It seems that a lot of (minor)problems for people with the system are the following:
- Generic Characters
- Generating strife
- Failure chance
All of these might be solved with the following chance to subskills:
- When generating a character a char can select 1 or 2 subskills from a Clan/School specif list when seleciting his Clan/School.
- Near the end of creating a character you choose a Skill group, gain 2 subskills from that group, gain 1 subskill in 3 of the 4 other skill groups.
Subskills do not work as a variant of the skill but gives a boost when using it's parent skill:
- A skill can be level 1, 2 or 3. (1 is trained, 2 is specialized, 3 is expert)
- For each level in a subskill you can ignore either 1 strife, add 1 succes or 1 oppertunity to your dice roll.
What do I consider the advantage to this system?
- It tackles 3 of what some people see as (minor) problems with the game.
- Makes your character more reliable in the things you find important. It allows your character to shine in a niche.
- It's simple and it builds on the foundation of the game.
- It opens up a lot of finetuning. It's fun to allocate the points and gives you some character/ background.
With the current system most Matsu Bushi or Doji courtier look similair. With subskills however you can finetune your personaly in a lot of ways.
A Doji courtier with 2 ranks in Iajitsu is quite diffrent then one who has 2 ranks in Sadane or one who has 2 points in Dance.
Final notes:
Although it allows a player to become very good at something early on it is in something your player wants to do and it's nice. If your player wants to be a youny prodigy in storytelling he/she can and it might get him/her noticed in Court, perhaps even a chance of becoming the Darling of the Season but it doesnt make him/her better at any other subject in court. As a Matsu Bushi I might never use my 1 rank in Heraldy and Ancestor worship but it will define my character and background and it makes me diffrent from the other Matsu Bushi's out there. A Hida berserker might be a brute but who knew he had a talent for puppeteering. I do think most subskills should be handed out during character creation. Perhaps only gaining one extra at each school rank. (or perhaps on lvl 2 and 4 only)
Any feedback, suggestions, changes or critic is welcome as always.
If you've already made some characters just try it out! For me it was fun to even come up with the diffrent examples.
Edited by Mig el Pig