Work continues on my Marshal Law setting for Genesys. This setting is heavily inspired by the Dark Tower, as most of my players are fans of the series, and I wanted to incorporate some talents as nods to the books. The Marshals of my setting are not quite the same as Mid-World's gunslingers, but close enough to have learned some of the same tricks.
Take a look at these prospective talents, and let me know if you see any glaring flaws (or if they seem to work fine). I tried to balance them against similar talents and rules in EOTE. I didn't put costs on them because I don't know how talent costs will work in Genesys, but most likely they will escalate in cost. Thanks in advance for your feedback!
The Reloading Trick
Activation: Active (Incidental)
Ranked: No
Once per round on the character's turn, the character may load, or reload, a firearm as an incidental instead of as a maneuver. This talent cannot be used with muzzle-loading weapons.
Aim with Your Eye
Activation: Passive
Ranked: No
The character does not add any Setback dice to his combat checks due to the use of the Aim maneuver.
(Note: this is identical to the "Call 'Em" talent in the EOTE Smuggler/Gunslinger tree, but included for completeness.)
Shoot with Your Mind
Activation: Active (Maneuver)
Ranked: Yes
As a maneuver, the character may remove 1 Setback per rank of Shoot with Your Mind from their next combat check made with a ranged weapon on their current turn.
Kill with Your Heart
Activation: Active (Incidental)
Ranked: No
After a successful attack with a ranged weapon, the character may spend one Story Point to add damage equal to his Willpower to one hit of the attack.
Edited by Direach