idea is that there are ordinarily 2 'fake lairs' and 1 'real lair'. If the heroes were successful in Encounter 1 the advantage they get is that one of the 'fake lairs' is removed from consideration, giving them a 1/2 chance to find the right lair first try. Otherwise its a 1/3 chance.

The issue is that the tokens on the doors are already revealed... and based on the quest wording it sounds like the OL is supposed to reveal the colour after the first door breaks, So first door would be 1/4 chance of guessing the correct door. But in order to PROVE that they guessed wrong, OL would then reveal the real door.

I guess the Heroes could just trust the OL.... 8}

The Overlord has one token set aside in front of him. If the heroes break down a lair of the corresponding color, then he better reveal his token. If he doesn't, he would have h3ll to pay after the quest when the heroes check the token ;-)

Edited by Charmy

Sounds like keeping the OL token revealed and having the door's tokens be hidden is the better set up for the intended effect.