There Go My K-Wings!

By Nestyr, in X-Wing

Why FFG? Why?

Yes, I love the new goodies with the Assault Gunboat. It is enough to make this die hard Rebel sign up to the Imperial Academy. But why, why, why did you go and change Advanced SLAM. It completely nerfs one of the best things about K-Wings: Advanced SLAMming over my opponent, and dropping Cluster Mines on him!

I have been running three Warden Squadron pilots with Advanced SLAM, Extra Munitions, Cluster Mines, Sabine, and two Bombardiers for ages. It has been competitive, but not overpowered, for many waves. Now, all of a sudden, my list is nerfed.

This was a great list for teaching my opponent the dangers of bombs, long before Nim came along - it was always amusing when you Slam, then drop three Cluster Mines on a large ship, to see the look on your opponent’s face when you tell them they have to roll three lots of two dice damage, with no chance to prevent it.

I found this list to be great fun to play. Once your ordnance expired, you had to relay on your A2 turrets to win you the game, which resulted in some of the most tense, most enjoyable games I and my opponents have played. Sure, they hated the Mines, but they had a chance to even up the score in the end game.

Sadly, no more. I guess it just became impossible for the Rebels to find the parts...

This tactic was even a selling point in the advance preview article for the K-Wing, which originally piqued my interest. I guess this article now needs to be redacted, or come with a disclaimer that the listed tactic is no longer possible due to card changes.

I’d be interested to know if K-Wings were considered when this change was introduced, or if it is just an unexpected byproduct of the change. I guess Miranda has proved to be too much of a pain for her opponents, to the detriment of all the other K-Wings out there. I think I know how all the Manaroo players out there felt, now. :(

you basically got it (Though manaroo didn't nerf the rest of her chassis...which is still in need of nerfing)

best thing to do is swap out those bombadiers and ASLAMS for EIs

yes, the stress bit is ***... but you also lose the overlap clauses. So yes, you can SLAM onto a rock or into a ship and still EI out a bomb (just not debris cause you'll be stressed :o )

add chopper for extra fun

Edited by ficklegreendice
9 minutes ago, Nestyr said:

It completely nerfs one of the best things about K-Wings: Advanced SLAMming over my opponent, and dropping Cluster Mines on him!

Because it was 100% busted as all firetrucking heck. Completely without skill or merit.

13 minutes ago, Nestyr said:

This tactic was even a selling point in the advance preview article for the K-Wing, which originally piqued my interest. I guess this article now needs to be redacted, or come with a disclaimer that the listed tactic is no longer possible due to card changes...

If you're talking the "SLAM and Bomb" article, oh boy...

And while I sympathize that something you love is taking a hit, that SLAM bombing trick was a factor in the loss of Aces in current play, a play style beloved by others as well. Bombing in general and a variant of SLAM bombing will survive, but maybe in a way that can let low health Aces a better chance for coming back.

8 minutes ago, BadMotivator said:

Because it was 100% busted as all firetrucking heck. Completely without skill or merit.

Oh no, nvm the regen, or the tlt, or the extra Sabine damage, or the way cluster mines work in general, it was the advanced slam that breaks Miranda. /sarcasm

Yeah. This was a stupid -- but easy -- "fix."

Pretty much irresistible cat-nip to FFG.

21 minutes ago, Jeff Wilder said:

Yeah. This was a stupid -- but easy -- "fix."

Nothing stupid about it. Miranda's had her two years in the sun, now she can pay one point more than normal and take Experimental Interface instead.

Just now, FTS Gecko said:

Nothing stupid about it. Miranda's had her two years in the sun, now she can pay one point more than normal and take Experimental Interface instead.

Which is what she'll do. So it doesn't hurt Miranda.

It hurts other bombing K-wings. But, you know, they've won so very many tournaments.

SLAM -- not AdvSLAM, SLAM -- could have easily been changed to lessen the range and coverage of bombing runs without completely obliterating them.

But, no, that's actually thinking deeper than 0.1 levels. Not FFG's strong point.

It's definitely stupid. The defenses of it are even worse.

52 minutes ago, ficklegreendice said:

best thing to do is swap out those bombadiers and ASLAMS for EIs

Why is "EI" plural?

I don't think triple K-wings are dead. It is just time to change them. I have been toying with the idea of running them with a combination of cruise missiles, seismic torpedoes, and reveal bombs. Add chips instead of adv. slam for extra hit potential on those missiles. I loved flying trip K-wings, but had to shelve them after Dengar Bossk started showing up. With 2 low agility ship builds back, the K's may reign again.

Good because K-wings are ugly and OP so we got to nerf them until TIE Interceptors dominate the meta gain . :P

Yeah more Pen & Ink Nerfrattas, again FFG keeping the same negative trend of using erratas to nerf overused pilots and upgrades while ignoring the underused pilots and upgrades. :rolleyes:

Don't worry if this is good you will have people keep begging for this to be nerfed like the scruffy looking laser brained nerf herders they are. Me personally I think if FFG uses errata to nerf overused mechanics they should take the opportunity to bring up an underused component like what they did with the heavy scyk title.

Edited by Marinealver
30 minutes ago, Jeff Wilder said:

Why is "EI" plural?

He is right you know. Experimental Interface is Unique.

1 hour ago, SabineKey said:

And while I sympathize that something you love is taking a hit, that SLAM bombing trick was a factor in the loss of Aces in current play, a play style beloved by others as well. Bombing in general and a variant of SLAM bombing will survive, but maybe in a way that can let low health Aces a better chance for coming back.

I would be dancing on the table right now, if that nerf would not have been ... 3 months too late? With Nym doing most of the bombing and even miranda for the most part running with bomblets ... this is just a way to say to K-Wing players: **** it, use bomblet on one, IE on the other and Lowhhrick as third ship. It's just FFGs war to say:"Buy more **** from us!" ^_^

4 minutes ago, SEApocalypse said:

I would be dancing on the table right now, if that nerf would not have been ... 3 months too late? With Nym doing most of the bombing and even miranda for the most part running with bomblets ... this is just a way to say to K-Wing players: **** it, use bomblet on one, IE on the other and Lowhhrick as third ship. It's just FFGs war to say:"Buy more **** from us!" ^_^

Nerfs have historically been late. Still, just because something has gone out of style doesn't mean it can never come back.

2 minutes ago, SabineKey said:

Nerfs have historically been late. Still, just because something has gone out of style doesn't mean it can never come back.

Exactly, it forms a pattern. :)

So we get a change that outright eliminates the original intended usage of an upgrade.

I don't think we need more proof that the game is not being managed well by FFG recently.

Now that advanced slam is gone

There's definitely not a viable k wing list that doesn't require advanced slam

And i think thats a shame

1 hour ago, FTS Gecko said:

If you're talking the "SLAM and Bomb" article, oh boy...

The original version of the article still haunts my dreams. K-wings SLAMing and dropping reveal bombs led to a HUGE argument. Almost as bad as Tractor beam. Or was it worse. I dunno, I blocked out much of the trauma.

Hi all,

While I agree that Miranda is ridiculous and OP, I was not referring to her in my post.

I'm talking about using the non-uniques, and how it nerfs them. Yes, shock-horror, some players actually enjoy playing with the generic pilots, and I feel that the change to Advanced SLAM has seriously nerfed them, to the point of not being viable, for they way they were intended to be used.

I deliberately leave the Twin Laser Turrets out of my list, so I can field three 9 "health" ships with ordnance.

I doubt I will field them in the future, until some other, useful upgrade that they can take makes them viable again. Why would I, when I can fly three or four (or five!?!) Assault Gunships?

Dunno. I'll wait until the dust settles, then see what I can come up with.

6 hours ago, catachanninja said:

There's definitely not a viable k wing list that doesn't require advanced slam

I guarantee you just went over too many heads with that.

But agreed, Miranda can still disengage and heal and kill... so players need to plot a slightly longer disengage, maybe... and opponents will still follow them through the rocks.

So average game turn might push to 12 now...

If they had make Sabine a discard, it probably woulda wokred.

13 hours ago, catachanninja said:

There's definitely not a viable k wing list that doesn't require advanced slam

There's a whole lot of H in that 2nd video...

15 hours ago, Nestyr said:

Why FFG? Why?

It completely nerfs one of the best things about *ship*

I have been running *list*. Now, all of a sudden, my list is nerfed.

Snipped it down to the base complaints, which is basically what someone has said every single time there has ever been a Nerf of any kind.

Boohoo.

Yes, we all have to adapt our lists, even our "non meta" ones, when a faq drops.

Solution:

1. Single warden with EI not adv Slam.

2. Add new stuff or load your other Kwings differently

I will not mourn Adv Slam. I will merely adapt.

15 hours ago, BadMotivator said:

Because it was 100% busted as all firetrucking heck. Completely without skill or merit.

I think BadMotivator speaks for a lot of us, dropping bombs on anyone before they move and cant avoid damage because of game mechanics..pro...

13 hours ago, Nestyr said:

Hi all,

While I agree that Miranda is ridiculous and OP, I was not referring to her in my post.

I'm talking about using the non-uniques, and how it nerfs them. Yes, shock-horror, some players actually enjoy playing with the generic pilots, and I feel that the change to Advanced SLAM has seriously nerfed them, to the point of not being viable, for they way they were intended to be used.

I deliberately leave the Twin Laser Turrets out of my list, so I can field three 9 "health" ships with ordnance.

I doubt I will field them in the future, until some other, useful upgrade that they can take makes them viable again. Why would I, when I can fly three or four (or five!?!) Assault Gunships?

Dunno. I'll wait until the dust settles, then see what I can come up with.

People who have disagreed with you and are glad for the change will probably be older Imperial players who enjoyed dog fighting and arc dodging, much like myself. Then K Wings took away all the fun for Aces. Dropping cluster mines and using Sabine is as about as low floor as you can get. 1 cluster token with Sabine can kill Fel and there isn't a thing he can do about it, all you have to do is land 1 of the 3 you get either on him or close to his path. I very much doubt you will get many players lamenting the change to Adv SLAM...

Edited by Archangelspiv