35 minutes ago, DamianR said:The problem is, the people that don't like A-SLAM bombing are most likely the players that flew the aces. They didn't realise (or perhaps care) that for low PS ships, never getting to shoot at an Ace with two repositioning actions and full board knowledge, really isn't much fun. The low PS generic pilots had to get good at blocking or just lose, never having rolled an effective attack.
However, when a Warden bomb truck with Connor nets and A-SLAM, the tables were turned. Suddenly the low PS ship had the full board knowledge and a tool that could reduce that ace to actionless or space dust (which usually followed on anyway).
Really, there is just as much skill in being able to position yourself then pull off a bombing run over an ace from the edge of RB3, as there is as putting in a 2 hard and then working out the combo of boost/barrel roll to dodge arcs. Both usually have full board knowledge on their side.
So you are saying a ship with both a pwt and the turret slot is unable to get a shot at an arc dodger because it's lower PS?
I'm not sure you know how turrets work.
Also, the PS 9 pilot pays points for that ability, the PS 2 pilot doesn't. There are low PS generic pilots, and high PS unique pilots for every ship. You pay more for the latter because it's supposed to be better. It's not about being fair, it's about doing something you shouldn't be able to do.