Gunslinger Talents: Feedback Requested

By Direach, in Genesys

Work continues on my Marshal Law setting for Genesys. This setting is heavily inspired by the Dark Tower, as most of my players are fans of the series, and I wanted to incorporate some talents as nods to the books. The Marshals of my setting are not quite the same as Mid-World's gunslingers, but close enough to have learned some of the same tricks.

Take a look at these prospective talents, and let me know if you see any glaring flaws (or if they seem to work fine). I tried to balance them against similar talents and rules in EOTE. I didn't put costs on them because I don't know how talent costs will work in Genesys, but most likely they will escalate in cost. Thanks in advance for your feedback!

The Reloading Trick

Activation: Active (Incidental)

Ranked: No

Once per round on the character's turn, the character may load, or reload, a firearm as an incidental instead of as a maneuver. This talent cannot be used with muzzle-loading weapons.

Aim with Your Eye

Activation: Passive

Ranked: No

The character does not add any Setback dice to his combat checks due to the use of the Aim maneuver.

(Note: this is identical to the "Call 'Em" talent in the EOTE Smuggler/Gunslinger tree, but included for completeness.)

Shoot with Your Mind

Activation: Active (Maneuver)

Ranked: Yes

As a maneuver, the character may remove 1 Setback per rank of Shoot with Your Mind from their next combat check made with a ranged weapon on their current turn.

Kill with Your Heart

Activation: Active (Incidental)

Ranked: No

After a successful attack with a ranged weapon, the character may spend one Story Point to add damage equal to his Willpower to one hit of the attack.

Edited by Direach

Neat widgets! Also loving your universe writeup so far.

There are some different ways you can word these, and perhaps mechanically they might be a bit strong.

The Reloading Trick

Seems fine, but perhaps make the short text "Once per round, may load or reload a firearm as an incidental." and the long text "Once per round on the character's turn, they may load or reload a firearm as an incidental, instead of a manoeuvre." It's a bit confusing otherwise.

Aim with your Eye

This is the most confusing. Instead of making it a passive talent, make it an active talent. "Once per turn, you may perform an Aim with your Eye manoeuvre; move 1 range band and gain the benefits of aiming." Otherwise, you can have players who might take strain to aim and move twice per turn, which is essentially twice the number of manoeuvres they can normally perform (and fairly broken). If you wanted, you could make it ranked, allowing them move range bands equal to the number of ranks in the talent. If you went this way, you would have to compensate by making it so they can't use a Move manoeuvre in the same turn, else they could move more than 3 range bands per turn. Not saying you can't make it possible to get 3 ranks in the talent, but you really have to make them work for it.

The other two seem fine.

Edited by Rex Orion
further clarification

Thanks, Rex. As you probably noticed, I made some changes to those abilities, I think they're in good shape now.