What's your best performing fleet(s) for Corellian Conflict? Bonus points if you list a Rebel and Imperial fleet.
What's your best performing fleet(s) for Corellian Conflict? Bonus points if you list a Rebel and Imperial fleet.
Faction: Rebel Alliance
Points: 498/500
Commander: General Dodonna
Assault Objective: Station Assault
Defense Objective: Planetary Ion Cannon
Navigation Objective: Dangerous Territory
[ flagship ] MC80 Command Cruiser(106 points)
Vet
- General Dodonna ( 20 points)
- Home One ( 7 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 154 total ship cost
MC80 Star Cruiser (96 points)
Vet
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Nav Team ( 4 points)
- Quad Turbolaser Cannons ( 10 points)
- SW 7 Ion Batteries ( 5 points)
= 129 total ship cost
MC80 Star Cruiser (96 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Nav Team ( 4 points)
- Quad Turbolaser Cannons ( 10 points)
- SW 7 Ion Batteries ( 5 points)
= 129 total ship cost
GR-75 Medium Transports (18 points)
- Leia Organa ( 3 points)
- Comms Net ( 2 points)
= 23 total ship cost
3 A-Wing Squadrons ( 33 points)
2 E-Wing Squadrons ( 30 points)
If I was to start a CC today I would play 1 of these 2. I don't think there is a best fleet for CC, but I did put some considerable design thought into making sure they were built to some of the special requirements for CC into consideration.
Sloane CC
Author: Brobafett
Faction: Galactic Empire
Points: 500/500
Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
Gozanti-class Cruisers (23 points)
= 23 total ship cost
Raider-I Class Corvette (44 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 54 total ship cost
Gozanti-class Cruisers (23 points)
- Admiral Chiraneau ( 10 points)
- Expanded Hangar Bay ( 5 points)
= 38 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
[ flagship ] Imperial II-Class Star Destroyer(120 points)
- Admiral Sloane ( 24 points)
- Relentless ( 3 points)
- Skilled First Officer ( 1 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- Quad Battery Turrets ( 5 points)
- Leading Shots ( 4 points)
= 175 total ship cost
1 "Howlrunner" ( 16 points)
1 Dengar ( 20 points)
1 Black Squadron ( 9 points)
1 "Mauler" Mithel ( 15 points)
1 Ciena Ree ( 17 points)
2 TIE Interceptor Squadrons ( 22 points)
2 Lambda-class Shuttles ( 30 points)
1 Saber Squadron ( 12 points)
1 Soontir Fel ( 18 points)
Lambas are there so this fleet can assault and clear ion cannon and other tokens out of the way, also they have a blue AS and lots of hull, so if they are ignored they can still flip tokens against ships. No Avenger so the ISD can disengage and dial in a command 1 repair or squadron if needed so its not lost and sticking you with a steep refit.
For Rebels:
Mothma CC
Author: Brobafett
Faction: Rebel Alliance
Points: 500/500
Commander: Mon Mothma
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazards
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 95 total ship cost
MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Major Derlin ( 7 points)
- Ordnance Experts ( 4 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Assault Proton Torpedoes ( 5 points)
= 98 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 46 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 46 total ship cost
Hammerhead Torpedo Corvette (36 points)
- Task Force Antilles ( 3 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 46 total ship cost
[ flagship ] CR90 Corvette A (44 points)
- Mon Mothma ( 30 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 83 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
GR-75 Medium Transports (18 points)
= 18 total ship cost
1 Shara Bey ( 17 points)
3 A-Wing Squadrons ( 33 points)
Two mc30, 3x hammerhead, trc vette flagship, 2x transports and a trollish squad cover with Shara. 8 activations meaning you will nearly always last first on assault, and the damage that can be dished out is insane. Mothma means those evades are going to make this fleet tough to pin down and even tougher to hit. If the enemy gets in black range so you can't cancel a dice, then that means they are right where you want them for your own attacks!
Bwings, 2vcx, yavaris and 134 squad total. If the opponent didnt bring enough squadrons in round 1 he can as well hit the brakes and hyperspace out on turn 4. Leave the bwings for round 2. And even then I made people unhappy.
Generc b-wing spam with Yavaris in a round 1 assault is incredibly unbalanced because it operates at peak effectiveness despite the limitations. Not many things can counter it.
2 hours ago, BrobaFett said:Generc b-wing spam with Yavaris in a round 1 assault is incredibly unbalanced because it operates at peak effectiveness despite the limitations. Not many things can counter it.
When someone tried hitting my base turn one with that, I threw an Ion cannon token down distance 3 in front of Yavaris and had it dead turn 3.
This was my latest fleet and I came to really appreciate the Pelta.
Rebel bombers round 4 (500/500)
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Assault Frigate Mk.II B (72 + 31)
+ Adar Tallon (10)
+ Flight Controllers (6)
+ Electronic Countermeasures (7)
+ Gallant Haven (8)
Modified Pelta-class Command Ship (60 + 32)
+ General Dodonna (20)
+ Entrapment Formation! (5)
+ Boosted Comms (4)
+ Fighter Coordination Team (3)
Nebulon-B Escort Frigate (57 + 11)
+ Flight Commander (3)
+ Fighter Coordination Team (3)
+ Yavaris (5)
GR-75 Medium Transports (18 + 9)
+ Toryn Farr (7)
+ Bright Hope (2)
GR-75 Medium Transports (18 + 8)
+ Bomber Command Center (8)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Keyan Farlander (20)
Luke Skywalker (20)
Jan Ors (19)
Ten Numb (19)
Biggs Darklighter (19)
Norra Wexley (17)
Dagger Squadron (15)
YT-1300 (13)
Gold Squadron (12)
Y-wing Squadron (10)
Precision Strike
Fighter Ambush
Superior Positions
My current favorite all-around fleet:
Outer Rim Strategic Command 500/500
ISD II
+Moff Jerjerrod
+Skilled First Officer
+Boarding Troopers
+Electronic Countermeasures
+SW-7 Ion Batteries
Arquitens Command Cruiser
+Hand of Justice
Arquitens Command Cruiser
Raidier II
+Impetuous
Quasar I
+Boosted Comms
+Squall
3x TIE Defenders
TIE Interceptor
IG-88
Boba Fett
Not perfectly optimized, but really fun to fly, and versatile enough to deal with most fleet types and objectives. Currently undefeated after 3 rounds and hasn't had a squadron go down in the last two.
Edited by stackeffect