You got your gunboat: Shut up.

By KCDodger, in X-Wing

6 hours ago, HolySorcerer said:

Right, sorry, I was thinking he worked like target sync. I...don't use Jendon, clearly. Unfortunately target sync doesn't work.

Target Sync KINDA works.

It's no bad thing to have e.g a /sf with FCS and TS along, so that you can spend his lock on your firing or modding and retain your own to satisfy OS1, but it's an expensive wingmate whose tech isn't doing anythign to make his own attacks better.

It's OK, but not great, and fitting it into lists is going to be difficult.

Like the Gunboat generally.

I'm gonna get four for sure, next we need to start on the avenger thread!

2 hours ago, FTS Gecko said:

Small ship only AND two points. For the other ships that could have potentially taken them, large and small, it's a bit of a disappointment.

It was priced 'fairly', and that was a reasonable call to make: it's a slightly weaker, but sightly cheaper predator, and predator is one of the best cards in the game. You lose the chance to roll a second die, but you pay a point less... And honestly beyond TLTs I've not seen predator trigger much in recent times anyway.

Compared to FCS, you lose extra rolls and an actual Target lock (relevant for munitions, etc), in return for getting it in every single shot - better for opportunistic attacks, and initial engagements.

The problem is that 'fairly' doesn't help the ships who were already obsolescent come back - and that's most of the ships it might've worked well on. Oops.

Small ship only... That bit just made me cross. IG-88s never seem to be allowed /any/ be toys these days ?

All. Not most, once it's small ship only. Even if it wasn't, it still wouldn't break anything at 0.

2 points for an unconditional reroll is amazing. It just doesn't slot into any top-tier ships at the moment so it's falling flat for that reason. If they were to cost it at 0 they could never release a good small-based cannon ship again.

I'm most interested in the low PS generics with OS-1 + LRS + missile of choice - you get a huge threat range for your ordnance and at an affordable price with enough health to avoid being PS killed immediately. You can still be counter played but it should make for a cool utility piece.

On 10/21/2017 at 11:33 AM, thespaceinvader said:

OK, so how do you suggest using all four slots without making it way too expensive?

It strikes me that if they charges for those slots, then they could have NOT charged for them, NOT put them on, and the ship would have worked just as well without them, with the exception of not being able to take Unguided Rockets. But 4 points for UGR that you can only fire after SLAMMing if you wasted an action getting a lock somewhere or took LRS instead of ASLAM...

Wut?

Seriously, tell me what a good use of all four of those slots would be. Or even three of them.

Well first of all, the Missile Boat was the only ship in TIE Fighter that could have multiple warhead types. You could carry 80 missiles, or swap out 40 of them for other ordinance. This card represents that. You can have "80 missiles" by using the torp slots to equip extra munitions, or you could have "40 missiles and fewer of other ordinance" by using the torp slot, or some combination thereof. The card exists to make it the best representation of a Missile Boat the game could allow.

The more ordinance you equip, the better your action economy on the reload action. Instead of using an action to reload a single missile, you can use it to reload 2 missiles and 2 torpedoes. Doesn't work better with Extra Munitions, sadly.

You might prefer to save 75 cents by the card's omission, but I value it much highet than that in terms of options and fun. By giving it many options, they are ensuring the ship remains relevant for a long time.

Edited by Knightcrawler
On ‎22‎/‎10‎/‎2017 at 7:40 PM, Transmogrifier said:

2 points for an unconditional reroll is amazing. It just doesn't slot into any top-tier ships at the moment so it's falling flat for that reason. If they were to cost it at 0 they could never release a good small-based cannon ship again.

Of course they could. Just make it good through the use of an ability that synergises with the use of an actual cannon. Take the TIE/D mechanic for example - totally useless with Linked Batteries, still a good small-based cannon ship. Or Heavy Scyk - Sunny Bounder aside, you're better off taking Mangler or HLC than Linked Batteries.

We can always want a bit more (kturn anyone?), but is quite a good ship and I will use it for sure.

2 hours ago, Knightcrawler said:

Well first of all, the Missile Boat was the only ship in TIE Fighter that could have multiple warhead types. You could carry 80 missiles, or swap out 40 of them for other ordinance. This card represents that. You can have "80 missiles" by using the torp slots to equip extra munitions, or you could have "40 missiles and fewer of other ordinance" by using the torp slot, or some combination thereof. The card exists to make it the best representation of a Missile Boat the game could allow.

The more ordinance you equip, the better your action economy on the reload action. Instead of using an action to reload a single missile, you can use it to reload 2 missiles and 2 torpedoes. Doesn't work better with Extra Munitions, sadly.

You might prefer to save 75 cents by the card's omission, but I value it much highet than that in terms of options and fun. By giving it many options, they are ensuring the ship remains relevant for a long time.

I don't want them to drop the card. The card has a useful mechanic. I want them to drop what I suspect is a point tax for the relatively useless extra slots on the card.