Not too happy with this Starwing stuff.

By Kingsguard, in X-Wing

1 hour ago, GrimmyV said:

This. This is more than enough to justify the SLAM on the base model.

Except every ship with shields could pull that off in the the X-wing/Tie Fighter games, so the Gunboat doing it isn't anything special.

I think it'll will need slam and attack through weapon disabled just to be viable. Worse case scenario the imperials have a new go to ship to use that is pretty unique. Oh no.

5 minutes ago, Squark said:

Except every ship with shields could pull that off in the the X-wing/Tie Fighter games, so the Gunboat doing it isn't anything special.

But no other ship symbolizes that beloved series of games like GUNBOAT.

Oh, that's a shame @Kingsguard - I'm sorry FFG has released a ship that's not to your liking.

Personally I'll be buying four of them. At least!

Gunboat is awesome, Gunboat is glorious.

And the sad state of affairs is it won't even be broken compared to the current top contenders. It'll be good, very good. But not broken.

Okay. So.

Royal Guard Interceptors shouldn't have two mods, it should have 1 shield and treat speed 1 maneuvers as green.
All of the freighters should be super bad ships, with the titles making them awesome. (like PO and JM5K but without the brokenness)
Strikers should have crew and bombs
Lambda should have a rear arc
Scurrg should be large based and bad at moving in any direction that isn't forward
The silencer should have a missile slot
The HWK should be just a different ship all together



AND THIS IS THE FIRST THING YOU HAVE A PROBLEM WITH?!

I am going to love the Star Wing personally. I can shoot the other side of the play area on the first turn with fully modified dice!

Lt. Dormitz 31 pts.
- Hyperwave Comm Scanner 1 pt.

Lt. Karsabi 24 pts.
- Adv SLAM 2 pts.

Maj. Vander 26 pts.
- Adv SLAM 2 pts.

TOTAL 86 pts.

They start with focus tokens and can TL after using the Adv. SLAM, allowing them to shoot with either title.

55 minutes ago, RufusDaMan said:

Okay. So.

Royal Guard Interceptors shouldn't have two mods, it should have 1 shield and treat speed 1 maneuvers as green.
All of the freighters should be super bad ships, with the titles making them awesome. (like PO and JM5K but without the brokenness)
Strikers should have crew and bombs
Lambda should have a rear arc
Scurrg should be large based and bad at moving in any direction that isn't forward
The silencer should have a missile slot
The HWK should be just a different ship all together



AND THIS IS THE FIRST THING YOU HAVE A PROBLEM WITH?!

You missed one:

X-wings are supposed to be GOOD.

5 hours ago, GrimmyV said:

You missed one:

X-wings are supposed to be GOOD.

Functionally, X-wings don't miss anything, especially not if we consider the relative lack of mechanics in Wave 1. We could argue that they should be much better at certain things, but relative to other ships (especially early wave ships), they are not bad. They have the same fire power as an Interceptor, they have more health, lesser mobility, but better than a Y-wing... They do as they are advertised.

Using only Wave 1 mechanics, without making the X-wing a total mary sue, it is pretty spot on.

They are just overpriced.

8 hours ago, Squark said:

Except every ship with shields could pull that off in the the X-wing/Tie Fighter games, so the Gunboat doing it isn't anything special.

Missile Boat was the first ship with SLAMs. Disney probably wouldn't allow FFG to make that many non-TIE Imperial ships, so they combined the two. Hence Gunboats have SLAMs.

Edited by Knightcrawler

Someone needs to learn his history.

http://starwars.wikia.com/wiki/SubLight_Acceleration_Motor

"The SubLight Acceleration Motor, abbreviated to SLAM, was an overdrive system that allowed the Missile Boat to double its sublight speed.

By drawing energy from the missile boat's laser cannon reserves, SLAM provided a burst of acceleration from the ion engines to enhance the Missile Boat's combat capabilities. SLAM allowed a Missile Boat to unleash its massive warhead load against a capital ship, and then flee any enemy starfighters or anti-starfighter concussion missiles.

A similar system was later used on the New Republic's K-wing assault starfighter."

"Star Wars: TIE Fighter (First appearance)"

Won't argue that the Assault Gunboat would let us represent both craft (XG: Ion Cannons / Tractor Beams, MB: 2x Concussion Missiles, 2x Torp of your choice, Advanced Slam), but I still feel based on what we see, this pack really serves to the Missile Boat more than the Assault Gunboat.

Can't wait to get them to the table and see how they fly, though.

On 10/20/2017 at 7:16 PM, Marinealver said:

Don't play TIE-fighter or any of the X-wing series games. You might get your feelings hurt.

I played X-Wing. I remember killing Starwings. They had firepower but they were sluggish. I liked fighting them because they were easy to hit.

On 10/20/2017 at 7:34 PM, Warlon said:

Immersion?

It was broken the second the Jumpmaster hit the tables, I don't care what technology you have, that ship should be spinning in circles not outmaneuvering the most agile ships in the galaxy.

Also, it's an activity where you place plastic ship miniatures onto bases, move them around using assigned templates, roll dice every once in a while and say "pew pew" when you hit something. I don't understand why the Gunboat breaks your immersion...

There are a few other ships that also act in ways totally out of line with what they are supposed to be. Doesn't mean the Starwing gets a free pass.

On 10/20/2017 at 8:15 PM, defkhan1 said:

We're actually complaining about SLAM on the Gunboat now? Seriously? The thing has no K-turns. Nor does it have turrets and bombs and crew like the K-wing. Shooting after SLAMing is pretty much the only gimmick it has. The thing is a far cry from being a "Mary Sue". If you want to apply that moniker to a ship, I can think of no better example than Miranda.

By the way, SLAM didn't even originate from the K-wing. It was never mentioned in the Black Fleet novels that the ship originated from. It was probably added to the lore much later. SLAM was originally an Imperial technology used on the Missile Boat from the TIE Fighter video game. The OS-1 config for the Gunboat is basically the X-wing TMG equivalent of the Missile Boat.

Which is not a StarWing. K-Wing does actually have SLAM in the lore though. IT makes sense.

Some on, it's an imperial fighter with shields that packs on the guns, is tough, has a hyperdrive and now it's faster than an A-Wing for some reason. How's that not a Mary sue ship?

On 10/20/2017 at 8:50 PM, Lobokai said:

@Kingsguard wow. You are close to getting the first ignore click I’ve ever used.

I’m going to assume you’re a troll, but for the betterment of others, post anyway.

I mean if you ignore everything Rebel and everything Scum in the top 4 most common builds... then yes, the Gunboat might seem a bit power creepy.

Just a history lesson

SLAM came into the Star Wars lore via the OS-1. K-Wing, with an actual Mary Sue Miranda is ripping that off.

And no. Gunboat maneuverability was statted at superior to YWings. In fact, from the common lore, they’re actually better than a T65, so know what you’re talking about pre ignorant rant.

The Scurgg is supposed to be larger than the YT2400 and less maneuverable, where’s your rant on that?

K-Wings come from a piece of lore that nothing else comes from... the Gunboat comes from the foundation piece that the X-Wing is based off of.

Go away

Don't be rude, dude. Just because you don't like my opinion doesn't mean it's not a copout when you use it as an excuse for an ignore.

I doublechecked wookieepedia before I posted. They said it's agility was slightly better but in the ballpark of a Y-Wing. Not nearly on par with an X-Wing.

I don't buy that the Scurrg is bigger than a TY-2400. The YT is a light freighter. It has internal living quarters and carries cargo.....

On 10/20/2017 at 8:54 PM, Arma Quattro said:

Well said Sir.

If by "Well said" you mean rude, condescending and dismissive of contrary opinions...

On 10/20/2017 at 8:58 PM, lntrn8 said:

The Cult of Gunboat does not recognize the Disney-promoted moniker of "starwing".

please refer to this ship by Gunboat, ASSAULT Gunboat.

Gunboat sounds too general though. I mean there's a few of them out there.

On 10/20/2017 at 10:51 PM, Joe Censored said:

In the Tie Fighter video game the Gunboat moves about twice as fast when you disable the recharge on your cannons, lasers, and shields. Its of course harder to shoot your lasers and cannons if you aren't recharging them, but you can shoot your missiles just fine. Seems to work a lot like what FFG has done.

But any ship in lore can supposedly do that.

22 hours ago, Quadjumper King said:

its a decent ship for sure, but not broken (at least not yet...) and will take some careful planning, strategy, flying ad listbuilding to pull off. And if your worried that it is flat out better than Miranda than let me say that I can't see this ship beating Miranda in a 1V1 late game, she's still the queen in that regard.

it should be an interesting ship

And I'm probably going the same route as Lobokai (not ignoring you but assuming your a troll, sorry if you aren't and are just a concerned fan :()

I hate trolls. And no, I made no power level comparisons yet. I haven't even fought one yet. I'm just saying I don't believe it's abilities reflect the actual in lore ship very well. I am also saying that it gets to ignore flavorful mechanics like the SLAM action's meaningful choice of movement or firepower. And that bugs me.

6 minutes ago, Kingsguard said:

I hate trolls. And no, I made no power level comparisons yet. I haven't even fought one yet. I'm just saying I don't believe it's abilities reflect the actual in lore ship very well. I am also saying that it gets to ignore flavorful mechanics like the SLAM action's meaningful choice of movement or firepower. And that bugs me.

Others have pointed out that it's clearly a blending of the Gunboat and the Missile Boat. If it really bothers you that much that they're using the name "Starwing" to refer to a combination of the two, then I would point out that the official designation of the Missile Boat has never, to my knowledge, been revealed. Call it the Alpha-class OS-1 Star Wing II, and we're good to go.

54 minutes ago, Kingsguard said:

doublechecked wookieepedia before I posted. They said it's agility was slightly better but in the ballpark of a Y-Wing. Not nearly on par with an X-Wing.

78 > 75.. at least to me

What the frell’n lol. You’re gonna call out one of the most beloved ships as it’s being previewed, insist it’s modest and well built stats are OP, defend the K-Wing [but think a civil war ship ruins immersion but a Black Fleet Crisis ship doesn’t?!] and then think we’re rude. Sure, you can do that. And we can take you to task for it.

55 minutes ago, Kingsguard said:

don't buy that the Scurrg is bigger than a TY-2400. The YT is a light freighter. It has internal living quarters and carries cargo.....

Wow. Again, math. 22x33 > 19x28. That’s from common lore. Dunno what to tell you other than git gud with numbers bud.

Don’t come here to throw out factually wrong opinions. And don’t defend the K-Wing and call any other ship a Mary Sue. That’s like defending Wesley Crusher and calling out K2SO.

Because if you do, shared lexicon has a word for that... trolling

3 hours ago, Kingsguard said:

Gunboat sounds too general though. I mean there's a few of them out there.

GunSHIPS yes, plenty of those, even GunSTARS and GunDAMS, but GUNBOATS? No, SW is lacking in GUNBOATS.

ASSAULT GUNBOAT is fairly well established as the Xg-1, just like X-wing was the T-65 until very recently.

3 hours ago, GrimmyV said:

GunSHIPS yes, plenty of those, even GunSTARS and GunDAMS, but GUNBOATS? No, SW is lacking in GUNBOATS.

ASSAULT GUNBOAT is fairly well established as the Xg-1, just like X-wing was the T-65 until very recently.

You forgot the gunGANS.

I wish I could forget them, too.

The gun boat / missile boat argument seems a bit of a moot point to me. With the two title cards you have both. The gun boats seem like more of an all rounder and its easy to run 3 in a 100 point force. The missile boats are costlier and I think really will need slam but they can pack one heck of a punch. You can still fly them like an imp with Swarm tactics to get in a good early strike (might eve dispatch Han's Duck in one round). Especially when loaded up with cluster missiles. They either need a supporting ship like a Tie bomber transport config with a systems officer or some other useful individual. Or a Tie to cover their backs. In bigger fun games 200points to 300 points they will really come into their own with a some cracking gaming narrative and missions possible. The the gun boat with a heavy laser cannon in my mind is like an Hs129.

https://www.militaryimages.net/media/hs-129-art.46913/full

2 hours ago, JJ48 said:

You forgot the gunGANS.

I wish I could forget them, too.

Mr. Binks: Meesa gonna die?

Mr. Stele in GUNBOAT: Yes, youssa gonna die.

pew pew pew!

scene from The Last Gungan: a Star Wars story

Edited by GrimmyV
On 10/20/2017 at 6:08 PM, Kingsguard said:

Anyone else think it's kind of dumb that these Starwings have SLAM?

Your joking right?

SLAM was originally an Imperial technology. On the Missile Boat.

Man, most of this thread is an amazing reminder of why gameplay >>>>>>>>>>> fluff any **** day

I know I'd much rather be having fun with a fun ship than arguing endlessly about what it could do in a completely different game or some boring wiki entry

The Gunboat is an awesome ship with unique capabilities, the kind I wish we had more of in this game. Unique capabilities, from x7 to alliance overhaul, sharply differentiate ships from one another beyond their mathematical efficiency. It makes them distinct and interesting.

At that point, fluff is at best an acceptable sacrifice or at worse a bit of chewed gum stuck to the games proverbial shoe. Fluff inspires gameplay, it does NOT force slavish adherence

Waking up this morning and reading this thread has made me very happy. I think it's fantastic that the Imperials are once again inspiring the appropriate amount of fear and loathing. The Gunboat hasn't even hit the table yet and the rebels are already shaking in their hand me down boots. Glorious.

"The dark side is strong in me, for I am Sith."

6 hours ago, Darth Nadir said:

Waking up this morning and reading this thread has made me very happy. I think it's fantastic that the Imperials are once again inspiring the appropriate amount of fear and loathing. The Gunboat hasn't even hit the table yet and the rebels are already shaking in their hand me down boots. Glorious.

"The dark side is strong in me, for I am Sith."

Yess, yessss. No longer is the Empire at its nadir. We are mean. I'm sorry, Nadir, there can only be two; a master and an apprentice <<the sound of a swinging lightsaber>>.

11 minutes ago, Darth Meanie said:

Yess, yessss. No longer is the Empire at its nadir. We are mean. I'm sorry, Nadir, there can only be two; a master and an apprentice <<the sound of a swinging lightsaber>>.

Ha, ha, ha! A bold claim, but you are not Sith.

You wear the trappings of the Sith, you fight like the Sith, but this can be imitated. You lack a vital quality found in all Sith. Sith have no fear, and I sense much fear in you.

(Ignites Lightsaber)

Edited by Darth Nadir
On 10/21/2017 at 8:01 PM, GrimmyV said:

Alpha-class xG-1 ‘Starwing’ Assault GUNBOAT is her full name.

This. This is more than enough to justify the SLAM on the base model.

The Decimator doesn’t K-turn but everyone complained about Large Base Boost on it. SLAM with OS-1 is comperable to this on a much cheaper build. Of course you don’t have the PWT but you also aren’t paying for it.

Hey!! GrimmyV her proper designation is: Cygnus Spaceworks Alpha-class xG-1 'Starwing' Imperial Assault GUNBOAT

:lol::lol::lol: