Session 1:
PC's Ryū no Togashi Akari (TH), Ise Zumi, and Soshi Yokuni, Bayushi Infiltrator (G).
They interacted with, in narrative mode, the witnesses in the village, then made it to the wall, and rather than trigger a duel, or even imply an accusation, they began a social conflict using a combination of sexual appeal (willfully allowing him to misperceive a chance to get some horizontal action with the gorgeous Togashi)
While it took some time to play that out, it was relatively simple. We did end mid-social conflict. G has a time crunch.
Neither broke, but Soshi came close.
Awarded no XP, due to no time. Noted later that I'd missed the "Give them 24 XP." Decided to not add it. Just to see how it plays out.
Session 2:
Add third PC: Isawa Akio, Isawa Fire Shugenja (RB).
They stressed him out, but I didn't tell them that; instead, he accused the Ise Zumi of being nought but a Yojimbo. the Togashi took offense. She called him to either come along or apologize.. and drew her bow; he agreed, but flipped his katana... she switched to wakizashi, as did he. He won the initiative. He centered; she provoked; he centered, she provoked; he struck, doing damage, then smartly sheathing the wakizashi. She acknowledged her loss, but was very close to breaking.
Having won the duel, Keinosuke isn't talking. Isawa goes to the Hida "sergeant" - who refuses to let them take him away for questioning. Isawa nearly provokes a duel, but points out that he cannot without his lord's permission... a valid but not glorious answer.
Soshi proceeds to talk to the Hida, and gets him to order Keinosuke to answer their questions, here, while the Ise Zumi takes his post on the wall. He gives his report.
The messenger arrives
They proceeded to make the rounds to gather intel... the first two took almost no time - plenty of opportunity for speed.
They found Hida-dono quickly, and Togashi and Soshi found the sleeping samurai in a mere few minutes, while the Isawa took a look around and healed some Hida.
They got their report. THey proceeded to find Hiruma before he could find them... 3 opp spend on time, and another on spotting him first. When they group together, keeping 5d is rather prone to impressive.
They went next to the Engineer, and quickly made short work of helping; the Togashi carried; the Soshi performed to inspire their labors; the Isawa carried water around.
They then manage to make it quickly to the temple, and all choose to aid in the ceremony. (Nothing says they cannot!), so it's also 4R 5S K6 .. And takes its time, but all are purified and no delays occur (read: reduced time)... so the Isawa stays put to aid the research. The Ise Zumi chooses to sit and meditate (to reduce stress via a separate short scene), while the Soshi and Yasuki have their tea ceremony. While Soshi debriefs Yasuki, and charms him into providing her Ashigaru armor and Togashi Lacquered Armor, togashi checks the stores. They all agree to keep the source of the issue vague.
They have mere minutes to spare, but Hida-dono gets their advice. We rush through it. They falter once, and both are near breaking... but they convince Hida-dono of all their preferences: Gates open, Tunnels Open, Scouts as infantry, kuni ritualizing.
I award the XP:
Togashi:
• Session 1=4
• Session 2=7
Soshi
• Session 1=4
• Session 2=7
Isawa
• Session 2 = 7
• gave in to his Ninjō (seek knowledge) while using his Bookish as a negative = 1 (his void was already full)
Honor - each of them gave into losses at least once... The Ise Zumi lost 10 H and 5 G for the duel. I find the honor system more intrusive than it was in 2E or 3E - the more vague award/penalty system was more useful; the 56 entries are nice, but really a pain to work with.
G is having trouble with all the Japanese terms. She's not an otaku-no-nihongo... unlike TH, RB, myself.
They spent some XP, too.
The Soshi spent on several absent as yet social skills, plus a martial arts skill. G plans on the character making a noble sacrifice in the battle.
The Ise Zumi raised her 1 water to 2, and bought some non-school skills
The Isawa raised Courtesy... and bought a fire attack spell.
Next week, the battle.
Duel Mechanics
The Duel was somewhat of an issue - the book doesn't specify who all is involved, and the bidding for initiative doesn't seem worthwhile. I wouldn't say it's broken; it is, however, nowhere near as tense as it was under 3E. It's boring as **** for the uninvolved others. They wanted to help, but were unwilling to lose honor to do so.
Rolls in general
RB and TH are groking the mechanics well, and working the keeps nicely.
Void Points
No one has used more than 1.
General Comments from the players
G: Lots of stuff going on, and it's kind of confusing. Plus, all the japanese makes it confusing. Is that a name? Is that some special thing? Arrgghh... I need a new character. She needs to die.
RB: Lots of mechanics to get used to. [About techniques] Too much to copy by hand; printouts are essential. Plays well. Except for the missing out on a whole series of scenes due to one choice that's character-build demanded.
TH: Lots of moving parts. Still confusing which ring to use. [About approaches:] Some of the names don't make sense to me.
Everyone: The character sheet needs a lot of work.
Me : I've not been using the wheels yet, as they're use isn't quite clear, and I've not got that chunk of rules reread. In a less book-driven, I'd be using them far more for inspiration... but rolling them at end of prior session, so I have time to plan.
The Advantages and Disads work well enough. I didn't get to use them.
Failure and Success:
I didn't count successes in session 2, but it was some 30 rolls or so. Only 4 failures in the whole lot. One social conflict roll failed by the dragon, two casting rolls by the Isawa, one social roll by the Phoenix (vs the Crab Sergeant). There were several "Add one success to the total RP" results. No one had an outburst, but it was close and tense.
RB is rather failure averse in other games, so I understand why he's very very careful not to remind of his failings..
TH isn't all that failure averse.