Best Gunboat Builds

By Darth Meanie, in X-Wing

1 minute ago, Underachiever599 said:

What's the general consensus on Lieutenant Karsabi and Advanced SLAM? Advanced SLAM reads "After performing a SLAM Action, if you did not overlap an obstacle or another ship, you may perform a free action on your action bar." while Lieutenant Karsabi reads "When you receive a weapons disabled token, if you are not stressed, you may receive 1 stress token to remove it." Wouldn't Karsabi's ability trigger before the free action provided from Advanced SLAM, meaning you can't get the free action due to the stress?

I think you are right.

5 hours ago, HolySorcerer said:

Keep in mind UR will require both a lock and focus and they only salvo to one agility ships.

Dang!

OK, changing for 4 of these guys:

Nu Squadron Pilot — Alpha-class Star Wing 18
"Mangler" Cannon 4
Flechette Cannon 2
XG-1 Assault Configuration 1
Ship Total: 25

Or 3 of these:

Rho Squadron Veteran — Alpha-class Star Wing 21
Predator 3
"Mangler" Cannon 4
Flechette Cannon 2
Advanced SLAM 2
XG-1 Assault Configuration 1
Ship Total: 33

What are we thinking about Long Range Scanners with the Gunboat as opposed to Advanced SLAM, for hit-and-run builds?

Miranda appears to have been making more used of LRS recently, and it strikes me that two 3 speed maneuvers should be able to take you out of harms way long enough to reacquire your lock before flying back in.

Boring, but I think it'll turn out super strong:

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Tractor Beam (1)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Tractor Beam (1)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Sienar Specialist (17)
Twin Laser Turret (6)

Sienar Specialist (17)
Twin Laser Turret (6)

Total: 100

View in Yet Another Squad Builder

Should eat other TLT lists for breakfast.

Hmmm, pricey but heres a thought bubble

Major vynder,Os-1, harpoons, harpoons/prockets, adv slam, vi.

39/40 points of ps 9 that will line up a shot 90% of the time unless he's out ps'd

Rho(21) with OS-1(2), PTL(3), Plasma Torpedoes(3), Adv Slam(2) : 31 points

Rho(21) with OS-1(2), PTL(3), Plasma Torpedoes(3), Adv Slam(2) : 31 points

Major Vynder(26) with OS-1(2), PTL(3), Concussion Missiles(4), XX-23 S-thread Tracers(1), Adv Slam(2): 38 points

100 points

Major Vynder has a good attack in Concussion Missiles, or he can act as a spotter for the Rho pilots with his tracers allowing them to Adv Slam, Focus+Reload instead of focus+target lock if needed. They all get to Slam+2 extra actions thanks to PTL.

test

5 hours ago, FTS Gecko said:

What are we thinking about Long Range Scanners with the Gunboat as opposed to Advanced SLAM, for hit-and-run builds?

Miranda appears to have been making more used of LRS recently, and it strikes me that two 3 speed maneuvers should be able to take you out of harms way long enough to reacquire your lock before flying back in.

That's the idea behind my LRS linked HLC crackshot alpha strike Rhos and Karsabi

Just utterly annihilate some poor fool, then pull off before bringing some potent sustained damage to bear

For XG SLAM functionality, fly predator Tbeams instead of crackshot linked but then Karsabi loses crackshot

Honestly, I'd rather have crackshot just erasing a torp scout before it fires, but that's just me

20 minutes ago, ficklegreendice said:

That's the idea behind my LRS linked HLC crackshot alpha strike Rhos and Karsabi

Just utterly annihilate some poor fool, then pull off before bringing some potent sustained damage to bear

For XG SLAM functionality, fly predator Tbeams instead of crackshot linked but then Karsabi loses crackshot

Honestly, I'd rather have crackshot just erasing a torp scout before it fires, but that's just me

"Fel-boats" two of these plus 34 point Soontir Fel. It probably kills a uboat on the first turn, and its firepower doesn't decrease a lot from there. It also has a great endgame threat. Replace Fel with Quickdraw or Vader to taste.

I dont know how to make spoilers NOT stack. Open all.

Nu Swarm

Nu Squadron Pilot (18)
Jamming Beam (1)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Jamming Beam (1)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Flechette Torpedoes (2)
Long-Range Scanners (0)

Nu Squadron Pilot (18)
Flechette Torpedoes (2)
Long-Range Scanners (0)

Nu Squadron Pilot (18)
Flechette Torpedoes (2)
Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

[/Spoiler]

Flechette Flight

Nu Squadron Pilot (18)
Linked Battery (2)
Flechette Cannon (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Linked Battery (2)
Flechette Cannon (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Linked Battery (2)
Flechette Cannon (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Linked Battery (2)
Flechette Cannon (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Total: 100

View in Yet Another Squad Builder

Warning, missile Lock!

Nu Squadron Pilot (18)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Nu Squadron Pilot (18)
Cruise Missiles (3)
Advanced SLAM (2)
Os-1 Arsenal Loadout (2)

Total: 100

View in Yet Another Squad Builder

Gunboat Acepack

Lieutenant Karsabi (24)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Linked Battery (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Major Vynder (26)
Wingman (2)
Flechette Cannon (2)
Linked Battery (2)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)
Twin Ion Engine Mk. II (1)

Total: 99

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Kylo + Mangler Gunboats

Nu Squadron Pilot (18)
"Mangler" Cannon (4)
Jamming Beam (1)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Kylo Ren (TIE Silencer) (35)
Push the Limit (3)
Advanced Sensors (3)
Primed Thrusters (1)
Autothrusters (2)
First Order Vanguard (2)

Nu Squadron Pilot (18)
"Mangler" Cannon (4)
Jamming Beam (1)
Advanced SLAM (2)
XG-1 Assault Configuration (1)

Total: 98

View in Yet Another Squad Builder

The Cavalry

Rho Squadron Veteran (21)
Expertise (4)
Ion Cannon (3)
Linked Battery (2)
Vectored Thrusters (2)
XG-1 Assault Configuration (1)

Rho Squadron Veteran (21)
Expertise (4)
Ion Cannon (3)
Linked Battery (2)
Vectored Thrusters (2)
XG-1 Assault Configuration (1)

Rho Squadron Veteran (21)
Expertise (4)
"Mangler" Cannon (4)
Linked Battery (2)
Vectored Thrusters (2)
XG-1 Assault Configuration (1)

Total: 100

View in Yet Another Squad Builder

Edited by Rakaydos
8 minutes ago, Biophysical said:

"Fel-boats" two of these plus 34 point Soontir Fel. It probably kills a uboat on the first turn, and its firepower doesn't decrease a lot from there. It also has a great endgame threat. Replace Fel with Quickdraw or Vader to taste.

Or Vessery for some nice synergy with the Target Locks

6 hours ago, FTS Gecko said:

What are we thinking about Long Range Scanners with the Gunboat as opposed to Advanced SLAM, for hit-and-run builds?

I felt this was to most accurately represent the debut of the gunboat in the xwing flight simulator: firing concussion missiles, repeatedly, from extreme range.

If I had the points I'd follow up with hlcs, then autobalsters.

Here’s what I’m thinking of (Sorry, I don’t know how to do that fancy spoiler thing on my phone):

Option 1:

Four of these:

Nu Squadron Pilot (25) - Alpha-class Star Wing

XG-1 Assault Configuration (1), Long-Range Scanners (0), "Mangler" Cannon (4), Linked Battery (2)

Option 2: (courtesy of FickleGreenDice)

Rho Squadron Veteran (32) - Alpha-class Star Wing
Crack Shot (1), XG-1 Assault Configuration (1), Long-Range Scanners (0), Heavy Laser Cannon (7), Linked Battery (2)

Rho Squadron Veteran (34) - Alpha-class Star Wing
Crack Shot (1), Seismic Torpedo (2), XG-1 Assault Configuration (1), Long-Range Scanners (0), Heavy Laser Cannon (7), Linked Battery (2)

Rho Squadron Veteran (34) - Alpha-class Star Wing
Crack Shot (1), Seismic Torpedo (2), XG-1 Assault Configuration (1), Long-Range Scanners (0), Heavy Laser Cannon (7), Linked Battery (2)

Option 3:

Three of these:

Rho Squadron Veteran (33) - Alpha-class Star Wing
Push The Limit (3), Harpoon Missiles (4), OS-1 Arsenal Loadout (2), Advanced SLAM (2), XX-23 S-Thread Tracers (1)

Karsabi-Wired-HLC-Linked-ASLAM

13 hours ago, HolySorcerer said:

Check the timing chart, clusters have anti-synergy with salvo.

That's not how I read the chart, but it wouldn't surprise me because this game always goes out of its way to make its rules dumb and bad.

6 minutes ago, FourDogsInaHorseSuit said:

That's not how I read the chart, but it wouldn't surprise me because this game always goes out of its way to make its rules dumb and bad.

Saturation Salvo doesn't trigger until step 8, TLT and Clusters don't go to step 8 until after both attacks have been resolved and damage has been dealt. To trigger Saturation Salvo off of Cluster Missiles you would have to miss both times, and even if you did miss both times, because you only do step 8 once, you only do Salvo once.

If you want to cheese Saturation Salvo use Cruise Missiles, they're only a one die missile, so they'll miss a lot.

Edited by HolySorcerer
14 hours ago, Celestial Lizards said:

Karsabi-Wired-HLC-Linked-ASLAM

Karsabi + ASLAM doesn't work.

Maneouver -> SLAM action -> gain WD token -> Karsabi's ability exchanges WD token to stress token -> You can't perform the free action granted by ASLAM.

But please someone correct me if I'm wrong, I'd love this to work.

Edited by Captain Pellaeon
I stand corrected! :D

The real way to cheese Saturation Salvo is to have a ship with powerful missiles and accuracy corrector. Roll good? Do tons of damage. Roll bad? Cancel everything, miss, Salvo.

Sorry, simultaneous post... that was in response to the post two posts ago. Also note that I don’t think the GUNBOAT is the ideal use of Saturation Salvo in any build.

Edited by Kieransi

While waiting for Rogue Squadron we can play with Rho Squadron.

Rho

Opportunist

Xg-1

Jammer

Linked

A-SLAM

31pts

Add another Rho Opp with Flatchet for 32 points or just change out Linked for Flatchet to keep the price at 31. Two Rho Opps plus unique GUNBOAT or Defender might be something.

Edited by GrimmyV
42 minutes ago, HolySorcerer said:

Saturation Salvo doesn't trigger until step 8, TLT and Clusters don't go to step 8 until after both attacks have been resolved and damage has been dealt. To trigger Saturation Salvo off of Cluster Missiles you would have to miss both times, and even if you did miss both times, because you only do step 8 once, you only do Salvo once.

If you want to cheese Saturation Salvo use Cruise Missiles, they're only a one die missile, so they'll miss a lot.

You're conflating when I can resolve a trigger and when the ability triggers. The ability triggers in step 7, and then again in the following step 7. Then in step 8 both triggers resolve. The talent says after you "perform" an attack and the Missiles say to "perform" the attack twice.

There are some ideas floating around YouTube.

22 minutes ago, FourDogsInaHorseSuit said:

You're conflating when I can resolve a trigger and when the ability triggers. The ability triggers in step 7, and then again in the following step 7. Then in step 8 both triggers resolve. The talent says after you "perform" an attack and the Missiles say to "perform" the attack twice.

And you don't check for "after performing an attack" until step 7. This is why Clusters don't work with Redline anymore.

I've not seen a killer app yet. I agree with one of the early posters that Karsabi and Vynder are too expensive - 8pt gap between base and top ace is big and usually means top ace has a great ability.

I kind of like mixed loadout: Nu Squadron, XG-1, Flechette Cannon, Harpoon Missile, Long Range Scanners (25)

You can hit hard or slam and stress, and hard for the opponent to know which you're going to do. Four of those could be interesting.

1 hour ago, Celestial Lizards said:

Karsabi-Wired-HLC-Linked-ASLAM

I have the same, but without Advanced SLAM. Pretty sure Karsabi's stress from his ability kicks in before the free action from Advanced SLAM, making Advanced SLAM useless on him. If you have the 2 points, though, Vectored Thrusters is a neat substitute. Barrel Rolling HLC isn't terrible.

33 minutes ago, HolySorcerer said:

And you don't check for "after performing an attack" until step 7. This is why Clusters don't work with Redline anymore.

I agree, Redline was way OP. That Punisher was unstoppable. It’s a good thing it was nerfed because that was a rough time for the Meta.