Ninjo and Giri

By defendi, in Legend of the Five Rings Roleplaying Game Beta

I'd like to make the suggestion that in the book, you discuss the option of ninjo and giri not being rigidly based per session. The reason isn't that I think it's a bad idea, the reason is that I think it's such a good idea that sometimes (maybe even more often than not) once a session might be too rushed. My first ninjo giri plot idea might have been a little too ambitious, and it was delayed entirely the first session because the player involved got called away five minutes before the session started. But in the second session, it had a strong payoff, everyone loved it, but we didn't actually bring it to completion in that four hours. It will come to a nice, poignant climax in the next session.

I don't know how often this will happen to me, but it might be a good idea to call this out in the text and let GM's know that it's all right, and even encouraged (if you do, indeed think it should be encouraged).

I concur, the current setup in the book is rather silly.

Personally I would say it probably should be handled different from the beginning. Maybe having a general theme for the game established first, every player then build s a Giri and Ninjo that ties into that theme and thus always have everybody at the table be included in that part of the samurai drama and not just some one who got randomly determined by some dice rolling at teh beginning of a session.

On 10/22/2017 at 7:55 AM, defendi said:

I'd like to make the suggestion that in the book, you discuss the option of ninjo and giri not being rigidly based per session. The reason isn't that I think it's a bad idea, the reason is that I think it's such a good idea that sometimes (maybe even more often than not) once a session might be too rushed. My first ninjo giri plot idea might have been a little too ambitious, and it was delayed entirely the first session because the player involved got called away five minutes before the session started. But in the second session, it had a strong payoff, everyone loved it, but we didn't actually bring it to completion in that four hours. It will come to a nice, poignant climax in the next session.

I don't know how often this will happen to me, but it might be a good idea to call this out in the text and let GM's know that it's all right, and even encouraged (if you do, indeed think it should be encouraged).

To be honest, if you can write it into the story well, the GM should say 'hang the dice rolling' and go with what suits the story. I think this is more meant for relatively open-ended 'episodic' sessions where they haven't got a specific ninjo/giri conflict planned.