Artaxerxes said:
Polaria said:
Artaxerxes said:
Polaria said:
((Unfortunately the copy of the .pdf I have does not include writers information so I cannot give the credit where it is due))
That would be me as seen on page 1
Ah, great. Thanks for that pdf and yes, you should get around to updating them... and adding a few more unit types (at least Flayed Ones) to the listing
Check the link, you should find everything bar Lords and Vehicles in that PDF, including Flayers
I'm happy with the base level of these guys, firing several Lasgun shots from long range really doesnt do anything to them unless a very lucky RF is rolled, yes more agile characters can hurt them but your basic Acolyte should be in serious trouble. As the numbers increase I'm sure even the more beardy characters would find themselves in trouble as they dispatch one Necron only to have it rear its head again later on.
Something I've been pondering is the wargear, allowing different levels of Lord with items to boost the basic Necrons, as well as giving them some cool toys to mess with mechanical apparatus and teleport in
hmm... need to make some time for this soon
I might be able to help you out there if you want it. I've been using your supplement (good work btw!) in my RT game. While the Necrons have yet to make an appearance, I have a small group of them stated out as well as a Lord who's trapped in a stasis field. I'm still working out his stats and options and, if you would like, I can post them up here or send them your way for consideration in the updated Necron pdf. I've been looking at the chonometron, reserection orb, gaze of flame, lighting shroud, phase shifter, and solar pulse primarily for my purposes, but can include all the options for the codex in a way that is more geared to DH and RP as opposed to TT if you think that'll be helpful.
Especially since there have been two instances of Necron Tombs
not
being dead worlds... Though, admittedly, those were in the video game, and for some reason people don't like to consider those entirely canonical.