All!
We are currently having a discussion within my party. Our point of disscussion is related to items of superior quality. In the rule book the example of superior quality indicates a +1 fortune die for tests where his clothes are important. Weapons, by the same philosophy, should be given a +1 fortune die when attacking.
What happens when armour is a superior quality item?
1. It gains a +1 defence value (i.e. a +1 fortune die for it's application - which is to give misfortune dies to the opponents attack)
2. It gains a +1 fortune die where the make/apperance of your armour is important ( i.e. social standings - in such case weapons should not gain +1 fortune die for attacks either)
3. Will alternative 1, ref above, unbalance the game - and should in such case other bonuses be concidered?
a.) Impact on encumbrance (i.e. better fit, lighter materials etc)
b.) Increased soak
c.) a combination of the two
Our party has lots of rpg experience, but we meet quite seldom these days and have not had the opportunity to test the impact of superior armour to the game, so we would love to have some thoughts from the good people of this forum.
Regards
Erik