You got your gunboat: Shut up.

By KCDodger, in X-Wing

30 minutes ago, Olddog said:

I'm glad we've go it, it will be fun to play. Seems to me you could run a tooled up pair of these with a pair of Tie Strikers. Pumping out missiles or shooty mc shooty cannon shots. If your lucky you give the Falcon a quick kicking then have a good dog fight with the remaining fighters and your doing with a cool looking Imperial ship. What else do you guys want?

pumping out missiles:

http://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!269:18,-1,17:61:16:U.-1,U.-1;243::48:-1:;243::48:-1:;269:18,-1,17:61:16:U.-1,U.-1&sn=Unnamed Squadron&obs=

shooty mc shooty:

http://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!269:57,-1,-1:56:24:U.144,U.23;269:57,-1,-1:56:24:U.144,U.23;243::48:-1:;243::48:-1:&sn=Unnamed Squadron&obs=

?

Edited by ficklegreendice

This topic is absolutly useless and totaly insulting. You are literaly in a complain inception. Plus, I would certainly not shup up to please you.

2 hours ago, ficklegreendice said:

See those Missile Rhos are exactly why I say I've not seen a build I like. Low PS, trying to target lock and hope they don't move out of range 2-3/arc then stressing to mod dice then trying to destress and fly away to spend a turn reloading to come back and try again... that's not a decent plan.

Edited by Stay On The Leader
16 minutes ago, Stay On The Leader said:

See those Missile Rhos are exactly why I say I've not seen a build I like. Low PS, trying to target lock and hope they don't move out of range 2-3/arc then stressing to mod dice then trying to destress and fly away to spend a turn reloading to come back and try again... that's not a decent plan.

then take the cannon build

anyway, the OG-1 Rhos are not exactly as complicated as that. I for one am not thrilled about low PS target-locks either, but with green 2-banks and an entire slew of speed 2 maneuvers open SLAM makes you very maneuverable after shedding stress. You don't actually have to fly away unless you can't chase.

While chasing, you can just reload, mod and fire in the same round, round after round so long as you get an action. This is easier if you just maintain a targetlock with cruise/harpoon/homing missiles and modify the roll with focus. Once the lock is established, you can just (SLAM optional) reload --> focus to continuously fart out four dice missiles.

I personally prefer HLC XG-1s because they don't need TLs (or anything for that matter) to fire, but they don't get the hilarity of firing after SLAM.

Edited by ficklegreendice

Ouch:

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Captain Jonus (22)

Total: 100

View in Yet Another Squad Builder

Another Ouch:

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Tractor Beam (1)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Nu Squadron Pilot (18)
Heavy Laser Cannon (7)
Tractor Beam (1)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Sienar Specialist (17)
Twin Laser Turret (6)

Sienar Specialist (17)
Twin Laser Turret (6)

Total: 100

View in Yet Another Squad Builder

Edited by MaxPower
14 hours ago, thespaceinvader said:

Reload makes it so.

Putting on extra slots just means you can make it more expensive to very limited benefit.

Conversely, there's also little harm in letting them get loaded up to the gills - and who knows, tracer missiles and concussion missiles on the same ship might work out. Or someone might find a use for EM for a double tap.

When the ships identity is "absurd missile salvos", why not?

Wait, people actually like the gunboat? The B Wing is better. #troll /hide

9 minutes ago, Mep said:

Wait, people actually like the gunboat? The B Wing is better. #troll /hide

Linked cannons is certainly a promising upgrade for them, I'll say that much.

18 hours ago, Captain Lackwit said:

Seriously.

This is ridiculous. I don't even care if the complaints are warranted, this entire forum whinged on for an official Gunboat for LITERAL YEARS and now that the article detailing it comes out, you guys have the gall TO COMPLAIN!?

Holy crap, guys. There is seriously no pleasing you.

Maybe because the reasons people get excited/disappointed about a ship are more nuanced than simply wanting to see it in game?

To be honest, I haven't been following it but wouldn't it make a kind of sense that the ship people are most excited for are the one that their likely to be the most disappointed in, especially if they're hoping for it to be competitive. It actually makes sense.

literally the only thing about the gunboat that warrants a complaint is linked batteries are stupid.

The rest of that ship is amazing and i am eagerly awaiting it

44 minutes ago, AlexW said:

Maybe because the reasons people get excited/disappointed about a ship are more nuanced than simply wanting to see it in game?

To be honest, I haven't been following it but wouldn't it make a kind of sense that the ship people are most excited for are the one that their likely to be the most disappointed in, especially if they're hoping for it to be competitive. It actually makes sense.

Wait what?!

Not everyone who plays this game is doing it solely to stroke a special Star Wars place? And they want competitively viable ships? You mean there are complicated a differing reward systems in the thousands of people that play this game?

4 hours ago, Rinzler in a Tie said:

Wait what?!

Not everyone who plays this game is doing it solely to stroke a special Star Wars place? And they want competitively viable ships? You mean there are complicated a differing reward systems in the thousands of people that play this game?

Well, I am. Someday, I might get lucky enough to kiss a wookiee.

9 hours ago, thespaceinvader said:

OK, so how do you suggest using all four slots without making it way too expensive?

It strikes me that if they charges for those slots, then they could have NOT charged for them, NOT put them on, and the ship would have worked just as well without them, with the exception of not being able to take Unguided Rockets. But 4 points for UGR that you can only fire after SLAMMing if you wasted an action getting a lock somewhere or took LRS instead of ASLAM...

Wut?

Seriously, tell me what a good use of all four of those slots would be. Or even three of them.

The thing is, it's not just four slots, it's two torpedo and two missile slots. Even if you only fill two of them, you have the option of two missiles, two torpedoes, or one missile and one torpedo.

Also, in addition to offering you more options on what to fire (personally I like the idea of having a choice between Ions or damage, depending on the situation), more ordnance also means you don't have to Reload as often, giving you more options on actions, as well. You could even do something like have Unguided Rockets with a torpedo to use when you Reload! Sure, torpedoes tend to require discarding your target lock, but a list built for it may be able to do alright.

5 hours ago, Reiver said:

Conversely, there's also little harm in letting them get loaded up to the gills - and who knows, tracer missiles and concussion missiles on the same ship might work out. Or someone might find a use for EM for a double tap.

When the ships identity is "absurd missile salvos", why not?

Tracers in general seem like they could do very well in an OS-1 squadron!

Personally, I'm thinking about the possibility of a couple OS-1s escorting Colonel Jendon with the ST-321 title and a Weapons Engineer!

1 hour ago, JJ48 said:

Personally, I'm thinking about the possibility of a couple OS-1s escorting Colonel Jendon with the ST-321 title and a Weapons Engineer!

Does that work with OS-1?

Edited by HolySorcerer
6 minutes ago, HolySorcerer said:

Does that work with OS-1?

Wouldn't it? Colonel Jendon can take Target Locks on two different ships at any range, and then if the OS-1's are at Range 1 at the beginning of combat, he passes a target lock to one of them, which they should then be able to use to fire even if weapons are disabled.

It may not be incredibly efficient or effective (you'd have to get your ships close together at the right times), but it sounds like fun!

Just now, JJ48 said:

Wouldn't it? Colonel Jendon can take Target Locks on two different ships at any range, and then if the OS-1's are at Range 1 at the beginning of combat, he passes a target lock to one of them, which they should then be able to use to fire even if weapons are disabled.

It may not be incredibly efficient or effective (you'd have to get your ships close together at the right times), but it sounds like fun!

Right, sorry, I was thinking he worked like target sync. I...don't use Jendon, clearly. Unfortunately target sync doesn't work.

6 hours ago, Reiver said:

Linked cannons is certainly a promising upgrade for them, I'll say that much.

I don't see them become something real. They will be just as squishy as FCS B-wings.

Of course, LC opens your system slot, but that means investing more points in a AGI 1 ship with a lousy dial, which is not a good idea nowadays.

7 minutes ago, Giledhil said:

I don't see them become something real. They will be just as squishy as FCS B-wings.

Of course, LC opens your system slot, but that means investing more points in a AGI 1 ship with a lousy dial, which is not a good idea nowadays.

Unlike the bwing they have the ability to stay out of harms way though, thanks to slam. They are going to work best living at r3........ the trick is how efficent they can be with that strain on their action economy and having to work around wep disabled tokens

Just now, Ralgon said:

Unlike the bwing they have the ability to stay out of harms way though, thanks to slam. They are going to work best living at r3........ the trick is how efficent they can be with that strain on their action economy and having to work around wep disabled tokens

I was talking about B-wings, not Starwing ;)

2 minutes ago, Giledhil said:

I was talking about B-wings, not Starwing ;)

nvm me, carry on......-_-

Linked cannons is not trash. Its just not super great. Remember: 3 points predator is widely considered very viable.

21 hours ago, FTS Gecko said:

Look Lacky, I know you've been against the Gunboat since day one, but...

giphy.gif

You do know the Gunboat was my favorite Imperial ship to fly as a kid right? Not my favorite ship but she was super cool and I always loved the design. When have I ever been anti-gunboat? Please god, cite this.

****, this thread got some likes.

I was excited by Linked Batteries but small ship only sucks. I thought they were the buff Brobots and Firesprays needed.

1 hour ago, Stay On The Leader said:

I was excited by Linked Batteries but small ship only sucks. I thought they were the buff Brobots and Firesprays needed.

Small ship only AND two points. For the other ships that could have potentially taken them, large and small, it's a bit of a disappointment.

2pts was what I expected.