Why FFG? Why?
Yes, I love the new goodies with the Assault Gunboat. It is enough to make this die hard Rebel sign up to the Imperial Academy. But why, why, why did you go and change Advanced SLAM. It completely nerfs one of the best things about K-Wings: Advanced SLAMming over my opponent, and dropping Cluster Mines on him!
I have been running three Warden Squadron pilots with Advanced SLAM, Extra Munitions, Cluster Mines, Sabine, and two Bombardiers for ages. It has been competitive, but not overpowered, for many waves. Now, all of a sudden, my list is nerfed.
This was a great list for teaching my opponent the dangers of bombs, long before Nim came along - it was always amusing when you Slam, then drop three Cluster Mines on a large ship, to see the look on your opponent’s face when you tell them they have to roll three lots of two dice damage, with no chance to prevent it.
I found this list to be great fun to play. Once your ordnance expired, you had to relay on your A2 turrets to win you the game, which resulted in some of the most tense, most enjoyable games I and my opponents have played. Sure, they hated the Mines, but they had a chance to even up the score in the end game.
Sadly, no more. I guess it just became impossible for the Rebels to find the parts...
This tactic was even a selling point in the advance preview article for the K-Wing, which originally piqued my interest. I guess this article now needs to be redacted, or come with a disclaimer that the listed tactic is no longer possible due to card changes.
I’d be interested to know if K-Wings were considered when this change was introduced, or if it is just an unexpected byproduct of the change. I guess Miranda has proved to be too much of a pain for her opponents, to the detriment of all the other K-Wings out there. I think I know how all the Manaroo players out there felt, now.