The things that I miss

By ffgfan, in Warhammer Fantasy Roleplay

Ok, so I'm after many sessions of WFRP. The system looks great, it all works very well but I made some rules for thing that I miss from previous edition.

Here is a list of all what I miss:

- origin - not everybody comes from a big town or a small village (my players can decide from where there heroes are)

- known languages (not everybody is speaking the some language. WFRP always had many nations and every speaks diferent language. Humans in the Empire speak cumon - typical Old Wold speach, Elves speak Eltharin - elvish, Dwarfs use Khazalid - dwarfish. People from Tilea speak Tilean so why in the core set is'n even a word mentshioned about other languages? )

- reading and writing (not everybody in the Empire can read and write, so I thought of this - everybody who has Int 4 or higher can write and read in basic)

- faith (Empire has so many faiths so why on the Character sheet isn't a place to write down your favorite god?)

- age (older are more expirience but younger are tougher, On the Character sheet should be a place to write how old is you hero)

- height (there are alweys smaller persons like Dwarf an higher like Elves)

- weight (must I say why?)

- hair color

- eye color

Those are the things that I miss, so I hope that Jay and friends will think about them and maybe in the future in a supplemet about the Empire I will see some of this thing than I really miss.

I miss halflings, seamen and mule skinners.

ffgfan said:

- reading and writing (not everybody in the Empire can read and write, so I thought of this - everybody who has Int 4 or higher can write and read in basic)

Education (Int) Advanced skill. This skill is a broad category
covering a variety of knowledges and disciplines. Training in
education confers basic literacy.

Kinda miss them too but... there's nothing to stop you using the tables from 2nd edition to generate character details. As for languages, they should be relatively easy to add - just allow players who have taken proper steps towards learning a language to do so for 1-2 experience, and make a note in the abilities section of the character sheet

phobiandarkmoon said:

As for languages, they should be relatively easy to add - just allow players who have taken proper steps towards learning a language to do so for 1-2 experience, and make a note in the abilities section of the character sheet

I'd be inclined to allow them as specialisations of Education.

monkeylite said:

phobiandarkmoon said:

As for languages, they should be relatively easy to add - just allow players who have taken proper steps towards learning a language to do so for 1-2 experience, and make a note in the abilities section of the character sheet

I'd be inclined to allow them as specialisations of Education.

Yep as specializations of educations makes sense... with the difference from other specializations that you can't use the area of knowledge until you have the specializations. Same system as advanced skills.

If you want to add background details to your character, there are currently a few online resources you can use:

Expanded Character Module (for WFRP2, but most of it will work just fine for V3):

http://www.windsofchaos.com/wp-content/uploads/encroachment/expanded-characters-module.pdf

If you want to generate a whole character background with the push of one button, try the random generators on Winds of Chaos:

http://www.windsofchaos.com/?page_id=92

I've played lots of campaigns where languages were delineated and specified, and really there wasn't much point. It's all color.

If the GM has information he wants the PCs to have, it only makes sense to present it in a language that the PCs understand which language doesn't matter, only that they can understand it.

If the GM has information he wants the PCs to not have, it only makes sense to present it in a language that the PCs don't understand again, it doesn't matter which language it is, only that they can't understand it.

I think as specializations of Education, to indicate superior fluency and knowledge of idioms and esoterica, is fine.

Most of the things you mention you can just make up. Why do you need a table to tell you what hair colour you have or how high you are. Do you need it to inspire you? there are only so many plausible colours.

The only thing I really miss is WS/BS.

The character sheet doesn't have spaces for character descriptive bits like eye and hair color, but the rulebook does ask you to think about things such as who you family is and how religious you are. They just presume that we can keep this type of info about our character in our head and that you can describe your character to the other players without referencing it on your character sheet. Since it largely doesn't interact with the mechanics of the system, these details aren't necessary to have written down. If you have trouble remembering your character's eye or hair color, you could keep some notes on another sheet of paper. As detailed in ToB, favored god may more often than not have to do with whatever activity you are currently engaged in. Most citizens of the Empire don't revere one god over the others, except maybe Sigmar, but all would say a word of prayer to Manann before boarding a boat, ask Rhya to bless a child at birth, request favor from Taal when planting crops, or plead with Renald to favor them when sitting down at a card game. It's only Priests that get more dedicated to a specific god. Non-humans are also mostly venerating their entire pantheon and few individuals would have a favored god. As for languages, the default setting is the Reikland. A rare NPC might not speak Reikspiel if it was appropriate to the plot; otherwise, assume all characters and NPCs speak Reikspiel. Non-human characters would also speak their native tongue. I would concur with using specializations of Education to deal with fluency in other languages, if they somehow became relavant to the game.

I don't really miss those things since they don't really require a mechanical component (except perhaps for the Read/Write skill, although you could consider Education to entail those things).

Lucas Adorn said:

But that's kind of the point of action cards that use Weapon Skill but a different base characteristic, such as Weapon Skill (Ag). The skills are decoupled from the characteristics in 3rd edition and can be paired with any one of them depending on the situation. That makes it much more flexible, not less flexible.

More flexible, easier to min-max. I think that was more their objecton

Its true that the skill is somewhat detached from the stat in 3rd and hopefully its something they will be using more. In the same line, for instance, I would never use strenght as a base for an intimidation test made by one politician against another. That kind of intimidation rests in the influential power they wield (Fel) and not in a smack on the face.

but I guess this discussion should be in another thread...

Lucas Adorn said:

Kryyst said:

The only thing I really miss is WS/BS.

did you read my post about WS / BS?

http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=166&efcid=3&efidt=288246

Yep and I read that and it's not a bad way of handling it. But given how other things relate I'm fine with just keeping things how they are and just missing WS/BS. I don't think adding in WS/BS through a mod is going to fit the same as if it had been built in from the ground up. It may slow down character progressions slightly but it's only temporary. There is the argument that if you are swinging a sword/axe all day long your going to get bigger and stronger. But more importantly it's the application of strength that I view the strength stat as. A Dwarf with Strength 5 is still Stronger then a Human with Strength 5 when it comes to general purpose feats of strength. However when it comes to placing a weapon they are equally skilled from that point of view. It then goes to skills and action cards and expertise to further differentiate the two.

I'm not gonna use it in my campaign either tho, since we already started, but I was thinking of using it in my Dark Heresy/WHFRPG 3rd conversion. That would probably also make it easier to convert characters from that system.