Not too happy with this Starwing stuff.

By Kingsguard, in X-Wing

Anyone else think it's kind of dumb that these Starwings have SLAM? I mean the K-Wings actually have a SLAM device in the lore. The whole thing about StarWings is that they packed a lot of firepower and tough shields but were sluggish enough that they could be outmaneuvered by X-Wings and A-Wings.

At first i saw their dial and thought "Oh, well no K turns or other ways to flip around. It's has a weakness to counter it's strengths."

Then I saw it has SLAM "Okay that doesn't make sense at all. The big fat gunboat can move around better than an A-Wing now...but at least it's sacrificing it's attack to zip around the battlefield."

Then I saw the titles "SLAMing and attacking.....Why am I not surprised? Starwing is everyone's Marry Sue. Of course it gets to cheat..."

Kinda breaks the immersion when you get stuff like this.

1 minute ago, Kingsguard said:

Kinda breaks the immersion when you get stuff like this.

I....I....I don't know what to say to that.

Just now, Favoritism Flight Games said:

I....I....I don't know what to say to that.

I do, but it would earn me a ban, and he isn't worth it.

Because they decided to turn the Gunboat and Missile Boat into one ship.

Wait, hang on... they can still be outmaneuvered. SLAM is an action. If you deny them actions, you're sorted. This is no different to any other ship with re-positioning. They're still an arced ship that requires a target lock to fire through the token with OS1 (which it also has to spend), or can do a max damage of 1 with XG1 and pay a premium to do it. It's hardly a case of "it gets to cheat". The entire game is based around a core set of rules, and the subsequent payment for upgrades that allow you to bend or break those rules. This is no different.

No k-turn, no turret, no pooping bombs after slamming. Arc dodgers will definitely have a field day with this. But if you get caught in arc, it's definitely going to hurt. Also bombs are still a thing but once they are adjusted we should see Poe and maybe Fenn Rau come back into relevance as they seem to be best to deal with turrets. Also Kylo should be strong.

If so much anti swarm tech wasn't coming out the swarm would almost be a perfect counter because you can block and deny actions as well as slam actions.

Edited by FlyingAnchors

Don't play TIE-fighter or any of the X-wing series games. You might get your feelings hurt.

Immersion?

It was broken the second the Jumpmaster hit the tables, I don't care what technology you have, that ship should be spinning in circles not outmaneuvering the most agile ships in the galaxy.

Also, it's an activity where you place plastic ship miniatures onto bases, move them around using assigned templates, roll dice every once in a while and say "pew pew" when you hit something. I don't understand why the Gunboat breaks your immersion...

1 hour ago, Kingsguard said:

Anyone else think it's kind of dumb that these Starwings have SLAM? I mean the K-Wings actually have a SLAM device in the lore. The whole thing about StarWings is that they packed a lot of firepower and tough shields but were sluggish enough that they could be outmaneuvered by X-Wings and A-Wings.

At first i saw their dial and thought "Oh, well no K turns or other ways to flip around. It's has a weakness to counter it's strengths."

Then I saw it has SLAM "Okay that doesn't make sense at all. The big fat gunboat can move around better than an A-Wing now...but at least it's sacrificing it's attack to zip around the battlefield."

Then I saw the titles "SLAMing and attacking.....Why am I not surprised? Starwing is everyone's Marry Sue. Of course it gets to cheat..."

Kinda breaks the immersion when you get stuff like this.

Yeah. The giant turret ships that get to fire in any direction while parked on rocks while getting to reroll blanks and taking two evade tokens a turn are completely fine, but a ship that can SLAM and then fire, if it's jumped through enough hoops ? THAT'S taking it too far, FFG!

(Please note, I'm not complaining about freighters; just pointing out that a lot of ships and/or upgrades "cheat" to some degree.)

We're actually complaining about SLAM on the Gunboat now? Seriously? The thing has no K-turns. Nor does it have turrets and bombs and crew like the K-wing. Shooting after SLAMing is pretty much the only gimmick it has. The thing is a far cry from being a "Mary Sue". If you want to apply that moniker to a ship, I can think of no better example than Miranda.

By the way, SLAM didn't even originate from the K-wing. It was never mentioned in the Black Fleet novels that the ship originated from. It was probably added to the lore much later. SLAM was originally an Imperial technology used on the Missile Boat from the TIE Fighter video game. The OS-1 config for the Gunboat is basically the X-wing TMG equivalent of the Missile Boat.

On 10/20/2017 at 8:15 PM, defkhan1 said:

We're actually complaining about SLAM on the Gunboat now? Seriously? The thing has no K-turns. Nor does it have turrets and bombs and crew like the K-wing. Shooting after SLAMing is pretty much the only gimmick it has. The thing is a far cry from being a "Mary Sue". If you want to apply that moniker to a ship, I can think of no better example than Miranda.

By the way, SLAM didn't even originate from the K-wing. It was never mentioned in the Black Fleet novels that the ship originated from. It was probably added to the lore much later. SLAM was originally an Imperial technology used on the Missile Boat from the TIE Fighter video game. The OS-1 config for the Gunboat is basically the X-wing TMG equivalent of the Missile Boat.

Nerf it before it is out , Nerf it before it is out. I died to an Academy pilot Nerf TIE Fighters . We never see X-wings but I can't kill Biggs Nerf the X-wing ! I died to Talonbane Cobra we got to nerf the Kihrax. Nerf it Nerf it NERF IT! :P

Edited by Marinealver
20 minutes ago, Marinealver said:

Nerf it before it is out , Nerf it before it is out. I died to an Academy pilot Nerf TIE Fighters . We never see X-wings but I can't kill Biggs Nerf the X-wing ! I died to Talonbane Cobra we got to nerf the Kihrax. Nerf it Nerf it NERF IT! :P

Just remember:

nerfornothing-e1423113475652.jpg

1 hour ago, FlyingAnchors said:

No k-turn, no turret, no pooping bombs after slamming. Arc dodgers will definitely have a field day with this.

^bump

OP, Excuse me, is that someone whining about Kwings being underpowered over my bowl of cereal? In this economy?

Edited by Blail Blerg

@Kingsguard wow. You are close to getting the first ignore click I’ve ever used.

I’m going to assume you’re a troll, but for the betterment of others, post anyway.

I mean if you ignore everything Rebel and everything Scum in the top 4 most common builds... then yes, the Gunboat might seem a bit power creepy.

Just a history lesson

SLAM came into the Star Wars lore via the OS-1. K-Wing, with an actual Mary Sue Miranda is ripping that off.

And no. Gunboat maneuverability was statted at superior to YWings. In fact, from the common lore, they’re actually better than a T65, so know what you’re talking about pre ignorant rant.

The Scurgg is supposed to be larger than the YT2400 and less maneuverable, where’s your rant on that?

K-Wings come from a piece of lore that nothing else comes from... the Gunboat comes from the foundation piece that the X-Wing is based off of.

Go away

3 minutes ago, Lobokai said:

@Kingsguard wow. You are close to getting the first ignore click I’ve ever used.

I’m going to assume you’re a troll, but for the betterment of others, post anyway.

I mean if you ignore everything Rebel and everything Scum in the top 4 most common builds... then yes, the Gunboat might seem a bit power creepy.

Just a history lesson

SLAM came into the Star Wars lore via the OS-1. K-Wing, with an actual Mary Sue Miranda is ripping that off.

And no. Gunboat maneuverability was statted at superior to YWings. In fact, from the common lore, they’re actually better than a T65, so know what you’re talking about pre ignorant rant.

The Scurgg is supposed to be larger than the YT2400 and less maneuverable, where’s your rant on that?

K-Wings come from a piece of lore that nothing else comes from... the Gunboat comes from the foundation piece that the X-Wing is based off of.

Go away

Well said Sir.

2 hours ago, Kingsguard said:

...these Starwings ...

...StarWings is that they packed a lot of firepower ...

The Cult of Gunboat does not recognize the Disney-promoted moniker of "starwing".

please refer to this ship by Gunboat, ASSAULT Gunboat.

I'm with you on the lore thing. I'm not exactly thrilled that they decided to merge the Gunboat and the Missile Boat into one ship.

Two completely different ships getting merged into one, meanwhile the TIE Fighter and TIE/fo get to be separate ships despite being basically the same thing.

Ok, I will jump on the bandwagon. This is how you say you don't like the Starwing. :D ;)

I don't care for this ship. I never played the video games it comes from. I personally don't like the design. FFG has done some wondrous things with some not so great designs, but this one just doesn't appeal to me. I think the paint job is boring and it appears to have a sphincter on the rear of the ship. EDIT. I will henceforth refer to this ship as the chocolate starfish. ;)

This is all just personal opinion and I will still buy one, but I don't think I will put it on the table. I also can't wait to see all the repaints.

Edited by Segmentvs
1 hour ago, JJ48 said:

Just remember:

nerfornothing-e1423113475652.jpg

Is there anyone drawing comparisons to the (us competitive) Star Craft community and X-wing? I mean both games have 3 factions.

In the Tie Fighter video game the Gunboat moves about twice as fast when you disable the recharge on your cannons, lasers, and shields. Its of course harder to shoot your lasers and cannons if you aren't recharging them, but you can shoot your missiles just fine. Seems to work a lot like what FFG has done.

7 hours ago, Kingsguard said:

Anyone else think it's kind of dumb that these Starwings have SLAM? I mean the K-Wings actually have a SLAM device in the lore. The whole thing about StarWings is that they packed a lot of firepower and tough shields but were sluggish enough that they could be outmaneuvered by X-Wings and A-Wings.

At first i saw their dial and thought "Oh, well no K turns or other ways to flip around. It's has a weakness to counter it's strengths."

Then I saw it has SLAM "Okay that doesn't make sense at all. The big fat gunboat can move around better than an A-Wing now...but at least it's sacrificing it's attack to zip around the battlefield."

Then I saw the titles "SLAMing and attacking.....Why am I not surprised? Starwing is everyone's Marry Sue. Of course it gets to cheat..."

Kinda breaks the immersion when you get stuff like this.

If your complaint is based of the Gunboat having all its weaknesses "covered" then perhaps that could be somewhat understandable from a design standpoint but it definitely has weaknesses, it just has a way to mitigate them.

medium tier dial is offset by SLAM, SLAM action economy draining is offset by titles and Advanced SLAM, Being able to abuse these with an EPT like PTL to Slam, A-Slam, reload and target lock to shoot every turn (with limited green moves) comes at a high cost seeing as the named pilots are pretty obviously overpriced compared to their generic counterparts (which I am all for, though one has an EPT?)

basically it's a balancing act of a ship, no super obvious weakness and no glaring streignths. It has missiles but dies much more easily than Nym or JM5K's, it has more maneuverability than them to help make up for this.

its a decent ship for sure, but not broken (at least not yet...) and will take some careful planning, strategy, flying ad listbuilding to pull off. And if your worried that it is flat out better than Miranda than let me say that I can't see this ship beating Miranda in a 1V1 late game, she's still the queen in that regard.

it should be an interesting ship

And I'm probably going the same route as Lobokai (not ignoring you but assuming your a troll, sorry if you aren't and are just a concerned fan :( )

4 hours ago, Lobokai said:

I’m going to assume you’re a troll, but for the betterment of others, post anyway.

I would trade SLAM for a k-turn, which would make it more or less how I see it - x-wing with cannon slot - but otherwise I’m just happy to have my favourite ship in sight :)

4 hours ago, lntrn8 said:

The Cult of Gunboat does not recognize the Disney-promoted moniker of "starwing".

please refer to this ship by Gunboat, ASSAULT Gunboat.

Alpha -class xG-1 ‘Starwing’ Assault GUNBOAT is her full name.

3 hours ago, Joe Censored said:

In the Tie Fighter video game the Gunboat moves about twice as fast when you disable the recharge on your cannons, lasers, and shields. Its of course harder to shoot your lasers and cannons if you aren't recharging them, but you can shoot your missiles just fine. Seems to work a lot like what FFG has done.

This. This is more than enough to justify the SLAM on the base model.

9 minutes ago, Estarriol said:

I would trade SLAM for a k-turn, which would make it more or less how I see it - x-wing with cannon slot - but otherwise I’m just happy to have my favourite ship in sight :)

The Decimator doesn’t K-turn but everyone complained about Large Base Boost on it. SLAM with OS-1 is comperable to this on a much cheaper build. Of course you don’t have the PWT but you also aren’t paying for it.

Thinking about adv. Slam reloading, I think the gunboat will play a little like the phantom, tbh.

Their counters will also be the same, namely mines and pwt.

4 hours ago, Marinealver said:

Is there anyone drawing comparisons to the (us competitive) Star Craft community and X-wing? I mean both games have 3 factions.

As a recovering SC2 player for many years, I've been making those comparisons since Scum landed. The three-race balance issues have been a challenge since day one of gaming, and rarely more evident than in a game like SC2 where it was tinkered with, in the name of balance, until it died. They lost the "perfectly imperfect" belief that made the game fun and invited dynamic play styles, and bowed to the harassing calls of "'toss OP" and "zomg nerf Zerg" (Terran were never OP unless your name was Bomber or MKP), and the game died a death from, simply, too much balancing.