12 hours ago, tenchi2a said:The problem comes that a TN 2 is roughly equal to a TN 10 in the old system. which you have a 10% changes in 4th to hit on one dice without exploding, but a 0% chance in 5th. Not sure on the exact numbers but this % gap get wider and wider as the TN goes up even with exploding. This gap becomes more noticeable as you get higher R&K levels. So maybe not the Ring dice but I do feel that the Skill dice need at least one 2 success spot on them to fix this.
The odds of getting 2 S on 1D, with the exploding, on Ring dice: 1/6 * 1/2 = 1/12 - just a bit harder than 1d10 for 1 in 10
You can't have a 1d on skill die.
Now, given the 1/6 chance of open ending, versus the 1/10 under 1E...
The odds are actually rather comparable to 1E. It's the rescale that makes it look worse.