OS-1 and Unguided Rockets

By Celestial Lizards, in X-Wing

Obviously it says on the card you need the target lock for it to work, right?

But if you have Deadeye, how does it work?

And how do you explain THIS:

Accordingly, the Major might make gratuitous use of her ship's SLAM action, darting about the board with her Advanced SLAM, her Veteran Instincts , and an OS-1 Arsenal Loadout full of Unguided Rockets to find the best possible shot round after round—up to as many as eight ship lengths away from his original position.

That's from the article. It suggests that you can use OS-1 and Rockets when you have a disabled token.

Deadeye let's you ignore the target lock header. That's the bold text on the card. Os 1 gives you permission to attack a ship you have target locked, it's not giving you an attack target lock header. The two have no special interaction but can still be used together. For example: you have a target lock and a focus token, the target lock allows the title to let you shoot at the ship, and if you prefer to keep that targetlovk for later Deadeye will let you spend the focus to actually perform the attack.

3 minutes ago, Celestial Lizards said:

Obviously it says on the card you need the target lock for it to work, right?

But if you have Deadeye, how does it work?

And how do you explain THIS:

Accordingly, the Major might make gratuitous use of her ship's SLAM action, darting about the board with her Advanced SLAM, her Veteran Instincts , and an OS-1 Arsenal Loadout full of Unguided Rockets to find the best possible shot round after round—up to as many as eight ship lengths away from his original position.

That's from the article. It suggests that you can use OS-1 and Rockets when you have a disabled token.

Sadly Deadeye doesn't work in this case, as OS-1 Arsenal isn't instructing you to spend a TL, merely to have one.

And in the article, they may be assuming that you already have a TL on the ship you plan to attack. In that instance you could still use Unguided Rockets (Provided you have a focus token,too) against the locked target.

1 minute ago, Innese said:

they may be assuming that you already have a TL on the ship you plan to attack

Could this work with T. Synchronizer from a different ship?

Hmm, FCS and TS on an Upsilon... I can make that work.

2 minutes ago, Celestial Lizards said:

Could this work with T. Synchronizer from a different ship?

Hmm, FCS and TS on an Upsilon... I can make that work.

Wouldn't work either, sadly. There is no Attack [target lock] to turn into just Attack, and like with Deadeye there is no game effect instructing you to spend a TL, just requiring you to have one.

You could get up to some shenanigans though with a Lambda using Colonel Jendon & ST-321.

Edited by Innese

Ok. Huh. I guess LRS it is, then, if I want to run 2 GUNBOATS with ASLAM, OS-1, and Rockets.

25 minutes ago, Innese said:

And in the article, they may be assuming that you already have a TL on the ship you plan to attack

swx69_advanced_slam_diagram.jpg

Doesn't look like that to me. This is the image about the tactic.

19 minutes ago, Celestial Lizards said:

Ok. Huh. I guess LRS it is, then, if I want to run 2 GUNBOATS with ASLAM, OS-1, and Rockets.

LRS and ASLAM are both mods.

Almost like the Gunboat is designed to reload, rather than use Unguided rockets.

But, yah, I noticed that in the article too. :P

1 minute ago, Kreen said:

LRS and ASLAM are both mods.

These Modification rules have me everywhere I turn with GUNBOAT ideas!

They make so many rules errors in those articles i usually stop reading half way through and just flick through the card images........

1 minute ago, Ralgon said:

They make so many rules errors in those articles i usually stop reading half way through and just flick through the card images........

Just like reading Playboy.

I actually think that the OS title will be something that you might want LRS instead of the GChimps. There is only two things that give you a weapons disabled token (unless they want to errata blinded pilot), SLAM and Reload. So unless you have PTL you won't be gaining a TL on the same turn. So this is one where you would TL then slam into range and launch your TL missiles.

As for unguided rockets, sure you can use them if you have both focus and TL on the defending ship. You do not have to use a Attack:[Target Lock] header secondary weapon to us OS title to fire when you have a weapons disabled token.

But again I can see Homing missles use the most effect of the title. LRS TL, Slam and HM attack, keep the TL, reload and HM attack.

Edited by Marinealver

GZ, you find the mandatory mistake in the preview article, and it all that joy about getting gun and missile boats you might have been the first one to find it °_^

30 minutes ago, GrimmyV said:

Just like reading Playboy.

Nope. Playboy had great articles. Sure, the playmates were nice too, but nobody bought the playboy for just the chicks, you got plenty more and in more exposed poses in other magazines. But the Playboy was the only one you could actually read afterwards as well. ;-)

Edited by SEApocalypse
41 minutes ago, Marinealver said:

I actually think that the OS title will be something that you might want LRS instead of the GChimps. There is only two things that give you a weapons disabled token (unless they want to errata blinded pilot), SLAM and Reload. So unless you have PTL you won't be gaining a TL on the same turn. So this is one where you would TL then slam into range and launch your TL missiles.

As for unguided rockets, sure you can use them if you have both focus and TL on the defending ship. You do not have to use a Attack:[Target Lock] header secondary weapon to us OS title to fire when you have a weapons disabled token.

But again I can see Homing missles use the most effect of the title. LRS TL, Slam and HM attack, keep the TL, reload and HM attack.

that's what aslam is for, the problem though then becomes cost (because you've just added 4 points, lost your mod slot and both other options).

My bigger issue right now is unless you are u- turning or 1st turn alpha shenanigans when are you going to slam and still leave yourself at r2-3 of anything? I'm trying to make vi vynder os1 work right now and it seems nigh on impossible for under 38 points! Even if you can slam fire all day he just doesn't seem to have the durability to warrant that....

Edited by Ralgon
1 minute ago, Ralgon said:

that's what aslam is for, the problem though then becomes cost (because you've just added 4 points, lost your mod slot and both other options).

My bigger issue right now is unless you are u- turning or 1st turn alpha shenanigans when are you going to slam and still leave yourself at r2-3 of anything? I'm trying to make vi vyder os1 work right now and it seems nigh on impossible for under 38 points! Even if you can slam fire all day he just doesn't seem to have the durability to warrant that....

Yeah you got a point, 2 agility doesn't make up for 2 less hit points as TIE Bomber has proven. But then again the TIE Aggressor does alright. But in the end you are comparing it to the K-wing which is also a turret and 1 more hull and shield in exchange of 1 agility. It really is going to come down to the dial on if it will be effective or not.

1 minute ago, Marinealver said:

Yeah you got a point, 2 agility doesn't make up for 2 less hit points as TIE Bomber has proven. But then again the TIE Aggressor does alright. But in the end you are comparing it to the K-wing which is also a turret and 1 more hull and shield in exchange of 1 agility. It really is going to come down to the dial on if it will be effective or not.

3 for a slammed vynder, but you want to be target locking so no mods unless you take a palp shuttle to support him..........

Can only see it working if you can find a bigger threat to pair him with ( which is usually why the aggressor gets away with it)

29 minutes ago, Ralgon said:

that's what aslam is for, the problem though then becomes cost (because you've just added 4 points, lost your mod slot and both other options).

My bigger issue right now is unless you are u- turning or 1st turn alpha shenanigans when are you going to slam and still leave yourself at r2-3 of anything? I'm trying to make vi vynder os1 work right now and it seems nigh on impossible for under 38 points! Even if you can slam fire all day he just doesn't seem to have the durability to warrant that....

I have been tinkering with Vynder with VI and APT's. is expensive though, Unguided for 3 attack range 2-3. I also want to fit in a way to give him focus as well, ie Hux or one of the officers.

Will tinker more and see what happens.

Edited by Archangelspiv

With how 'quick' you'll be while slamming about, I keep coming back to the rarely used Cluster Missile.

9 minutes ago, Innese said:

With how 'quick' you'll be while slamming about, I keep coming back to the rarely used Cluster Missile.

yeah, but how are you going to mod it? PTL,markmanship and expertise raise the cost issues even further, and i wouldn't rely on naked reds anymore than naked green

39 minutes ago, Ralgon said:

My bigger issue right now is unless you are u- turning or 1st turn alpha shenanigans when are you going to slam and still leave yourself at r2-3 of anything?

3-bank into 3-turn could put a bit of distance between ships...?

(has echolocation been updated with the Star Wing yet??)

Edited by ABXY
4 minutes ago, Ralgon said:

yeah, but how are you going to mod it? PTL,markmanship and expertise raise the cost issues even further, and i wouldn't rely on naked reds anymore than naked green

I'm thinking of running 3 of these:

Rho Squadron Veteran — Alpha-class Star Wing 21
Expertise 4
Cluster Missiles 4
Advanced SLAM 2
Os-1 Arsenal Loadout 2
Ship Total: 33
2 hours ago, Celestial Lizards said:

Ok. Huh. I guess LRS it is, then, if I want to run 2 GUNBOATS with ASLAM, OS-1, and Rockets.

Like others have said, both are mods, and as a rebel player I'm glad you can't have both :P Reloading kind of negates the usefulness of unguided rockets, other than the cost, on the gunboat. That being said, Stridan with systems officer and fleet officer would compliment 2 gunboats very well and would be a good match if you wanted to use UGRockets.

Edited by BVRCH
8 hours ago, Ralgon said:

They make so many rules errors in those articles i usually stop reading half way through and just flick through the card images........

People actually read the articles?

8 hours ago, Innese said:

I'm thinking of running 3 of these:

Rho Squadron Veteran — Alpha-class Star Wing 21
Expertise 4
Cluster Missiles 4
Advanced SLAM 2
Os-1 Arsenal Loadout 2
Ship Total: 33

:o

48 minutes ago, FTS Gecko said:

:o

Looks nasty if done right. Clusters are good for generics - you can move into range2- 3 and lock and not worry about your opponent getting closer with their move.

Expertise is expensive, but theoretically that's 6 3-dice attacks in a turn, then speed 3, speed 3, reload to break off and recover.

In theory, you could even have an argument for ASLAM with expertise and advanced proton torpedoes - it would certainly be scary if you can get it to work.