except not really, because if you havn't learned from the SCURRG I'll just say it straight: it's nigh impossible to make anything as busted as the deadeye scout
but the Gunboat has a configuration that will give the Lok a run for its money, and actually probably outperform it utterly. I've been advertising it constantly since the first glimpse at the boat, but now that we have a clean look you can see its power more explicitly:






11 points of upgrades on a 21 point base, 32 points total
You got a 4 dice + full mods (LRS) + CRACKSHOT alpha (which doesn't need focus to fire ala deadeye)
You get a sustained 4 dice + re-roll attack that never goes away (or a 3 dice primary range 1 with re-roll). And you even out PS SCURRG/scouts!
obviously, I'm not going to herald a 7 health, 2 agi arc-locked ship as the next meta king, but I would say that this is the ideal boat build.
Your list, should you choose to accept it, would be two Rhos and lieutenant Karsabi for 98 points total. Why Karsabi? Because he's the only boat that can "k-turn" (turn into another turn to 180, take stress and fire HLC)

of course, you could always replace Karsabi with your favorite non-boat. VI Quickdraw fits in easily, as would a named x7 pilot for some more late game potential
and there you have it, your "deadeye-scout-but-not-really" 2.0
Edited by ficklegreendice





