As a relatively experienced Edge of the Empire player, getting Age of Rebellion has been an exciting change of pace and I am looking forward to my first game. But that being said, I am a bit confused reagarding Duty:
"As the PCs accomplish more and more on behalf of the Alliance, the party's Duty value slowly builds up. Once the party's total Duty value exceeds 100, they reach a milestone in the campaign."
- So how fast does one award Duty?
- Does one increase the Duty for the entire party, or does each PC get an increase based on whether or not the session fufilled their specific Duty?
- The last sentence seems to describe it as increasing Duty causes narrative successes, not the other way around. Is that just poor writing?
While I'm at it, I would say that Duty has a few flaws:
- The whole "contribution rank" thing seems like a little too much on the side of being mathematical. They always say how it's a "narrative system," but the contribution seems to go against that idea.
- Duty seems too based on career/specialization. For any type of character, there is typically a very obvious choice. A soldier's duty is combat victory, an pilot's duty is space superiority, a sabatuer's duty is sabotage, a spy's duty is intelligence, etc. Obligation (and Morality based in what I hear) have more options for characters.